SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
I CANT HEAR YOU SPEAK LOUDERI JUST CHECKED SONIC'S USMASH KB AND IT'S UNCHANGED FROM LAST PATCH
This was Thinksamansy-poo's finding so bring it up with him
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I CANT HEAR YOU SPEAK LOUDERI JUST CHECKED SONIC'S USMASH KB AND IT'S UNCHANGED FROM LAST PATCH
Could you please confirm the following? At least what the change was if there was any (for example, the original distance of the Gale). I can't test this since I don't know anyone that still has 1.0.3.I'm about to have 1.0.3 and 1.0.4 side by side. I'll be able to test stuff super fast, including verify timing changes. I don't even know where to start. What needs doing?
that doesnt mean the angle can't have been changed if we've learned anything from rosalinaI'm on this.
Me and AA tested it like 3 times because we didn't believe it.
Would like to know what these were in 1.0.3 before adding to OP@ SamuraiPanda I have compiled again the info we have along with the data and where it came from.
NERFS:
* Toss Canceling has been completely removed.
* There is still no proper ZAC (found by FSK).
* Hitstun can't be canceled anymore due to the removal of Toss Canceling (found by FSK).
* Fsmash 1st hit now doesn't kill unless it connects with the tip hitbox (My own findings in training on a CPU with up to 999% dmg).
* The rocket jump or boost jump has been changed. Now instead of launching into the air it makes you get on stage standing up with no lag (my own findings). Calling this ZLedge Boost.
BUFFS:
* Link's grab has been Fixed. Before the grab range was shorter than the visual representation of the Clawshot; now it seems to be the same (my own findings and confirmed by LordFluffy).
* Gale travels further. It still connects a hit at about 3/4 distance of FD. Gale effect starts a bit over that distance (My own findings and confirmed by LordFluffy).
* Gale has been buffed and is overall faster. Faster throwing/catching animation and faster air speed once it's out (My own finding along with Zane the Pure and confirmed by LordFluffy).
* Fsmash 1st & 2nd are a true combo up to 150% without any spacing required. Improved from before that the second smash would whiff without proper spacing and timing starting at 100% (My own findings).
* Fsmash 1st hit with tipper hitbox uncharged kills at 120% and fully charged at 90%, buffed from previous 110% (My own findings from the middle of FD on Mario).
I'm about to have 1.0.3 and 1.0.4 side by side. I'll be able to test stuff super fast, including verify timing changes. I don't even know where to start. What needs doing?
Please do this if you can, i tested many of these out myself (seen below were my findings) and would like secondary confirmationCould you please confirm the following? At least what the change was if there was any (for example, the original distance of the Gale). I can't test this since I don't know anyone that still has 1.0.3.
* Gale travels further. It still connects a hit at about 3/4 distance of FD. Gale effect starts a bit over that distance (My own findings and confirmed by LordFluffy).
* Gale has been buffed and is overall faster. Faster throwing/catching animation and faster air speed once it's out (My own finding along with Zane the Pure and confirmed by LordFluffy).
* His grab seems to recover slightly faster after a miss (My own findings).
* Standing grab is overall faster (found by Zane the Purist).
* His dtilt seems to be slightly faster (found by AthlusKnight).
* His dash attack seems to be slightly faster (found by AthlusKnight).
* Dthrow seems to combo into bair more easily again (my own findings).
I know it's a lot, but thanks.
(findings based on comparion between my 1.0.4 and friend's 1.0.3)
Confirming Grab range is more accurate to the hookshot (aka longer slightly)
The grab does not appear to have shorter recovery on miss nor does the standing grab seem to be overall faster.
dash attack and D tilt do not appear faster either.
Gale does seem to travel slightly faster and farther, however cannot confirm or deny, further testing needed.
Usmash damage remains the same charged or uncharged.
Tip damage is the same from both versions
Dthrow seems to have same angel and thus same potential to combo into Bair.
These are my findings based on these notes here, probably best if more people test them out.
I just investigated this in depth; it's my bad that I didn't realize what a screwed up move Sonic usmash is. This move has different hitboxes that work in ways I don't understand. A clean hit (all hits connect) always does 14% damage in any case, but depending on the precise position of the enemy, the knockback will shift. This is of course completely impossible to hold constant since you can't have a normal smash match against a non-moving opponent unless you own two 3ds units (and we can't test "before" tests online). Level 1 Mario's completely random movements make the knockback completely random between 75, 78, and 82 from what I've seen even if you still combo every hit of the multi-hit move into the last hit.I JUST CHECKED SONIC'S USMASH KB AND IT'S UNCHANGED FROM LAST PATCH
I put it under GW first because it affects him the most and because only GW was banned in doubles in some tournaments because of this.also samurai panda i think g&w's change should be a pikachu one since it (thunder) apparently doesn't have 4 seperate hitboxes now
I just tested each of these, and found zero support for all of these. Every single one of these moves had the exact same behavior and timings on both games.Could you please confirm the following? At least what the change was if there was any (for example, the original distance of the Gale). I can't test this since I don't know anyone that still has 1.0.3.
* Gale travels further. It still connects a hit at about 3/4 distance of FD. Gale effect starts a bit over that distance (My own findings and confirmed by LordFluffy).
* Gale has been buffed and is overall faster. Faster throwing/catching animation and faster air speed once it's out (My own finding along with Zane the Pure and confirmed by LordFluffy).
* His grab seems to recover slightly faster after a miss (My own findings).
* Standing grab is overall faster (found by Zane the Purist).
* His dtilt seems to be slightly faster (found by AthlusKnight).
* His dash attack seems to be slightly faster (found by AthlusKnight).
* Dthrow seems to combo into bair more easily again (my own findings).
I know it's a lot, but thanks.
I'll semantic you across the face I swearCan confirm the little mac side b range nerfs; although I'd call it more than "slightly". Also, I think his air speed is slower too when he side bs as well. It feels like half the distance TOPS. Would love to get a side by side comparison for this one if we can guys.
Our testing on this earlier in the day only seemed to suggest a change to the default special with the customs being about the same. We were texting each other distances based on omega flat zone 2's ground pattern though which may not have had perfect precision. Did you check the customs, and if so, did you see any difference?Can confirm the little mac side b range nerfs; although I'd call it more than "slightly". Also, I think his air speed is slower too when he side bs as well.
Nair less landing lag aw snapCheck for any actual Ganondorf changes?
I can confirm this. Again.Can confirm the little mac side b range nerfs; although I'd call it more than "slightly". Also, I think his air speed is slower too when he side bs as well. It feels like half the distance TOPS. Would love to get a side by side comparison for this one if we can guys.
is fine, WE ARE ALWAYS LEARNINg Something SOMETHINgE illuminateyyyI just investigated this in depth; it's my bad that I didn't realize what a screwed up move Sonic usmash is. This move has different hitboxes that work in ways I don't understand. A clean hit (all hits connect) always does 14% damage in any case, but depending on the precise position of the enemy, the knockback will shift. This is of course completely impossible to hold constant since you can't have a normal smash match against a non-moving opponent unless you own two 3ds units (and we can't test "before" tests online). Level 1 Mario's completely random movements make the knockback completely random between 75, 78, and 82 from what I've seen even if you still combo every hit of the multi-hit move into the last hit.
So my apologies for introducing this error; I didn't consider the honestly insane possibilitity that a multi-hit move like this would have a wild assortment of equal damage but slightly different knockback hitboxes. Sonic is a stupid character.
It's the same, confirmed.Can someone test macs Upbs pre patch and post patch side by side? Im getting the feeling macs upb is now slightly longer ranged...want to make sure its not just me though.
air spd reduced for sure?I can confirm this. Again.
go for itHey Red Name dudes, I'm gonna be trying to confirm stuff really really fast; can I get leniency for double posting if it happens?
The move moves slower, slightly slower, and lasts the same amount of time.air spd reduced for sure?
also some sort of measurement wpuld be nice (like fraction of fd)
Robin and Palutena's grab lag please (unless that was covered and I missed it in the swarm of posts). I'm not at all sure that there's any difference or if my mind's playing tricks on me.I'm about to have 1.0.3 and 1.0.4 side by side. I'll be able to test stuff super fast, including verify timing changes. I don't even know where to start. What needs doing?
I quoted you earlier in this deconfirming it, her whiffed grabs dashed and standing are the sameRobin and Palutena's grab lag please (unless that was covered and I missed it in the swarm of posts). I'm not at all sure that there's any difference or if my mind's playing tricks on me.
For future reference we should compile a list of all disconfirmed changes so that we can point to that list next time a patch hits and tell everyone to relax before jumping to conclusions.
Sorry, must have missed it. Thanks for the find though, my mind now rests at ease.I quoted you earlier in this deconfirming it, her whiffed grabs dashed and standing are the same
also i agree deconfirmed changes so people we can take away placebo effect (i thinks)