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(」・ω・)」 MARS la Marf in Smash 4 (/・ω・)/

Thunder Of Zeus

*Rumble Rumble*
Joined
Jan 3, 2009
Messages
4,128
Location
Mt. Olympus
Well, I understand that. But what I don't understand is why it's better to just jump with x or y than tap jump. I seem to have no trouble tap jump jumping. XD

In other news, I nao has Homebrew Channel. w00t. More importantly, I nao has unrestricted camera! :D

And, despite a few random DC's, wifi With Anyone is more or less cooperating~
It's more difficult to do certain aerials, direct your jumps, etc. I used to use the tap jump; however, once I stopped my game became 150% of what it was before.

dabuz sliq
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco

Yes, we can ftilt or jab.

Jabbing then shielding covers all of your options for the most part. <_< I think we end up powershielding the getup attack.

After we shield, if the jab didnt hit (meaning you didn't forward roll) and you roll backwards. shield drop > ftilt gets you.

If you getup attack, powershield > grab gets you.

If you do a normal getup > if you spam up-B you may escape... Although we may be able to grab you if we are fast enough :x

If you stay still, OoS dair gets you.
It still relies heavily on prediction. All the stuff you said require different things at the same time. Dair OoS, shield jab, ftilting left or right. That would be fine but your reaction time has to be like 2 frames except for maybe the rolling behind you. So basically if you jab to shield, you don't cover staying still and rolling behind. If you ftilt behind you you don't cover staying still, normal get up, get up attack or rolling forward. If you dair OoS you ONLY cover staying still.

I'm not saying you're not in a good position, but it certainly doesn't cover most of Marth's options just because our forward roll invincibility starts on frame 6.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
I think Marth's forward roll is pretty bad too. Good thing I never need to use this option, because Marth's dash is ****, and I just manually avoid the attacks all the time. Well spaced ftilt gets ***** by retreating options. Poorly spaced ftilt gets Dolphin Slashed. Also, Snake ALWAYS ftilts. He's reliably easy to bait. And your ftilt isn't even safe on block vs. Marth, lmao.

Still a good move, but why would I roll forward, LMAO. I mean, unless I somehow got crossed up by Snake and you're ftilting my shield? Just no.

EDIT: And stand UpB usually ***** any attempt of anything you try that isn't shield. If you jab me, I prepare to DI and back away. Good luck.
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
Usually i wait a sec just to mess with the snake and make him over-anticipate my next move that way when i get up or roll then his reaction is slower in a sense (usually the longer u wait for something, the slower you are to react to the event you are waiting for). I guess its kinda like playing a game of chicken with snake lol. Snakes usually arent to keen on going for the dthrow-> some attack like dtilt so its semi-safe to use pausing as a mixup.
 

Thunder Of Zeus

*Rumble Rumble*
Joined
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Messages
4,128
Location
Mt. Olympus
Usually i wait a sec just to mess with the snake and make him over-anticipate my next move that way when i get up or roll then his reaction is slower in a sense (usually the longer u wait for something, the slower you are to react to the event you are waiting for). I guess its kinda like playing a game of chicken with snake lol. Snakes usually arent to keen on going for the dthrow-> some attack like dtilt so its semi-safe to use pausing as a mixup.

Karina (kawaiibunny) has insane reflexes. She chains Snake's Dthrows like nobody's business. When she sees you getting up, she sheilds>sheildgrab>dthrow. When she sees you rolling she can usually react fast enough to Run>grab>dthrow. Sometimes she screws up and then I just punish the whiffed grab, but it's ridonculous.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
Usually i wait a sec just to mess with the snake and make him over-anticipate my next move that way when i get up or roll then his reaction is slower in a sense (usually the longer u wait for something, the slower you are to react to the event you are waiting for). I guess its kinda like playing a game of chicken with snake lol. Snakes usually arent to keen on going for the dthrow-> some attack like dtilt so its semi-safe to use pausing as a mixup.
who need's dtilt in that situation, uptilt works on everyone if they just lie there, I love it when people do that to me because then they die.
 

Marauder

Smash Journeyman
Joined
Jul 5, 2008
Messages
499
Location
Jamaica
who need's dtilt in that situation, uptilt works on everyone if they just lie there, I love it when people do that to me because then they die.
I can vouch for this.

The best we can do is try to outsmart the Snake. Waiting kinda works to an extent at lower %s since most Snakes like to keep that Utilt fresh to kill with at the first attempt.
 

Thunder Of Zeus

*Rumble Rumble*
Joined
Jan 3, 2009
Messages
4,128
Location
Mt. Olympus
I can vouch for this.

The best we can do is try to outsmart the Snake. Waiting kinda works to an extent at lower %s since most Snakes like to keep that Utilt fresh to kill with at the first attempt.
Snakes can refresh their moveset really easy... Grab>Pummel>throw twice is enough to totally restore their other moves; they "pummel" (we aren't quite sure what Snake is really doing) quite fast.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
(7:41:55 AM) feardragon64: is nair the new shieldbreaker?
(7:42:03 AM) Shaya: hmm
(7:42:05 AM) Shaya: hmmmm
(7:42:06 AM) Shaya: mmmmmm
(7:42:11 AM) Shaya: shieldbreakers still good
(7:42:15 AM) Shaya: but nair isssss sooooooooo much better
 

xDavid

Smash Cadet
Joined
Jun 9, 2008
Messages
42
Location
Florida
Is it just me or, does anyone else have trouble playing Samus as Marth?
I mean, I normally fend for myself pretty well but, yesterday, I got my *** felt via wifi by some pro Samus.
 

xDavid

Smash Cadet
Joined
Jun 9, 2008
Messages
42
Location
Florida
edit*
Well, how would you go about playing a Samus who is really good with their projectiles then?
*And they weren't WAY better, I just didn't win.
 

xDavid

Smash Cadet
Joined
Jun 9, 2008
Messages
42
Location
Florida

Thunder Of Zeus

*Rumble Rumble*
Joined
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Messages
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Location
Mt. Olympus
Getting my *** felt as in, never had that much trouble with a Samus before.
They were really good with their Z-air / projectiles.
but it was still a 1 stock difference, which I've never really had happen to me.
Lrn2waveda- Oh wait.

Just fair through her missles and jump over/step dodge/powershield the ever-predictable blue ball of plasma death. And watch that video I dug up for you.
 

xDavid

Smash Cadet
Joined
Jun 9, 2008
Messages
42
Location
Florida
Thanks for the video btw, I see you kinda have to have a more offensive approach when dealing with that.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Speak for yourself, all the cool people know Filipino culture is better.
Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd.

It...hurts.

Oh sorry wrong board.
 

Thunder Of Zeus

*Rumble Rumble*
Joined
Jan 3, 2009
Messages
4,128
Location
Mt. Olympus
After playing PrinceRamen, I realize why Metaknight is broken. I am almost to the point of laying down my controller because of that winged douchebag.
 

Steel

Where's my Jameson?
BRoomer
Joined
Mar 30, 2008
Messages
7,587
Location
Los Angeles, CA
Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd. Steel2nd.

It...hurts.

Oh sorry wrong board.
weeaboo doesnt accurately describe me im sry

and yes you were quite a few days late with that vid
 
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