If I was rebooting Pac-Man, here's what I'd do: (mostly world and character based)
- Namco Arcade shared universe, later Namco titles (like Tales of and Tekken) exist as in-universe fictional franchises.
- Worlds would be themed on those games - so instead of a "mansion world", it's a Mappy world; "sky world", Valkyrie world; underground, Dig Dug; space, Galaga; kingdom; King & Balloon, so on.
- No elements from Mr. Driller (other than the "Taizo Hori" name) exist in the Dig Dug content.
- Pac-Man is older than he was in the PMW games, but not by much - in his 40s about
- The Pac-Family would all be playable - Mr., Ms., Jr., Baby, and Professor - plus Jr's innocent sweetheart Yum-Yum
- Game would be side-on 3D platformers like PMW1, but stage ends would function like Yoshi's Story where you have to obtain a certain amount of collectables.
- The Ghosts aren't villains, just Pac's friendly rivals who would have their own variation on the story, with the 4 main ghosts as well as new versions of Sue and Orson (piloting Toc-Man) being playable in the same way as Pac's family, Yum-Yum and Orson both have the animations of the opposite stories' characters. Those stories would collide in bonus rounds done in a classic Pac-Man style
- The villain of the game is Kamuz from Legend of Valkyrie, who has a bit of a Disney renaissance villain-esque portrayal both in threat and flamboyance, but Goro and the Mewkies from Mappy are side comic relief villains.
- Pac-Man would have two powered up forms: Super Pac-Man which lets him eat spectral enemies, and his Jekyl-form, Pac-Devil, who lets him eat both spectral and organic enemies.
- The Ghost story would likely have a different rule for clearing stages, but I'm not sure what.
- Pinky is a boy again - instead of being cute/flirtatious, he is hyperactive to represent his real name of "Speedy"
- The ghosts' "naked" forms appear again as a replacement for their eye forms, but are recoloured to yellow so they look less like penith
- Jr. and Yum-Yum's equivalent to kissing on the cheek is nibbling on each other's cheeks - yes, I know you think that sounds gross but I find it cute so I'm going with it.
- The game would play into a vintage aesthetic, but not OutRun or Memphis like most recent Pac-Man media uses - instead it would use a funky swirly 70s aesthetic and soundtrack (I know Namco arcade games are mostly associated with ragtime music, but I'd really want to use this sort of aesthetic and I feel the music needs to match)