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phi1ny3
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  • That beith the V-Cut!

    Just Short Hop, Reverse Fair, then press B and SLIGHTLY push the control stick in the opposite direction ya goin in. Ya dig?

    And dude, I cant find my Mic! I have the WHOLE video planned out for Breversal, but my Mic. Sweet. It's gone. I really do think someone took it! I'm gonna dump out my "computer stuff" boxes today and see what I find...
    Yea, it's really horrible. I dunno what took me so long and make like 300 posts in there before I stopped posting there. Though I gotta say that half of these posts are just making fun of people or so.
    Don't go there. It will f*** your brain and leave you feeling dirty and used.

    I don't even know what drove me to post in that 100:0 matchup thread, probably my insomnia, and I'll regret doing so in a few hours.
    Yea, I've sorta dropped Smash for SFIV, and I've got premium over there too, lol.
    It's not that bad. People do flame Smash occasionally, but I don't care, because they're kinda right about it. :<
    No, I just wonder why I'm still here.
    Noone in particular, pretty much just the majority of this forum.
    SRK forums.
    Lol the Texan Bunch son!

    I also agree with them. It's not that hard anymore. I'm like neutural in the 50:50 and 55:45 thing. Most Marths I play do NOT know the MU at all. I had to play Broly in bracket at HOBO 19, and dear god. I got 2, count them, 2 0-Death Combos on him.

    My response to that (like in my mind) was, "Hey Broly. Uhh. You ok man!?" And before I played him RT had beat him like 2 or 3 matches. The only Marth that I have played that knows the MU really well is Mikehaze. I only managed to get him down to one stock lol. I've only teamed with RoyR before, so I haven't actually played him yet.

    But yeah. It's possibly even. Also, since like all of these MUs have been changing, what is are hardest ones? I know DDD and Snake, but who else?
    I think the only reason I'm trying to make YNMS stop acting stupid i because I used to be like that. It really isn't anything to do with the group you made more so with his recent tier list and his posting habits.

    Honestly Ratios are merely a determination of difficulty. Some people can see different things, skill can differ between players, etc.

    Write-ups on what to do in a match-up are way more important in helping people play the MU.
    Your debate with Dark Peach is hilarious.

    He is smart, but he tends to overstate Peach and what she can do.

    Also I'm trying to PM YesNoMaybeSo to try and reason with him, lets see how this works out.
    What's up, buddy?

    I talked with Razer after our "friendlies" or whatever they were, and he told me that it was 60:40 his favor. "Sounds good" said I! I used to think it was 55:45, but that's pretty opinionated, ya know? I'll talk with him again about it, and hopefully he'll write something up (Or I will).

    And yeah lol you tried to tell me, but I didn't listen much. Right now, I think it's about 60:40 for DDD. I'm MMing Gnes' DDD (which is pretty F'ing good) at HOBO 20, so I'll see how it works out then. Sweet.

    Oh, and sorry for not like getting on AIM much. I usually get into like 4 or 5 different convos at the same time, so I'm like "screw this." I'm free this weekend though...
    your private message thing dont work, any way,

    I have thought of new stuff that seem to be working vs Lucario recently, so I dunno. I always thought that the match was even cuz lucario he just gets stronger and he justs needs a few hits and kills marth.....it's very frustrating. Lucario is one of the characters i hate cuz it feels like I'm winning, make 2 mistakes and he can now win the match. His recovery is not that bad cuz he has good aerial mobility, with a really strong dair to punish attempts to hit him, and I'm assuming Lucario is coming from above cuz from the side he will get molested in my opinion, I may be wrong.

    I don't feel like writing a lot of details about other stuff he can do to Marth, I would say it's even, 55: 45 at the most in Marths favor.
    While I still do believe the matchup is slightly in Marth's favor, I don't think the matchup is that bad. Getting past Marth's fair is probably the number one problem. Number two is learning to not put yourself in tipper range. Also, Marth does have superior aerial control, but there are ways to get around it. Surviving edgeguards from a Marth would probably be the only major obstacle in order to survive the matchup.

    But overall, I think it can be managed. I can see why Lee Martin said that matchup is even.
    cool. Johto was my favourite too. (although i was still like, 4 or so lol.)

    unfortunately they dun include feraligatr in brawl.
    so i settled for gardevior :D
    Yo phil, I was wondering if you'd like me to make a technical guide on Lucario. I'm halfway done with one for ROB, and it's not that hard. It'd have framecount, damage, range, startup/endlag, charge time, the works. I'd be happy to do that, seeing as I might have a three day weekend.
    I leave on November 18th. And my farewell is a month from today. It's crazy how fast it's coming up.
    Yes to both questions, but I would assume that there is some more recent frame data floating around somewhere.
    No problem. Do you use AIM? If so, if I can get your screenname I'll let you know when I'm home.
    I can give you more details later when I get home, but for the jab, when the RA-Bit 16 = true, that is the earliest point the jab can be interupted into the next jab in the sequence, but only if the hitbox connected with something.

    For Aerials, I believe its RA-Bit 30, that checks the "autocancel" frames. It turns it true at the beginning, then back to false near the end. If you land on the ground at any point during that window of time, you will get the associated aerial's landing lag. If you land before or after, you land with zero lag(rather the standard landing frames, w/e you get from landing from doing nothing).

    Again, I'm getting this from memory lol, but I'm pretty sure it's accurate.
    Each offensive collision line reflects just that, one offensive collision. In this particular case, there are 4 bubbles instead of 3. There really isn't much of a difference.

    Variables can sometimes be tricky...it depends on what context they are in. Would this happen to be within his jab?
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