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ninjahmos
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  • If Shadow ever gets into Smash, they should add in music from Sonic Adventure 2 and Shadow the Hedgehog. His stage could be the Space Colony ARK.
    Two other stages that could be good for Shadow could be Radical Highway from Sonic Adventure 2 or Westopolis from Shadow the Hedgehog.
    I kinda would like to try making my own remixes/arrangements and covers of (both Classic and Modern) Sonic music, including the vocal songs.
    Imagine if we got Phantasy Star Online for Smash…
    I'm not sure which character and what stage it would be, but it’d need music not only from the PSO series, especially The Whole New World, but also the original Phantasy Star series. And maybe the songs from Burning Rangers.
    If Shadow ever gets into Smash, they should add in music from Sonic Adventure 2 and Shadow the Hedgehog. His stage could be the Space Colony ARK.
    SEGA really seems to love their tradition of equal arch-rivals, don't they? (e.g. Sonic and Shadow (don't look it up), or NiGHTS and Reala)
    It’ll never happen, but it’d be pretty cool if SEGA and Sonic Team brought back Silver for another mainline Sonic game, or even gave him his own game, with Mephiles as the villain. Maybe even include Blaze.

    If they ever DO, they should give him a new rendition of Dreams of an Absolution.
    OK, hear me out...

    What if SEGA and Sonic Team did a remake of Sonic R, with additional characters and modes, new courses with new music, new cups for Grand Prix mode, online multiplayer, etc., and got Richard Jacques and TJ Davis to return for the soundtrack?
    KneeOfJustice99
    KneeOfJustice99
    As much as I think this would be cool, I'd personally prefer a sort of reimagining - maintaining the baseline concept and a few of the game's mechanics (as well as firmly planting it within the classic Toei artstyle) would be great, and expanding the playable roster would too, but I think improving the game's controls, mechanics, and feel overall would help a lot.

    To be honest, I'm almost surprised it's not something they've come back to. 3D Sonic games are infamously pretty difficult to develop because Sonic's speed means the game needs to reward moving through them at an incredibly fast pace, but it means players aren't really getting the opportunity to soak up the level itself all that much - with a lot of work going into a zone where, generally, players aren't supposed to be in for too long. R's formula of having closed loops would probably really help to alleviate this. Plus, it's way easier to include multiple playable characters in closed loops than in fully open levels like the Adventure games given the lowered amount of potentially game-breaking interactions you could do with, like, Knuckles' climb or something.
    I think NiGHTS could be a pretty cool (though unlikely) SEGA rep for Smash. They could make a stage based on Nightopia, with music from NiGHTS Into Dreams and NiGHTS: Journey of Dreams, including the iconic song Dreams Dreams. They could even add in Reala as an Echo Fighter.
    ninjahmos
    ninjahmos
    NiGHTS' Victory Theme could be either be this:

    Or a small portion of this:

    And Reala's Victory Theme could be a small portion of NiGHTS And Reala/Theme Of A Tragedic Revenge, which they should also include on the music list for the NiGHTS series.
    I know a lot of people also want SEGA and Sonic Team to remaster Sonic Heroes (and possibly Shadow the Hedgehog), and I do too, but I think they should also remaster Sonic Riders and Sonic Riders: Zero Gravity.
    They should also remaster Phantasy Star Online Episode I & II, Phantasy Star Online Episode III: C.A.R.D. Revolution, Phantasy Star Online: Blue Burst (Episode IV), and Phantasy Star Universe.
    I know a lot of people also want SEGA and Sonic Team to remaster Sonic Heroes (and possibly Shadow the Hedgehog), and I do too, but I think they should also remaster Sonic Riders and Sonic Riders: Zero Gravity.
    If SEGA ever brings back Hang-On and OutRun, they should do new renditions of Hiroshi Kawaguchi’s Hang-On Theme and original OutRun soundtrack, and the music from Super Hang-On and the OutRun 2 series, and compose new music.
    If Nintendo ever brings back Wave Race and 1080° with a new game for both franchises, they should do renditions of music from Wave Race 64 and the original 1080 Snowboarding game, compose new music, and, if they have enough time and money, maybe add in some licensed music.
    I’d like to talk about James McCloud, the father of Fox McCloud.

    As many of you know, James McCloud was presumably killed by Andross, but Nintendo has often iterated it differently.

    In the original SNES game, there’s a secret black hole level where, before the level starts, General Pepper tells Fox that the black hole was created by Andross and it was where his father disappeared. However, Star Fox 64 tells the story a little differently.

    Before the events of Star Fox 64, Andross was once a respected scientist on Corneria, but due to his mad search for power, Pepper banished him to Venom. After noticing strange activity coming from Venom, Pepper sent the original Star Fox team - James McCloud, Peppy Hare and Pigma Dengar - to investigate. But as soon as they got to Venom, Pigma betrayed the team, and James and Peppy were captured by Andross. It turns out Pigma had secretly been working for Andross.

    Peppy escaped, but James didn’t seem to be so lucky. He may have either been killed by Andross himself, or shot down by a Venom fleet… or by Pigma.

    Then you get to Venom and face Andross. If you fight him by going down the Hard Route, after destroying his hands and head, his true form will be a giant brain with eyes. If you defeat that version of Andross, he’ll blow up his lair and Fox along with it. Suddenly, after several seconds of silence, a voice is heard saying "Don’t ever give up, my son." It's Fox's father James. After defeating Andross, there’s an escape sequence revolving around his self-destructive lair, and you see James guiding Fox out. After they both escape, James disappears, Fox wistfully looks for him, and nobody else (except Peppy) acknowledges it.

    Now, some people believe that James may still be alive, while others say that he may truly be dead and what Fox saw was a vision of his father.

    So, is James McCloud truly dead?
    Did you know that Star Fox was initially inspired by Thunderbirds (a sci-fi action Supermarionation TV show from the 60s)?
    OK, hear me out…

    What if Nintendo and SEGA collaborated and made a Star Fox game that was co-developed by Sonic Team? It could be directed by Kazuyuki Hoshino, and the lead composers could be Yutaka Minobe and Hideaki Kobayashi.
    It could even have secret missions based on certain SEGA games, like Space Harrier, After Burner, Phantasy Star Online, or even Burning Rangers.
    OK, hear me out…

    What if Nintendo and SEGA collaborated and made a Star Fox game that was co-developed by Sonic Team? It could be directed by Kazuyuki Hoshino, and the lead composers could be Yutaka Minobe and Hideaki Kobayashi.
    I heard that one of SEGA's biggest mistakes was that they released the Saturn too early, especially since they originally planned to release it in September 1995.

    So let me ask you guys this: if SEGA had released the Saturn in September 1995 like they had originally planned, do you think it would have fared better against the PlayStation?
    Glubbfubb
    Glubbfubb
    Their biggest mistake is announcing the price to early, as that triggered sony to then immediately price their consoles 100 dollars cheaper than the Saturn
    KneeOfJustice99
    KneeOfJustice99
    To be honest, long-term, I think the PlayStation would still have won out even if SEGA didn't fumble E3. You have to remember - two of the biggest appeals to the PlayStation for developers were that, firstly, it was way easier to develop for than the Saturn, and secondly, Sony's licensing fees were significantly lower than that of SEGA or Nintendo. This effectively locked in widespread third-party support with relative ease for all kinds of companies - which, in hindsight, is pretty noticeable when you look at the Saturn's and N64's lineup from the era.

    (Ironically... it's kind of made it difficult in hindsight to create nostalgic products for the platform given how intrinsically tied to third-party support it is! See: the PlayStation Classic)
    Everybody knows Sonic Adventure is one of Jun Senoue's best works in music, but I think one of his best compositions in that game has to be At Dawn (Speed Highway), because it kinda sounds like it could be a Good Future theme in Sonic CD (or it sounds a bit like Naofumi Hataya).

    That being said, if SEGA really wants him to make Classic Sonic music, he should just stop using the Genesis soundfont.
    If Nintendo ever makes a new Star Fox game, I hope they not only rearrange the Star Fox 64 music again, but also the SNES themes, including music from the originally unreleased Star Fox 2.
    I'm sure this has been said many times before, but we need Nintendo to bring back Star Fox! They should make a new game, or at least remaster Star Fox Adventures and Star Fox Assault (and maybe even Star Fox Zero).
    On a further note, if Nintendo DOES eventually make a new Star Fox game...should they give PlatinumGames another chance?
    I'm sure this has been said many times before, but we need Nintendo to bring back Star Fox! They should make a new game, or at least remaster Star Fox Adventures and Star Fox Assault (and maybe even Star Fox Zero).
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