Random thought, but I'm a little surprised that (from what I can tell) F-Zero 99 is one of the only modern projects that springs to mind that uses a sort of simulation of Mode 7 graphics. (Though, it obviously wouldn't work exactly like it did on the SNES.) Considering how various elements of older consoles have been explored in different indie spaces and whatnot before now, I'd have thought Mode 7 - a pretty substantial SNES selling point - might get similar treatment.
I suppose, to a certain extent, Mode 7's been superceded by true 3D with voxel graphics for a similar "retro" look, but I think there's still potential in it. Then again, it's kind of interesting that (from the top of my head) I can't even think of games that mirror the Final Fantasy gimmick from IV, V and VI where there's travelling/airship sections that use the technology.
Maybe the issue is that it wouldn't work as well with widescreens, or that making it pixel-perfect would be quite difficult with modern engines? I mean, it occurs to me that there's a lot of workarounds you could use from modern engines in regards to sprites and hitboxes in a 3D space, so it seems like it'd be less hassle getting the actual process to work than on older hardware... but I'm just spitballing, obviously.
I might be completely wrong here, and maybe there's an entire Mode 7 indie recreation community out there I'm just not aware of. I'd honestly just have thought it'd get a little more use nowadays.
Blone American Millatary Dude!