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KneeOfJustice99
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  • this is probably a really stupid question but like. do you think anyone would actually mind if they cut mario from the next mario kart? like you always hear people like "yeah i want this new character" or "god i'm so glad i can play this character" but i have literally never heard anyone say "i can't wait to play as mario in the standard kart with the standard tyres and the standard glider!!"
    fogbadge
    fogbadge
    i feel like there's a joke about our new PM in there somewhere
    MartianSnake
    MartianSnake
    Believe it or not I've seen a YouTuber give this take before

    Also yes there are indeed people who love mario the character and love playing as him (me I'm people)
    Apparently, when Luke was revealed as a DLC fighter for Street Fighter V, Nakayama (or at least his Twitter account) deliberately took the opportunity to confirm that this Luke was not, in fact, a returning character. See, one of the three original Capcom Fighting All-Stars: CODE HOLDER characters - Rook - was actually also named Luke... and was also blonde.


    In the process, they apparently confirmed that a Capcom Fighting All-Stars board not only still exists, but that a full cabinet exists somewhere at Capcom. See, the pictures in these Tweets were apparently not from some sort of Capcom promotional image vault - but they were just taken before posting.

    ...look, I know the location tests said the game sucked ass or whatever but for the love of god please just release the ROM or something
    Imagine working for some company or organisation or whatever and you're in an office with three other people, and they introduce themselves as like "Steve", "Chris" and "Michael", and while you're not on particularly good terms with any of them because Chris is weirdly self-centred, Steve keeps stealing your lunch, and Michael does a pretty **** job at running the place, it pays well enough that you're fine working there.

    Then you arrive next week and suddenly Steve is called Chris, Chris is called Michael, and Michael is called Steve. No real reason for it, but then they keep changing for no reason and it kind of gets confusing when you're trying to handle office business, so you decide to call them "Narcissist", "Glutton", and "Incompetent" and pretty much everyone's fine with that, but you still need to try and make sure their name is correct for documents and even passive discussion depending on who you're talking to.



    Pic related
    I appreciate that despite AI apparently being in the cultual zeitgeist for close to two years by this point, and despite all of the evolutions that the technology has made over time, it still hasn't made a better greentext than the bottomless pit supervisor
    Fun fact: one of London's most iconic landmarks of the past 100 years, the Post Office Tower, didn't exist until 1993.



    Despite it being built in 1964 and opened to the public in 1965, and featuring a souvenir shop, viewing galleries, and a highly-rated restaurant, it was in fact a criminal offence to disclose the location of the building - to the point where a journalist, Duncan Campbell, was tried in court for revealing the tower's existence, and to the point where if a typical Londoner were asked for directions to the tower, they could theoretically be tried and sentenced.

    The reason for this is a quirk of the Official Secrets Act 1911, which states that it is an offence to disclose the location of important communication centres to prevent espionage, sabotage, or terrorism. However, the Post Office Tower was for decades an essential central point of London's communication systems for radio and television, meaning it came under the perview of the Act.

    In 1993, the MP Kate Hoey used the tower as an example of the protection of frivolous secrets under the Act in Parliament, which led to the tower being "revealed" to the public for the "first" time... which I imagine must have been a shock to the people who've eaten in the tower's restaurant for close to thirty years prior.
    Random thought, but I'm a little surprised that (from what I can tell) F-Zero 99 is one of the only modern projects that springs to mind that uses a sort of simulation of Mode 7 graphics. (Though, it obviously wouldn't work exactly like it did on the SNES.) Considering how various elements of older consoles have been explored in different indie spaces and whatnot before now, I'd have thought Mode 7 - a pretty substantial SNES selling point - might get similar treatment.

    I suppose, to a certain extent, Mode 7's been superceded by true 3D with voxel graphics for a similar "retro" look, but I think there's still potential in it. Then again, it's kind of interesting that (from the top of my head) I can't even think of games that mirror the Final Fantasy gimmick from IV, V and VI where there's travelling/airship sections that use the technology.

    Maybe the issue is that it wouldn't work as well with widescreens, or that making it pixel-perfect would be quite difficult with modern engines? I mean, it occurs to me that there's a lot of workarounds you could use from modern engines in regards to sprites and hitboxes in a 3D space, so it seems like it'd be less hassle getting the actual process to work than on older hardware... but I'm just spitballing, obviously.

    I might be completely wrong here, and maybe there's an entire Mode 7 indie recreation community out there I'm just not aware of. I'd honestly just have thought it'd get a little more use nowadays.
    Y'know speaking of anniversaries, today is (probably) the 20th anniversary of the Angry Video Game Nerd's first on-screen appearance, specifically in the Jekyll & Hyde episode - though it's not exactly certain, because this date comes from the script for that episode (which says it was finished on June 15th, 2004) and it's presumed the episode was filmed that day.

    So uh. Happy anniversary (?)
    Hey all, just a random note to the Brits among us - make sure you register to vote for the General Election!

    You've got about a week until its too late for you to get your voice heard - and even if our FPTP system is, frankly, ****, even deliberately spoiling your ballot or voting parody candidates sends a message to those in power.

    Obviously I won't tell you who to vote or anything like that, just to get yourself registered to if you haven't already. (It's completely free, and it's only about a 10 minute job.)

    Also, you can register for a postal vote if you like, so you don't even need to go to your local polling station! :)
    Out of curiosity, say a crossover occurs - for argument's sake, a fighting game, but it could be anything - do you prefer when each character or world is represented with its own unique artstyle and sensibilities, when everything is redesigned to fit a more general style for the crossover, or something inbetween?
    Perkilator
    Perkilator
    Generally, something in between.
    D
    Deleted member
    I guess I would prefer a case per case basis.

    Persona 5 in Smash for example was translated really well without having to mymic the entire visual artstyle of the game.
    But then there are cases such as Batman from The Animated Series where I feel his costume and look translates better when kept as close to how he looks in the show as possible (see: Arkham City).

    I also like the idea of getting creative with crossovers and try risky stuff: I have this crossover pitch I am working on where there would be an Marvel Illuminati-like group of Batmen from various decades, and my idea was to have them reference animes from similar respective eras or ambients to vary them from each other (Adam West for example would look as if he came from Sailor Moon or Kochikame, Val Kilmer would look like a Jojo character, Michael Keaton as if he came from Fist Of The Northstar, Christian Bale with Death Note's style and so on).
    Cyborg Sun
    Cyborg Sun
    It's a very "case-by-case" basis. Realistically, if the various characters would look good under a unified style, then yes go with that.

    Buuuuuuuut there's also that chaotic part of me that would love to go "screw it, make them look closer to their original style". I think I'm more okay with this than others due to growing up with MUGEN (it's serious art style clash city over there, depending on how you choose to build you roster), but also for funny fringe cases where all the character represented have such vastly different art styles in the first place. I know I'm bringing this up again, but say a hypothetical PBS Kids crossover happens, I'd much rather prefer the characters stick with their original looks because they all have such varied styles that I would love to see them clash.
    i am lowkey mad it took this long for me to actually listen to DOOM's albums because this stuff is crazy good
    Random F-Zero list I think is kinda interesting, namely crossover characters of sorts because it's lowkey a little surprising
    • James McCloud is the one everyone actually knows about because his characterisation, design, and machine are intended to be a reference to Fox's dad in the Star Fox series, but there's actually a few more Star Fox connections
    • Octoman is unusual in that he's retroactively a crossover character, appearing as a pilot in Star Fox Command
    • Also, John Tanaka was the creator of the "G-Diffuser System", which is a system inside the F-Zero machines that allows them to negate G-forces - notably, the "G-Diffuser System" is also featured in Arwings for the same purpose
    • More well-known is that Mr. EAD is probably intended to be some kind of interpretation of Mario, given his portly figure, moustache, and Starman belt buckle - plus that his name represents Nintendo EAD
      • Side note but Mr. EAD's vehicle, the Great Star, is implied to have been made out of Mr. EAD's "brother" in one of his interviews in GX, so uh, Luigi is his car I guess
    • Billy is also kinda weird because he wasn't originally a crossover character, but his redesign in GX features an icon of AiAi's head on his belt - from the Super Monkey Ball - because of SEGA's involvement in GX
    • Similarly, PJ in AX is directly intended as a callback to SEGA's Crazy Taxi series, though that's moreso in terms of his vehicle's design and name - Groovy Taxi
    • Daigoroh might be a reference to the character of the same name in Lone Wolf and Cub
    I probably missed a few here but one I should point out is that there's no real connection between Leon and Wolf beyond them both just being anthropomorphic wolves
    Possibly one of my weirder takes, but an element I've grown to really like about the first Super Smash Bros. is that - due to the limitations of the N64 sound hardware and the decision to make almost every piece of music in the game a remix - it really feels like the game has its own more unified musical identity in which every "world" fits, rather than just being a collation of different "worlds" into its own through the use of gamerips.

    There's probably a ton of reasons why Smash seems to have... lost a little identity over the years, but I think that's a small part of it. Also, Melee's orchestral tracks are fantastic (and I won't deny that in the slightest), but I do think there's a certain... appeal to the first game's sound. Not sure how to put it.
    Random fun fact of the day: while there are several political borders all over the world that are visible from space, one of the only former borders to be visible from space is the former one between East and West Germany.

    It's not actually the border itself that's visible, however - when viewed at night, the lights in both regions appear slightly different, due to running on seperate electrical grids installed after the border's installation. Despite the falling of the Berlin Wall, the effects of that period of history are still quite literally visible from space!

    Of course, not everything we do is visible, but everything we do does have an effect. Not all of those effects are under our control, and sometimes it really does feel like we're on an out-of-control train barrelling somewhere unforeseen.

    I just want to say, be good to one another, tread carefully - and above all, be kind. Even just a little. We may not necessarily be special, or important, or visible from space - but we matter. You matter. Kindness matters.
    I considered doing this as a weirder creates thread but to be fair it'll age horribly either way so I may as well do it here;

    In the scenario where you're essentially given control over the launch lineup for the "Switch 2", what would you choose to make it look like? Bear in mind you'll still need big stuff throughout the console's lineup, but feel free to go a bit wild with what you'd suggest otherwise lol
    Wario Wario Wario
    Wario Wario Wario
    6 1P games + one 3P game that gets special promotion. Not an entire list, as 3P launches are really hard to come up with.

    -BOTW and TOTK enhanced port compilation (mid-price) - adds new features, cosmetics, and minor quests, but does not have any new stories, map areas, or player characters
    -A new IP aimed at an older audience (premium)
    -A new IP aimed at a younger audience (premium)
    -Mario Kart 10 (mid-price) - less courses than post-booster course pass MK8D, but more than post-DLC MK8 Wii U.
    -Nintendogs reboot (budget) - has cats, guinea pigs, bunnies, and horses
    -Super Mario All-Stars remake (budget) - loses Lost Levels but keeps SMW and adds two extra games: NSMB1 and Yoshi's Island
    -Tetris Effect 2 (free) - both a bundle game and a timed exclusive
    Baysha
    Baysha
    I'd put mario 2 in there.
    Probably one of my weirdest takes to the point of arguably being a nitpick, but I hope the next Smash game goes back to having its fighter selection screen organised by franchise/theme as opposed to the order that the character was announced in the series. Doesn't necessarily have to be "the first row is ONLY mario" or anything but even if they took a Brawl-esque approach of certain "columns" having a unifying theme or something I think it'd work pretty well
    Does anyone here have any massively underrated games that nobody ever talks about? I'll start;



    Like, this game was such an iconic piece of history. Can't believe nobody seems to ever mention it amongst the classics! Apparently it even inspired some random "microgame" knockoffs or something, but the original's such a blast to run through.
    Random open question to y'all.

    A lot of discussion regarding Zelda stuff in the next Smash seems to already have a decent consensus, with one of those things being characters' designs - specifically, people tend to (for the most part) agree that Link and Ganondorf getting their TotK redesigns would be ideal.

    That being said, in terms of Zelda herself, what kind of design would you prefer her to have if you were given creative control? Like, which game(s?) do you think should be the basis for her appearance? (Also, feel free to mention if you'd change her moveset alongside this.)
    One thing I've always had a weird appreciation for in video games is "fake radio stations" whether they be an in-game mechanic or just a stylistic choice for the OST and the like. Obviously I recently mentioned Metropolis Street Racer on this note which does it pretty well, but I also kinda like how games like the Grand Theft Auto series handle this. Come to think of it, SEGA did this quite a lot in the Dreamcast era - Roommania springs to mind as another great example.

    I lowkey think there's a ton of potential in this kind of system. I don't think it's patented anywhere, or at least I'm not aware of it being? This sort of system feels like it could work really well, especially in games with music or an urban landscape as a big part of their identity. Obviously it takes a bit more work than just playing the music and sort of takes control away from the player in terms of what's actually played, but... you could always have a playlist system or something.
    Hey, Sonic R fans. I know you're here. I can see you.

    Random thing to note, but if you're into that soundtrack, I'd totally recommend giving the soundtrack to Metropolis Street Racer for the Dreamcast a listen. It's another Jacques/Davis work, but it's got a really neat similar kinda house vibe to Sonic R's stuff (with, if I remember rightly, the same vocalist?) Absolutely worth a listen. It's a vibe.
    Weird Pokemon thought; with how many Pokemon exist that are literally just objects, such as Klefki, Aegislash, Chandelure and so forth, were the objects' invention actually inspired by the Pokemon?

    I mean, I can sort of understand how things like ice cream cones would deliberately mimic Vanillite or how sandcastles would deliberately mimic Palossand, but would they look at something like "hmm, how do we store trash", look at Trubbish, and go like "OH"
    I basically just learned that Pokemon Rumble U exists, and I'm simultaneously morbidly intrigued, but also kind of kicking myself for not thinking there'd be a toys-to-life Pokemon game for the Wii U. Lowkey I think it had a few interesting ideas - especially the concept of making the toys themselves cheaper to acquire than most and offsetting it with a massive selection - it'd just be better if the game was. Plus like, the selection of actual "toys" itself isn't all that huge compared to others - obviously there's reasons for that (it's Pokemon Rumble U) but still

    Toys-to-life in general's a genre/concept I'm... iffy on. It's really cool in concept and there's some cool games and mechanics that've come out of it, but it's also kind of really obviously a moneymaking scheme and in a weird way feels like a real thing of the past. Still think the concept has potential, though. Even if I also kind of don't want to see it come back.
    MBRedboy31
    MBRedboy31
    One thing that’s kinda neat about Rumble U’s toys to life gimmick is that it doesn‘t just support its line of NFC figures; you can scan any NFC object during gameplay to get a random Pokémon assist seeded by the data on the object. You can use Skylanders, Disney Infinity, amiibo, probably LEGO Dimensions but IDK, and I think even some credit cards? You can’t level these ones up and play as them like you can the Rumble figures, but yeah.
    KneeOfJustice99
    KneeOfJustice99
    I didn't know that! That actually sounds like a really weird but cool little gimmick, come to think of it - I don't know if I'd actually trust tapping my credit card against the Wii U gamepad in case like someone from Nintendo reached their hand out of the screen to steal it or something, but that's still a really cool concept

    Must be kinda weird though if you accidentally drop your Victini figure one too many times and then tap it to get like, Muk
    Sorry if this has been asked before, but why are you mostly lurking the profile posts of all places?
    KneeOfJustice99
    KneeOfJustice99
    Honestly, because it's kinda chill here and y'all are pretty cool! That aside, I join threads occasionally, but because I tend to have cycles of activity on here, I tend to lose notifs for them over time then forget which ones I'm actually in. It's also probably worth noting that I think the format of the profile posts feels a little less chaotic when trying to maintain conversation than in actual threads... which I recognise is very ironic for a forum site, but that's just how it be.
    Another weird public domain question that comes to mind - if you're from a country where a property is in the public domain, create a work using that property, and then release it internationally - would the work you've created have to be licensed in any other country where it's released, or would Rule of the Shorter Term apply?

    As an example, in Canada, the literary character James Bond is partially in PD, and works such as License Expired were written by Canadian authors with this in mind. That said, License Expired hasn't ever been released outside of Canada. Is this because it would also require Bond to enter PD in the country in which the work is released?
    Shower thought.

    Given the guns the Phantom Thieves use in the Metaverse are all model replicas (albeit highly detailed, shoutout to Iwai), which only work based on a form of belief, it's not entirely unreasonable to suggest that they could use the P3 summoning method for their Personas - given that the Evokers function on a similar principle.
    probably one of my weirder takes, but i think persona 5 dancing released way too early

    not that it doesn't have some bangers, but idk if having three distinct versions of blooming villain in a roughly 30 song soundtrack feels right. especially when there are so many songs that'd be great to pull from in later projects like royal or strikers if it'd waited a few years. like i know that's not how it works but still

    nothing against blooming villain by the way it's not like it's bad or anything but when a tenth of your songlist is blooming villain like. surely there's better picks right?
    I think this only applies to the Brits and Europeans among us, but just a reminder that the clocks go forward at 1am tonight. Obviously a lot of clocks in your digital stuff (like phones, computers and so forth) will probably do so automatically, but other stuff like your ovens or whatnot might not do, so be sure to check that tomorrow (or when you get around to it.) Just a heads up!
    okay i don't much like elon musk but i don't understand why he hasn't considered using an alternative launch method for his space x rockets or whatever. process is as follows:
    1. build a rocket
    2. transport to australia
    3. drop it into the sky
    4. it leaves the atmosphere
    5. woo space
    i don't see any issues with this. if there are any scientists here please help confirm if this hypothesis is feasible
    consider the following:
    • in the persona series, "demons" are formed from the collective unconsciousness
    • their forms are based on human concepts, hence the religious, mythological, literary or urban legend themes
    • the reaper is presumably particularly powerful because of the vast amount of human "cognition" associated with it
    • persona 5 takes place in roughly 2016, give or take
    ergo, i propose the following; harambe should replace the reaper in any future rereleases of persona 5
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