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Glubbfubb
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  • Bruh where is my 3 hour Youtube essay about the rise and fall of Dreamwave Comics. In 5 years, they revitalized the Transformers brand in the comic space, established what would become important plot points in other TF continuities, most notably the first appearance of the Fallen, had crossovers with GI Joe, was this close to making a whole Mega Man and TMNT comic universe... then just crashed and burned since the managers didn't properly pay the artists and now are considered the Voldermort of the Transformers fandom, next to Energon and he who shall not be named.
    Anyone find it weird that fictional Video Games often have real world holidays, even if it doesn't make logical sense. I sorta prefer when video games do their own thing with holidays, making it aestetically similair but doing it's own thing. Animal Crossing is a good example of this trope, Christmas and Easter are replaced with thematically fitting Toy and Bunny Day, holidays that weren't changed like Halloween were given in-universe explanation for existing, and they had a few original holidays mixed in as well.
    While I admit Hazbin Hotel and Helluva Boss aren't exactly my cups of tea, do you think people just like to critique them for the sake of critiquing them, like I understand there are flaws to these shows, like any others, but I find it odd how there are so many critique videos despite not finding anything "WRONG" with the show
    TBH I feel there should be a push for an evil Batman rather than an evil Superman. I feel that has more topical storytelling potential, since Batman always bejng prepared for everything cam be seen as an allegory for police states or surveillance states. Plus an alternate universe where Joker is some sort of rebel anti hero who fights a Big Brother themed Batman would go hard ngl.

    No Batman Who Laughs doesn't count
    If there is a Pizza Tower 2, do you either want a continuation of the first game in terms of graphics and aesthetics, or a 3d platform in the vein of Wario World?
    Potential update on the phishing scam i was afflicted by, my money is likely to come back, it was just a transfer between two parties and not full ownership of the card. Even if I accidentally consented there is a likelihood that I will have the transaction canceled, it was reported an hour after the fact, so soon enough to make the transaction freeze. I am not confirmed to get my money back, but its a big chance.
    I am warning you guys of a new type of scam in Discord, the false report scam

    Discord will DM you a message of someone sends a false report, then say to contact this account to fix the report or else you get banned. That is not true, that is a scam, and I fell for it.
    Would you rather have a video game adaptation that is a perfect adaptation of a game but has some notable pacing issues, or a well-paced adaptation but its one that does its own thing and is just the characters just doing stuff
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    Glubbfubb
    Glubbfubb
    I mean, if the characters are in character, they do things you expect them to do. Honestly, I just prefer those adaptations since it's something new, if you want an adaptation of something that already exists, ill just play the original version since its the purest version of that adaptation. If something does its own thing and makes sense in the context of the adaptation, then it can be appreciated as its own thing and gain a new subset of fans.
    Perkilator
    Perkilator
    Speaking of the idea of characters from the source material doing their own things in the movies…you remember how Dragon Ball Z and Pokémon used to get yearly movies disconnected from the main story? I’m kind of nostalgic for those kinds of movies.
    Glubbfubb
    Glubbfubb
    Sonic X is a notable example of both methods of adaptation. Many fans say season 3, the most original season due to focusing on a completely original villain faction in the Dark Oak, is the best season, while season 2, the one that is a condensed adaptation of both Sonic Adventures 1 and 2, is considered the weakest.
    I just realized something

    Velisify is the reason the Pokemon community can't get along, Velisify is the reason there is divide in the world, Velisify makes everyone hate everything

    VERLISIFY IS THE REASON WE HAVE NO WORLD PEACE
    Does the Smash community have a Verlisify-styled figure, a person so hated and shunned that they are considered the Voldemort of their fandom, someone who should not be named? I don't know if DrCoeloCephalo counts since he's more related to the Yokai Watch fandom, but maybe someone else has that mantle.
    I've been thinking about random superpowers, I feel having nuclear-based superpowers low key sucks. For one you can't have a social life since you'll give your freinds radiation poison, you can't overexert yourself of else you'll enter meltdown and blow up an island or something, but if you restrain yourself you can only kill people via radiation poisoning, which is incredibly messed up tbh especially if the user has some sort of conscious
    So does Japanese television have different standards and practices than American TV, been watching Samurai Sentai Shinkenger, and despite being the basis of Power Rangers, already shows swearing and the drinking of alcohol in the first 2 episodes alone. Is there something I am missing about Japanese television standards?
    Decided to watch my first Super Sentai show, decided to watch Samurai Sentai Shinkenger first (known in the west as Power Rangers Samurai)
    Here is an interesting question, with how much grammar applications have evolved over the years, being trained on the same stuff as AI, would you consider grammar checkers another form of AI.
    Hot Take, the worst part of the Acolyte isn't the show itself, but the obnoxious political grifter youtubers bashing on it and overshadowing any genuine critiques or praises the show may have had.
    Okay Reddit is down, so I am asking you fine people about game design. What do you guys think is an ideal platform fighter boss fight. With a genre that allows more flexibility in boss design, I want to know what to do and not do when designing bosses for the genre. This is important since a major mode in my game is a Smash Run esc roguelike game with a focus on finding and slaying boss monsters, if you played Street Fighter 2010 before on the NES that is the general loop I am going for. What are some bosses in Smash Bros that I can research to form the best boss encounters.
    KneeOfJustice99
    KneeOfJustice99
    I think it depends on what you actually want from your bosses. In a more general sense, I'd actually say that I don't think most of Smash's bosses are... great? They tend not to give a lot of feedback when you hit them, and considering the appeal of the game is manouverability, it's kind of annoying that the bosses tend to be static or at least mostly static in nature.

    Ironically, I reckon the best Smash boss is probably Sephiroth, from the Sephiroth Challenge, for this reason.

    Obviously you don't have to have your bosses be identical to ordinary characters, though. I think finding a happy medium would be best.
    Glubbfubb
    Glubbfubb
    I actually want to provide smaller, more mobile bosses in my lineup. I intend for most bosses to feel some knockback, and some bosses will have a tell when performing certain actions where you can hit a certain part of the boss for big damage. I was also going to take advantage of the increased mobility to have more bullet hell like attributes. Thats some ideas I have, what ideads do you have?
    Okay is Sigma Busters a good name for a video game, specifically a fighting game, I named it since a major plot point of the game is the threat of a giant space ship called the Double Sigma, and characters will naturally bust into the ship, hence the name Sigma Busters, but does the name work as a fighting game. Names are hard for me if its not obvious.
    Bruh why are so many YouTubers getting exposed in such a rapid timeframe, first it was Shane Dawson, then EDP445, then Miranda Sings, then the Completionist, then Illuminaughti, then Dr Disrespect, and now Mr Beast, and a few like MoistCritical almost got killed in the crossfires. I swear to god if someone like JaidenAnimations gets exposed ill lose faith in the world.
    Here is a controversial question, do you think platform fighters cut too close to the Smash Melee cloth, or, in other words, are too rooted in Melee's mechanics to form a wholly unique identity of their own. Additionally, do you think other platfighters should strive to feel different from Smash Bros in general to form their own unique identity and therefore their own audience. Or does straying from such mechanics alienate you?
    osby
    osby
    Saying people don't like Ultimate's gameplay is a huge hyperbole.
    Janx_uwu
    Janx_uwu
    I mean, in all fairness didn't Ultimate take a lot of things from Melee, such as general movement speed and directional airdodges?

    I do think there's enough to seperate them though and I think Ultimate plays great, its faults are in preventable things like a lack of player expression (caused by how the characters are designed) and input lag (with modding this becomes a non-issue).
    Glubbfubb
    Glubbfubb
    I just feel the genre has room to experiment and branch out from Melee's mechanics. Take my game for example, it's engine is naturally faster than it's contemporaries while the mechanics allow the players to be more accurate and purposeful with their actions. There is the addition of a run button, allowing characters to better modify their speed on the fly without relying on an often sensitive stick. You can also air dash, roll, and use an airdodge to stall in the air to increase your potential mobility. Finally everyone has the new addition of a back tilt attack, 2 sets of specials, with one set requiring a special Drive Rush esc stamina meter to activate, and 3 hypermax attacks which essentially act as Final Smashes balanced for competitve play. Sure all these mechanics are experimental, but I feel changes to the core formula like this can really help the sub genre innovate and evolve rather than cater to a single demographic.
    Very odd hot take, I think Sonic Lost World 3DS is a bad game... on normal mode... On HARD MODE it is probably one of the most underrated Sonic game imo. The levels are fast-paced and exciting, and at worst, they are just a bit long in the tooth, they also made the snowball stage bearable somehow, so I will it that credit. I think no one talks about that game because you need to play Lost World 3DS on normal mode to unlock hard mode, which is a bad game, so your reward with a good game by playing a bad game.
    Do you think Sonic Lost World will ever be examined and seen as a flawed classic? I feel like I see more defenders with Sonic 06 than Sonic Lost World. I like the game, I wish Sega stuck to the style of that game instead of running the boost formula to the ground.
    What games do you feel like should be Esport, or at least played at a competitive level?
    One alternate timeline I see no one talk about is what if the Virtual Boy was made into a normal handheld console like the Game Boy, if you ignore the red and black graphics the actual visuals were essentially an in between point between the classic Gameboy and more advanced Gameboy Advanced, so I wonder what would happen if the Virtual Boy was actually created as just the next model in the game boy lineup instead of the Game Boy Color, which to me was just a console that just existed with little fanfare imo
    Wario Wario Wario
    Wario Wario Wario
    As someone who's played every VB game and read quite a bit on its history: removing the VR element and making it handheld would not save the Virtual Boy, it was doomed from the start, almost every dev working on it - especially Nintendo - viewed it as a toy and not a console; the red colour palette was closer to an artistic decision than a technical restraint (the lack of colour was a budgetary restraint, but red itself was not); the game library was just poor - even if the good games certainly would benefit from not being marketed as VR games - and 3D just isn't as major a selling point when the lack of colour was such a big complaint about, and easy mockery target in 90s edgevertising for, the original GB, and it does not affect any games' gameplay. Even if you purely copied over the aspect ratio and mode 7 stuff, and not the red or 3D or library or etc, that is nothing compared to how big a deal colour was for the GBC.
    Do you think heavyweights in platform fighters are inheritly imbalanced due to their positive traits, or are there ways to make them viable without overbearing
    ZephyrZ
    ZephyrZ
    I don't think they're inherently unbalanced, I just think they're in a tricky position.

    Personally I think its fine if they aren't top tiers. I think high mid tier is kind of an ideal spot for a strong heavy. Characters who take high levels of technical skill should still probably better but I like heavies to be strong enough that they can still reward players who are good at mind games and reads.

    I haven't kept up with competitive Ultimate for a long time now but last I was involved I felt like Bowser was in a really good spot. Maybe metagame developments as well as the inclusion of Steve and Kazuya have since changed that though, I dunno.
    Glubbfubb
    Glubbfubb
    Kazuya is the prime example of how you DONT design a heavyweight, heavies peaked with Smash Melee DK and Ultimate Bowser.
    S
    StoicPhantom
    Heavyweights are already good in Ultimate so we don't really have to wonder. The emphasis comes more on the game mechanics themselves as opposed to character traits when it comes down to it. Ultimate is much more advantage focused than other games so heavy weight and KO power is more valuable than say Smash 4 where neutral played a much bigger role. Even Ganondorf is better than people claim it's just that Smash players refuse to learn to play defensively.
    Do you think Smash 64 needs a new tier list, there hasn't been a new one since 2015
    Let me post this random psychedelic mind melter that is also a music video promoting a dogwater platformer called Top Banana in the middle of the night on Smashboards, people will definitely feel something.
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