Deathfox30
Smash Journeyman
- Joined
- Mar 12, 2010
- Messages
- 483
Tuen, use down B to sweet spot the ledge. If he edgehogs you, footstool him. Also save your second jump if you don't use it for momentum cancelling and jump and hit him off the ledge after his invincibility if he edgehogs your Up B. Then down B back to the stage.
We have D smash > footstool > Dair on the entire cast. You have to time it so you only hit with the ground hitbox of Dair which will lock them. The only problem with this is that we'll always have better options since we probably can't follow up the Dair due to the lag.
@infinite F tilt, Dash attack, Fair1, Dair and paralyzer all lock whenever a character fails to tech after hitting the ground. The only problem is they are pretty hard to set up on characters other than ROB/Wario because the super spike hitbox of our Up B is hard to hit with and only Fair1 and paralyzer force an edgeslip on hit on the BF platforms. And people aren't going to sit there in their shield...
My favorite CP's (preference) would have to be RC, Halberd, Delfino and Brinstar. Frigate isn't really that bad for us just always be aware when you can't grab the ledge and recover high.
We have D smash > footstool > Dair on the entire cast. You have to time it so you only hit with the ground hitbox of Dair which will lock them. The only problem with this is that we'll always have better options since we probably can't follow up the Dair due to the lag.
@infinite F tilt, Dash attack, Fair1, Dair and paralyzer all lock whenever a character fails to tech after hitting the ground. The only problem is they are pretty hard to set up on characters other than ROB/Wario because the super spike hitbox of our Up B is hard to hit with and only Fair1 and paralyzer force an edgeslip on hit on the BF platforms. And people aren't going to sit there in their shield...
My favorite CP's (preference) would have to be RC, Halberd, Delfino and Brinstar. Frigate isn't really that bad for us just always be aware when you can't grab the ledge and recover high.