NickRiddle
#negativeNick
So, did you guys know that after ZSS fast-falls, she can use her up-b to return to a normal fall speed again?
I didn't.
I didn't.
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Yeah. If our double jump didn't make us go so high up, I'd use it.Me neither.
Did you guys know that ZSS can jump before landing after downB? I did, and it's really ****, but I never see it being used
I never post there.
I will do it!I kind of what to see a MM when YBM goes to FL now
Don't gotta look like a baby to be a baby.YbM looks like Will Smith. Fresh Prince era.
Pretty sure that's the polar opposite of a baby.
You and your making my posts better.Why didn't you end that post with ", baby"?
Missed opportunity
The only problem is, you're almost never guaranteed to get a d-smash. Most ZSS's reaction time isn't good enough to check for a hit confirm first.
My over B is normally fresh, so I just go d-smash x2, over B instead for the kill.The only problem is, you're almost never guaranteed to get a d-smash. Most ZSS's reaction time isn't good enough to check for a hit confirm first.
Also, the amount your d-smash is diminished reduces stun time, so for people like me it wouldn't work well.
Good **** though, I'll do it to you at MLG. :D
OH LORD.Good find Kelvin.
D-smash/Side B suck though and you should just lose a stock every time you get hit with them. Actually, if you can't beat those moves you should off yourself and jump off a bridge.
Shield-pop, son.lmao nick and snakeee play and think completely differently
i love it
I on the other hand spam spotdodge utilt like a noob and get punished
also does anyone else love shield staredowns where you think to yourself : "DONT GET GRABBED" and you end up getting grabbed?
ITS THE BEST
Nair.Nefarious, that just isn't true. Stun time is based purely (like you said) on the amount of percent the opponent has. So if an opponent is at 120% and you dsmash them, it doesn't matter if the dsmash you used did 11% or 5%, the stun duration isn't going to change because stun time is calculated based on the damage level they are currently at and not at the damage level they are at after the damage is taken. The second or third dsmash in a dsmash chain doesn't add any stun time. The only time I can see this being relevant is the Fox dsmash chain in which each dsmash would stun for less time than it would in training mode (by literally milliseconds) because the attacks would stale.
What is a bigger concern to me where ksizzle's discovery is concerned is that obviously uair isn't going to be fresh all the time and doesn't really kill if it's stale. Maybe fair is a better idea, but it's so easy to DI out of. =/
Ay yo, who from your region is going to MLG?Good find Kelvin.
D-smash/Side B suck though and you should just lose a stock every time you get hit with them. Actually, if you can't beat those moves you should off yourself and jump off a bridge.
His brother, for one.Ay yo, who from your region is going to MLG?
I wanna see how good they are at PSing my stuff.
hhahaha i love you too. glad i can be of some use lolHey ksizzle, I love you. Dsmash x3 uair REALLY helped my game yesterday.
I'm going also. We should play. I don't have anything against you btw, but I just honestly feel that you're relying on my old gimmicks too much, and FL isn't exploiting that yet. I was obv exaggerating on that post.Ay yo, who from your region is going to MLG?
I wanna see how good they are at PSing my stuff.