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Is down-smash a good way to punish the roll getup option?
If so how should i punish after the stunned animation is done? Since i find myself trying to down-B and get a spike...
looking at the replay, I actually could've forced him to approach more rather than trying to go ham.Space them out is the best tip from me, I do Zairs to push them away, or use forward air as a get away from me option~
I just Usmash when they aren't at kill %. Boost kick holding back if they are at death %. Those make up about 98% of my burials and I tend to get quite a lot out of them.Up Smash is tried and true and easy.
Secret pivot ftilt hax will hit people out of it from a certain percent (don't do this unless you're a master of pivot ftilt hacks with any of the hittingbehindyouftilts)
Or I just nair, because less knock back = likelyhood of it comboing into something sweet. Oh and it's low to the ground so maybe you'll landing sync it and then have 5000 frames to hit them in.
1.Yes they do it's timing.Three questions:
1) Do RC grabs still exist? I remember that being a thing people discussed a lot early in the meta, but I can't seem to pull it off. Can you still cancel a roll into a grab, or did that get patched?
2) What's the best way to land the final hit of an aerial Boost Kick out of uair? I try a lot, but my opponent can usually SDI up to get out of it, even if I get the initial hit with the high fixed knock back.
3) Is there ever a time when I want to use the initial hit only of Up-B? Roy can sometimes kill a really light character (read: Jiggs at the top platform of BF with lots of rage) at any% with the fixed knockback portion of his up-B, can ZSS do the same?
Yeah, it has a bunch of advantages. While many characters can set up for quick ledge grabs by teetering on the edge and doing quick turnaround falls and such, she just needs to run up and press side B then up, ASAP. So it's just easier for her to time, overall. Frame-data wise, there's nothing special about her snapping to the ledge first, but she (and all other tether characters) can release the edge immediately. All other characters are forced to hold the edge for about 20 frames or so? I don't have the exact figure. This allows for some guaranteed follow ups even if you buffer your getup option.I played about 7 ZS last weekend at an event. They all at some point would trump me using the tether trump. Is that better than a regular trump?
The 2 up airs to up b combos works around 45% for me and the Dsmash to DownB combo also works around 45% but you will have to space it. Hope this helps dude :DHi, I'm not sure if someone already asked this but I'm having trouble doing the Up Air Up Air to Up B combo. Is it my spacing or what? Also I can't seem to do the DSmash to Down B spike or the BThrow to Down B spike. Any tips would be appreciated.
He uses default controls, including tap jump.Does anyone know what Nairo uses for his controls?
It's pretty delayed compared to other characters because her dash is so long. Flick your stick like crazy and observe when you cancel it, then adjust your timing.NewSo i practiced fox trot canceling with Captain Falcon and Marth and was able to learn how to 100% perform it by moving my control stick to a set BPM a little while back. Now that I am a definite ZSS main, i can't seem to get the timing for her specific fox trot cancel. If anyone could lend a helping hand by uploading a sound file to a set BPM or give me any advice; that would be greatly appreciated. :D
It's a bit too laggy for the most part but it's angle sets up for dash fairs, flip jumps and my preference (as it covers dodges well) is dash jump paralyzer.Does ZSS get any combos or useful strings out of a successful D-Tilt? If so, at about what percent?
Using Sheik's weight as dummy values (cause... Sheik), the hitstun at 0% lasts for 32 frames. This means she comes out of a successful hit at +4 (I believe positive values means you have the advantage). So if the foe is close enough, you could jab, utilt, or boost kick... pending knockback distance and angle.Does ZSS get any combos or useful strings out of a successful D-Tilt? If so, at about what percent?
Good question... With the amount of followups this character has I feel like there should be a thread with all known followups linked to the directory thread (http://smashboards.com/threads/boar...boards-thread-directory.387661/#post-20097457)Hey guys new zss here, just looking for a list of basic followups off moves like nair and dthrow, anything out there?
If you narrow this down a bit we can probably supply a better answer. This is essentially just asking 'how do zss?' which is a pretty broad topic. Until then, same advice as learning any new character. Learn their options, approaches, setups, etc.I've always wanted to main I use to be "Semi-Good" with her. However I all the time acted like a Nario wannabe and try to do spikes with the Down-B. I've always been intrested in ZSS since day one. Are there any tips for playing her effectively?