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Zero Suit Samus Questions & Answers

Nefarious B

Smash Champion
Joined
Dec 13, 2008
Messages
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Location
Frisco you know
So. I always forget, but I believe grab release regrab is infinite. So if you get a grab at highish percents (where they wont be able to mash out) pummel to refresh uair/bair then kill him. Don't fair because that **** should be SDIed if they are expecting a hit.

My approach to the Wario matchup involves a lot of nB spam because it shuts down the SHAD to grab approach decently well. The nB is meant to force a shield to keep Wario grounded, you're not really expecting to hit, but if you do hit, free grab to aerial kills

In general though when looking for a kill look to land a DA, dtilt, or grab and kill by reading their movements from there. Those are our best setups
 

Light-Kratos

Smash Cadet
Joined
Aug 24, 2008
Messages
65
Hi.
What are basically the best options after a shield break with Zss? I did it like 2 days ago and I was just standing like dumb wondering what to do xD. What I did was jump > throw armor piece down > Uair > glide toss up, following his DI but I'm pretty sure there were better & safer options.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
You could throw the Item piece up and then double Dsmash to follow up and then hope he'd get hit by the piece too. Charged Dsmash Downsmash Follow up is probably the best.. Most damaging at least.
 

Light-Kratos

Smash Cadet
Joined
Aug 24, 2008
Messages
65
Nop, Zss has no Infinite. (Exept maybe standing grab release on Squirtle? I don't remember if it is a standing / walking or running grab release). Even the one on Wario fails if he mashes side B, I guess.
 

Dakpo

Smash Lord
Joined
Jun 5, 2009
Messages
1,912
Location
Denton, Texas
I had the same problem with Wario when I first started using ZSS.

Get him off stage, wait for him to airdodge, Bair.

Or GR -> Uair -> Bair (Try refreshing them with pummeling / Jabs)

Side+B... Again: (Try refreshing it with pummeling / Jabs)

Of course, don't brainlessly try to grab him just to get the pummeling on him.
KK, gotta correct some ....misguided answers :)
If you do this...you will end up killing wario around 200% each stock. Keep your bair as fresh as you possibly can to score lower KOs. It is by far the best and most versatile killing tool we have against the fat man Try to punish air dodges with uair. Pummel break into fair and up air until your ready to kill with bair. Also you CAN infinite wario if the bike is out on the field.
 

Dakpo

Smash Lord
Joined
Jun 5, 2009
Messages
1,912
Location
Denton, Texas
Nop, Zss has no Infinite. (Exept maybe standing grab release on Squirtle? I don't remember if it is a standing / walking or running grab release). Even the one on Wario fails if he mashes side B, I guess.
Double post sorry :/
We have banana infinite on diddy...WHICH IS FLIPPEN AMAZING!!! Learn it well my friend. It is easily a game changer. And as i said earlier, you can infinite wario if his bike is out.
 

Zero

Smash Hero
Joined
Jul 7, 2008
Messages
5,825
Location
ワイヤード
Nop, Zss has no Infinite. (Exept maybe standing grab release on Squirtle? I don't remember if it is a standing / walking or running grab release). Even the one on Wario fails if he mashes side B, I guess.
Banana infinite on probably every character

Dsmash footstool infinite on ROB

Dsmash lock (0-to-death) on Fox, (0-to-mid) on Falco, Wolf, Falcon (I think)

Air grab release MK, Pikachu

Dsmash > pivot grab Air release on Wario (conditions: no bike or jump)

That's all I think.

More than zero, by any means.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
D-smash lock on Sheik as well. (To like somewhere between 50-70.)
Air-release CG on Lucas and Squirtle. (Running)
Standing air-release CG on Squirtle.

Don't forget those.
 

culexus・wau

Purchased premium only to change name ><
Joined
May 13, 2008
Messages
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Location
Irvine CA
We need to look into our air release options.

I'm pretty suuuuuuuuuuuuuure we can get away with a dash buffered up-air if we check in frame advance.

problem is that actually doing that practically is ****ing hard but I'll find a way once I get this cast off :(
 

Light-Kratos

Smash Cadet
Joined
Aug 24, 2008
Messages
65
So i was wondering if everyone but me uses crouch to cancel their jabs...
I do so for everyone, since I prefer Dtilting or jumping back (and not only with Zss) than grabbing (especially with ZSS xD), which is "easier", or let"s say more intuitive, if you cancel your jab with a shield.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Our Jab beeing 1 frame faster than Power Shielding
- Do you guys think there are cool ways of abusing that?
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
**** the same.

I was playing with the thought of using Jab instead of Sheild at rare times,
since our Jab is frame 1.
 

culexus・wau

Purchased premium only to change name ><
Joined
May 13, 2008
Messages
4,636
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Irvine CA
uh

shield is frame 2 ircc but what do I know

or else you could shield on wake-up sometimes to beat meaties easier.

our jab is a gdlk interruption tool regardless
 

overgamer

Smash Ace
Joined
Apr 20, 2009
Messages
614
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Switzerland
3DS FC
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SHIELD OP 1 FRAME BAN!

Nah more seriously, jab is just usefull for interupting stuff, but jab2>jab3 sucks badly... Beh.
I'm bad with spacing Jabs.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,800
Location
Land of Nether
Squirtle gets 1 frame advantage because of his animation.
You can't buffer anything if you're being grab released.

Thus Squirtle has 2 frames advantage. That's also why ZSS can jab.
 

culexus・wau

Purchased premium only to change name ><
Joined
May 13, 2008
Messages
4,636
Location
Irvine CA
****ing godamnit

brb asking a SMASH RESEARCHER

**** you're right.

soo hyped for abusing f1 shield now :)

also my point about jab being a **** interrupt still stands
 

Deathfox30

Smash Journeyman
Joined
Mar 12, 2010
Messages
483
Can someone explain to me how down b edge cancel is done please and thank you.
You tilt the control stick down and press B. Then you hit B again and try to space it so you hit the end of a platform or the stage and slide off it.
 
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