infiniteV115
Smash Hero
Use the guide SFP made, it's good enough. It explains her moveset really well.
And what do you mean by 'advance' guide?
And what do you mean by 'advance' guide?
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Sure, how do I do that? Do I have to write one of the mods for this forum?SFP, if you don't like the guide anymore, give it to me and I'll update it. I'm always on SWF anyway.
Though I probably won't update it til after Thursday cause I have a final then.
Uh...ZSS can chaingrab the heavy characters at low percents (mentioned in the guide)Turnaround-B [Universal] - The turnaround of neutral special is done by tapping the opposite direction with the control stick and doing neutral special within 20 frames after the tap. Other special turnarounds are done by pressing in the opposite direction and the special's direction.
B-Reverse (Reversal-B) [Universal] - The turnaround in the air that reverses your momentum. It is performed by pressing in the opposite direction you are facing AFTER you perform the special.
Wavebounce (Recoil-Special) [Universal] - The reversal of momentum that occurs when you combine a Turnaround-B and B-Reverse. You will face the same direction that you did before.
If this is what you're looking for then your best choice is to record some vids of yourself and post them in the zss critique thread.lol....I'm not new to the game....been around since 2009. I know the basic & advance stuff on smash.
Everything you've just posted...well, i already know.
I just wanted to pick someones brain about zss and learn something new & different to add to my game.
My mario already has an advanced playstyle & i wanna reach that same level with my zamus.
Sure, how do I do that? Do I have to write one of the mods for this forum?
PM me and we can make this happen :DYeah I think you have to PM a mod.
Yes, it's true. ZSS' second jab can force reset. It is technically possible with perfect spacing and frame perfection to space your jab2 such that you could lock someone with it. But why, when you could just dsmash?Actually, ZSS can jab lock.
With her second jab.
Why +1? I play against Judo somewhat regularly and he's arguably the best sheik in the world. I think it's even, but closer to -1 than +1even...............................maybe +1
He's also probably a lot better than you.Why +1? I play against Judo somewhat regularly and he's arguably the best sheik in the world. I think it's even, but closer to -1 than +1
I didn't know I was so terrible lol. Like for real is Cross that much better than me?Not even arguably lol
Recovering low is surprisingly good, actually, particularly against MK.Does ZSS generally want to recover low then? I try to avoid using that option since the whole tether recovery gimping complex.
I rarely have my opponent above me in that zoning when recovering when Uair would matter, but I do have my DJ saved if I do need it
He is. There's no question. But, my question is: Why do you guys think that the matchup is a possible +1? ZSS loses to Sheik up close and ZSS has to be careful when using side-b and down smash for spacing because of the long start up.He's also probably a lot better than you.
Zss ***** up close... If you commit to any move other than Grab, Up smash OoS will punish you. mid Range is where it gets tricky since she can close the gap faster than zss. And needles are annoying, but other than that, zss has better kill power and a better recovery. I feel as though we have an immediate advantage as soon as sheik jumps into the air because again Up smash Out of shield beats any landing options.He is. There's no question. But, my question is: Why do you guys think that the matchup is a possible +1? ZSS loses to Sheik up close and ZSS has to be careful when using side-b and down smash for spacing because of the long start up.
Its the closest thing to being as good as olimarYou really love usmash OoS O.o
Maybe I should try it one day lol
I don't believe that zss wrecks sheik up close. When I say "up close" I mean jab range. Zss has jab, roll, and a very punishable utilt. Dtilt at close range is easily sheild grabbed. Sheik has everything we do AND a grab which combos into DACUS. At close range sheik wins.Zss ***** up close... If you commit to any move other than Grab, Up smash OoS will punish you. mid Range is where it gets tricky since she can close the gap faster than zss. And needles are annoying, but other than that, zss has better kill power and a better recovery. I feel as though we have an immediate advantage as soon as sheik jumps into the air because again Up smash Out of shield beats any landing options.
I really don't think you even read my post.I don't believe that zss wrecks sheik up close. When I say "up close" I mean jab range. Zss has jab, roll, and a very punishable utilt. Dtilt at close range is easily sheild grabbed. Sheik has everything we do AND a grab which combos into DACUS. At close range sheik wins.
OMFGI really don't think you even read my post.
I read your post, and I get that Usmash Oos shield punishes sheik's options from the air. It doesn't punish any of her grounded options though does it? Just wondering. Also, is Usmash out of shield something that's used in only a few matches like the sheik one, or is it used for a majority of them? I haven't seen it used a lot so I guess it's just underutilized.And your post was pretty hilarious hahaI really don't think you even read my post.