Yeah I think it's more a personal choice if anything as I rarely this stage used for any character. I just really enjoy the variety and obscure stage layout for which you can work with.
I agree. This stage really divides players to lovers and haters. I see it giving some clear advantages to Zelda, but personally hate it and never CP it.
Sadly that´s pretty rare to actually get to work. Certainly don´t rely on it.
PKS 2:
Basic stage is alright. I think of it as a little downgraded version of battlefield. It doesn´t really notably hurt or help Zelda IMO.
Rock stage is actually quite good if you ask me. It gives Zelda more spacing and Nair poking options and helps her defensive game. The mountain blocks approaches from left, platforms limit them from above, as well as block projectiles save some exceptions (Pika´s thunderjolt). All this time Zelda is free to harass her smashes and use Din to bait enemies.
Air stage... it does help landing Uairs, but has a huge downside. If Zelda gets into air, it´s almost impossible to get back on stage as long as the opponent stays calm. Her falling speed in wind is simply horrible and she doesn´t have good aerial game to defend herself against attacks from below. FW helps only if enemy jumps.
Ice skating is awesome! Sliding U-smashes could be the best thing for Zelda after her kicks! F-smash isn´t as good though, since it´s actually easy to DI out of and punish. It´s also good to remember that many characters get even more use out of the sliding effect. Have you ever fought against Ike who knows what he´s doing on this stage? If you have, you know that ice makes it much easier for him to land smashes. And those thing
really hurt
Also:
Also... can anyone think of ledgewarp points? (in Norfair)
I´m two stages late, but if you want I can list (at least most of) them and post a picture showing starting points and destinations for each of them.