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I know right? Now I just need to find a way to come up with useful information...SniperWorm is the best at unearthing cool but useless information. ^^
The targeting of all the Halberd hazards is random.I also thought the claw went after whoever was losing the match because I always got hit with the claw and targeted by the laser.
Din's camp against who, exactly? Din's isn't that hard to get by unless you're super, super slow, and most projectile users outcamp Zelda.Seems like I've missed everything. Halberd is a good choice for Zelda. There's enough space to Din's Camp if needed. The ceiling height is low, so that aids her amazing vertical KO power.
You'll also be dying at incredibly low percents.Seems like I've missed everything. Halberd is a good choice for Zelda. There's enough space to Din's Camp if needed. The ceiling height is low, so that aids her amazing vertical KO power.
That stage is banned right?where should we go next? distant planet?
It's banned in Jersey a lot of the stages are I haven't played there in a while.distant planets in cp/ban now IIRC, so it can be talked about.......its my fav cp stage cause no one likes it lol
Umm... you mean the statues in the second transformation, right? There´re no "barrier things" in the first form.Those barriers things are like the things on Luigi's Mansion so they stop projectile spam but be careful you don't LK that cuz it will end in you getting punished.
The first time the stage transforms are the statues the second time you're like in hell I guess whatever that supposed to be. Then it transforms back to the original level.Umm... you mean the statues in the second transformation, right? There´re no "barrier things" in the first form.
Yeah we´re talking about the same thing. I just always talk about the stage having three tranformations = forms (first, the one with statues and the last) while you were referring to the forms that follow after each transformation.The first time the stage transforms are the statues the second time you're like in hell I guess whatever that supposed to be. Then it transforms back to the original level.
well im using them cause this isn't my Zelda stage, you know you always fight my Wolf here Ocho lolEveryone's ending their sentences with dots for this stage.....
lol, ellipses
Just curious, how exactly does Farore's Wind work so well here? There's a little crevice under the ledges on the first transformation, which makes making the sweetspot teleport slightly more difficult (in my opinion). The second transformation doesn't have a ledge, and the third transformation's ledge has a curved shape which makes it difficult to grab with a teleport, again in my opinion. Especially with the ledge constantly moving.her up-b works well here.
I disagree.... with enough practice on this stage, I think it can work really well for Zelda. It has its cons, but they're not too hard to work around.Not a good stage for Zelda especially against high tiers.
I disagree with this and agree with KayLo. Especially since you didn't really give a reason as to WHY it's a bad stage.By first transformation he means the second part with the statues.
Not a good stage for Zelda especially against high tiers.
You will get out spaced and out camped. The high tier characters will make better use of the platforms, slants, large open areas and small blast zones.I disagree with this and agree with KayLo. Especially since you didn't really give a reason as to WHY it's a bad stage.
So you disagree with DM because he didn't elaborate, but you agree with KayLo...even though she didn't elaborate either? Hm...I disagree with this and agree with KayLo. Especially since you didn't really give a reason as to WHY it's a bad stage.
No. Because I like the stage and he didn't give me any reason to change that opinion.So you disagree with DM because he didn't elaborate, but you agree with KayLo...even though she didn't elaborate either? Hm...
Not like it hurts zelda anymore than anyone else really. And the platforms and small size as well as stage shape acn work into zelda's game well. It's really hard to camp on this portion of the stage.First part offers no Zelda specific advantages whatsoever. The ******** ledges are a universal disadvantage for most characters though.
2nd part of the stage is normally just a runaway game until the next transformation. It's stupid, but it doesn't hurt Zelda more than anyone else really.2nd part is dumb. Attempting to camp here is going to be difficult, especially since the wide area gives every character more approach options. And more running options I might add. If your opponent is ahead in percent or stocks, most of the time they can run and Zelda won't be able to do a darn thing about it. Dins camping is too slow, and it's not like those statutes help. If you start hiding under a statue, oh no! What am I going to do? Am I going to cry, because Zelda has become an invincible wall? Or am I going to laugh, because I'm MK, and I already see 50 ways to approach her? Hmm...
Elaboration..... GO!!!So you disagree with DM because he didn't elaborate, but you agree with KayLo...even though she didn't elaborate either? Hm...