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from my experience, the only way to really beat toon link is to out-camp him. Yes he has a good projectile game, but most toon links will be scared to go all out because of NL. even though it's a crappy reflector, it's a reflector nonetheless so he will be careful. a great way to deal with a lot of his projectiles is actually to use din's. All of his projectiles (except bomb) will clash with din's, and he usually approaches with his projectiles, so there's a decent chance that din's will hit him.Zelda sucks, and I hate Toon Link.
Tell me how to beat him.
Besides "perfect shield all his projectiles," no ****. Between that and his zair, I can't even get close. Then he has a fast *** sword, and dtilting him is ****ing impossible.
EDIT: Fsmash is too slow on startup. Jab doesn't do ****. Usmash is too punishable. Nair gets outranged. Pretty much.... there's no way to approach this kid, but not approaching isn't an option (even more so than usual).
Bowser tactics.Zelda sucks, and I hate Toon Link.
Tell me how to beat him.
Besides "perfect shield all his projectiles," no ****. Between that and his zair, I can't even get close. Then he has a fast *** sword, and dtilting him is ****ing impossible.
That's pretty much the case against any character.Jab doesn't do ****.
This is the position that you need him to be in. Although it may seem annoying, having Toon Link on the ledge is amazing. His options are cut to shreds. When all he can do is chuck bombs at you, you'e golden.@MrEh: the TL I play against loves the ledge. And with his bomb planking, there's not much I can do, so even pushing him to the edge of the stage doesn't do much. So, uh, ideas?
Camp with Din's.Zelda sucks, and I hate Toon Link.
Tell me how to beat him.
Besides "perfect shield all his projectiles," no ****. Between that and his zair, I can't even get close. Then he has a fast *** sword, and dtilting him is ****ing impossible.
EDIT: Fsmash is too slow on startup. Jab doesn't do ****. Usmash is too punishable. Nair gets outranged. Pretty much.... there's no way to approach this kid, but not approaching isn't an option (even more so than usual).
Then turn it into a standing match. You don't have to approach until you lose the lead. I could be mistake but can't you explode it behind him and it will hit him?KayLo! my best friend mains toon link but I haven't played him in over a month. He gets back from his Winter vacation on Tuesday so when I play him again I'll be able to post a few things.
EDIT: And sorry AL, but Din's is practically useless in this match-up. Toon link just has to stand there and his hylian shield protects him.
Isn't Din's next to useless in most matchups?*facepalm*
Din's is next to useless in this matchup. That's one thing I know for sure after playing it a ton.
Not in most cause its mostly used to bait into attacks. In the MU against Tink, ROB, and Pit, Din's is completely useless.Isn't Din's next to useless in most matchups?
Haha. No.Camp with Din's.
But you won't have the lead. Toon Link and his arrows/bombs/boomerang/Zair will.You don't have to approach until you lose the lead.
*facepalm*Isn't Din's next to useless in most matchups?
Zelda will lose a standing match against Toon Link. Zelda's camping game against toon link is nonexistant, and if you try to stand and throw Din's fire he'll have you from 0 to 70% with arrows and bombs in a matter of seconds. Toon link's shield will protect him from Din's fire regardless of where it explodes around his body, as long as he's standing still.Then turn it into a standing match. You don't have to approach until you lose the lead. I could be mistake but can't you explode it behind him and it will hit him?
I need to use FSmash more often tbh. Yeah, 16 frames is pretty slow (about the same as my reaction time, which is bad compared to other smashers), but there are plenty of slow moves which are still useful (Peach's Fair comes to mind). The main uses of this move are shield pressuring/poking. If you space well, you can hit their shield with FSmash in such a way that only the last hit connects, and of course that has good killing power.I'd also love to see your use of fsmash..... I'm starting to dislike this move more and more, tbh. It's still one of her most useful attacks, but it's so easy to outspeed on reaction (16 frames is really slow, if you think about it), and a considerable number of the people I play against can SDI out of it consistently now.
Is all that not enough to make it a decent move?Um.
Okay.
I knew all that already, but thanks?
All I said was that I'm disliking it more, not that it's a bad move.I'd also love to see your use of fsmash..... I'm starting to dislike this move more and more, tbh. It's still one of her most useful attacks, but it's so easy to outspeed on reaction (16 frames is really slow, if you think about it), and a considerable number of the people I play against can SDI out of it consistently now.
There's no way he can pull bomb throw bomb and totally by pass Zelda's DF. It's not as though his bombs come out frame one like Snakes nades. You can also use Din's to explode the bomb or cancel the arrow. It's not really as grim as you're making it out. If Tlink just stands there and lets his shield do the work eventually he'll fall off the edge. Then you can close a little distance and continue until however you see fit. But no one is just going to stand there like that.Zelda will lose a standing match against Toon Link. Zelda's camping game against toon link is nonexistant, and if you try to stand and throw Din's fire he'll have you from 0 to 70% with arrows and bombs in a matter of seconds. Toon link's shield will protect him from Din's fire regardless of where it explodes around his body, as long as he's standing still.
This describes nearly all of her matchups actually.
My feeling on the MU is that it's one where the TL will get better at it with practice, not the Zelda.
I do the same with fsmashes. I stutter step fsmash a lot. I think I started pivot grabbing more with Zelda because of something you said in the Xat a while back. The only problem with fsmash for spacing is the slow start up.I think the thing is I use Fsmash differently from most zeldas. I use it more for spacing and positioning more than for intimidation. I'll be using a lot of empty Fsmashes followed by jabs or pivot grabs, considering those are my fastest options out of fsmash other than dtilt (which i'll only save for kill potentials or lock opportunities). i'm not really your typical zelda, but i guess what i do works well for me.
@ kaylo: I'll upload the vids when i'm done with work tomorrow.