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Brawl+ Guide, Video Archive & Zelda Chat
Brawl+ Guide, Video Archive & Zelda Chat
Changes to Zelda in Brawl+ Gold
All information posted until noted will be unofficial listing of the changes in Brawl+ based on my findings.
This will be filled out with the official change list when it is released.
Regular Brawl Frame Data
All data presented here was a collaborative effort from the vBrawl Zeldas and can be found in the Fairy Fountain Thread in the Zelda Boards. This section will be updated when a change list is released or when I put the new pac in BrawlBox and do it myself.
Smashes
FSmash
* Startup: 1 - 15
* Hitbox: 16, 18, 20, 22, 24 (5 hits)
* Cooldown / IASA: 25 - 39, 40 (IASA)
* Knockback: 0% = 49 (non-charged) - 55km/h (charged) / 100% = 119 - 157km/h
* Growth Rate: Non-charged = 35.26 (2468 - 5994) / Charged = 51.38 (2770 - 7908)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
DSmash
* Startup: 1 - 3
* Hitbox: 4 - 5 (Front Hit) / 12 - 14 9 (Back Hit)
* Cooldown / IASA: 15 - 39, 40 (IASA)
* Knockback: 0% = 32 (non-charged) - 39km/h (charged) / 100% = 95 - 124km/h
* Growth Rate: Non-charged = 31.73 (1612 - 4785) / Charged = 42.81 (1964 - 6245)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Usmash
* Startup: 1 - 5
* Hitbox: 6, 8, 10, 12, 14, 16, 23, 25, 27, 29, 31 (11 hits)
* Cooldown / IASA: 32 - 56, 57 (IASA)
* Knockback: 0% = 47 (non-charged) - 56km/h (charged) / 100% = 117 - 146km/h
* Growth Rate: Non-charged = 35.26 (2367 - 5893) / Charged = 45.33 (2821 - 7354)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Tilts
Ftilt
* Startup: 1 - 11
* Hitbox: 12 - 14
* Cooldown / IASA: 15 - 39, 40 (IASA)
* Knockback: 0% = 51 / 100% = 114 km/h (mid to tipper range for all angles) // 0% = 48 - 50 / 100% = 103 - 109 km/h (Normal & Downward / Upward angle for the respective 1st and 2nd numbers).
* Growth Rate: 27.7 (2418 - 5188)
* Hitlag: 10
* Shield Hitlag: 10
* Shield Stun: 5
* Disadvantage: -16
Dtilt
* Startup: 1 - 4
* Hitbox: 5 - 11
* Cooldown / IASA: 12 - 24, 25 (IASA)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Utilt
* Startup: 1 - 9
* Hitbox: 10 - 24
* Cooldown / IASA: 25 - 47, 48 (IASA)
* Hitlag: 14
* Shield Hitlag: 14
* Shield Stun: 6
* Disadvantage: -29 (from front)
Other Ground Moves
Jab
* Startup: 1 - 10
* Hitbox: 11, 13, 15 (3 hits)
* Cooldown / IASA: 12 - 24, 25 (IASA)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage: -8
Dash Attack
* Startup: 1 - 5
* Hitbox: 6 - ??
* Cooldown / IASA:
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Standard Grab
* Startup: 1 - 11
* Hitbox: 12 - 13
* Cooldown / IASA: 14 - 29, 30 (IASA)
Dash Grab
* Startup: 1 - 10
* Hitbox: 11 - 12
* Cooldown / IASA: 13 - 39, 40 (IASA)
Pivot Grab
* Startup: 1 - 13
* Hitbox: 14 - 15
* Cooldown / IASA: 16 - 35, 36 (IASA)
Pummel
* Startup: 1 - 6
* Hitbox: 7
* Cooldown / IASA: 8 - 31, 32 (IASA)
Fthrow
* Startup: 1 - 26
* Hitbox: 27
* Cooldown / IASA: 28 - 39, 40 (IASA)
Bthrow
* Startup: 1 - 23
* Hitbox: 24
* Cooldown / IASA: 25 - 39, 40 (IASA)
Dthrow
* Startup: 1 - 24
* Hitbox: 25, 34, 43, 52, 63 (5 hits)
* Cooldown / IASA: 64 - 81, 82 (IASA)
Uthrow
* Startup: 1 - 23
* Hitbox: 24
* Cooldown / IASA: 25 - 39, 40 (IASA)
Aerials
Nair
* Startup: 1 - 5
* Hitbox: 6, ??, ??, ??, ?? (5 hits)
* Cooldown / IASA: 12 - 24, 25 (IASA)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage: -11 (AC Nair on shield and landing straight after)
Fair
* Startup: 1 - 7
* Hitbox: 8
* Cooldown / IASA:
* Knockback: 0% = 53 / 100% = 153 km/h
* Growth Rate: 50.37 (2669 - 7706)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Bair
* Startup: 1 - 4
* Hitbox: 5
* Cooldown / IASA:
* Knockback: 0% = 57 / 100% = 158 km/h
* Growth Rate: 50.87 (2871 - 7958)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Dair
* Startup: 1 - 14
* Hitbox: 15 - 24
* Cooldown / IASA:
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Uair
* Startup: 1 - 13
* Hitbox: 14
* Cooldown / IASA:
* Knockback: 0% = 46 / 100% = 136 km/h
* Growth Rate: 45.33 (2317 - 6850)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Specials
Nayru's Love
* Startup: 1 - 4
* Hitbox: 13, 16, 19, 22, 25, 28 (6 hits)
* Cooldown / IASA: 29 - 59, 60 (IASA)
* Invincibility: 5 - 11
* Reflection: 5 - 44
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Din's Fire
* Startup: 1 - 30
* Hitbox: 31 - 32 (Instant Detonation)
* Cooldown / IASA: 33 - 56, 57 (IASA)
* Solo Fireball: 1 - 8 (startup), 9 (hitbox)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Transformation
* Startup:
* Hitbox:
* Cooldown / IASA:
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Farore's Wind
* Part 1 Startup: 1 - 10
* Hitbox: 11 - 12
* Cooldown / IASA: 13 - 33
* Part 2 Startup: 0
* Hitbox: 1 - 2
* Cooldown / IASA: 3 - 29, 30 (IASA)
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Misc.
Ledge Attack < 100%
* Startup: 1 - 26
* Hitbox: 27
* Cooldown / IASA:
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Ledge Attack > 100%
* Startup: 1 - 33
* Hitbox: 34
* Cooldown / IASA:
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Tech Roll Attack
* Startup:
* Hitbox:
* Cooldown / IASA:
* Hitlag:
* Shield Hitlag:
* Shield Stun:
* Disadvantage:
Shield / Shield Drop
* Startup: 1 (to shield) / 7 (to drop)
Roll Forward / Backward
* Startup: 1 - 3
* Invincibility: 4 - 19
* Cooldown / IASA: 20 - 31, 32 (IASA)
Spotdodge
* Startup: 1
* Invincibility: 2 - 20
* Cooldown / IASA: 21 - 25, 26 (IASA)
Airdodge
* Startup: 1 - 3
* Invincibility: 4 - 29
* Cooldown / IASA: 30 - 49, 50 (IASA)
Regular Brawl Hit Bubble Data
Battletanx_Commander's Hit Bubble Study of vBrawl Zelda
This thread will serve as a collective base for all things pertaining to Zelda's hitbubbles.
Here is the download link for the .pac. FitZelda.pac
NOTE!: To activate the hitbubbles you must press Dtaunt and to deactivate them press Uptaunt.
Additional screenshots courtesy of KayLo!. http://www.smashboards.com/showpost.php?p=8904458&postcount=61
Index
- Grabs
- Ground Attacks
- Aerials
- Specials
- Ledge Attack
Grabs
Standing Grab
Running Grab
Pivot Grab
Ground Attacks
Jab
Dtilt
Ftilt
It is the same angled up or down.
Utilt
First Part
Maximum length vertically.
Last part
Fsmash
Occurs four more times with the last hit being the knockback.
Dsmash
First Hit
Second Hit
Usmash
Occurs ten more times then a knockback hit.Could not find a way to stop the hitbubbles from appearing during the first and second interval of the attack.Recently found out how to fix it. :V
Dash Attack
First Part
Second part
Aerials
Nair
Occurs four more times with the last hit being the kockback.
Dair
First part has the sweetspot hitbubble.
Second part with the weak hitbubble.
Fair
Sweetspot is in the last hitbubble.
Bair
Sweetspot is in the last hitbubble.
Uair
Specials
UpB
Ending is the same.
B
Occurs four more times.
Knockback Hitbubble
Ledge Attacks
Less then 100%
Greater then 100%
Yay for another simple one. :V
KayLo!'s Hit Bubble Study of vBrawl Zelda
Shows some hitboxes not included in the OP.
Shots taken wide with Marth for size comparison.
Jab
Initial hitboxes:
Final hitbox:
Dash Attack
Part 1:
Part 2:
Dtilt
Ftilt
Part 1:
Part 2:
Utilt
Part 1:
Part 2:
Part 3:
Dsmash
Part 1:
Part 2:
Part 3:
Part 4:
Fsmash
Initial hitboxes:
Final hitbox:
Usmash
Initial hitboxes:
Final hitbox:
Nair
Initial hitboxes:
Final hitbox:
Fair
*Note how the hitbox contracts*
Part 1:
Part 2:
Bair
Part 1:
Part 2:
Uair
Dair
Part 1 (sweetspot):
Part 2 (sourspot):
Naryu's Love
Initial hitboxes:
Final hitbox:
Farore's Wind
Part 1:
Part 2:
Standing Grab
Dash Grab
Pivot Grab
Ledge Attack (<100%)
Part 1:
Part 2:
Ledge Attack (>100%)
Part 1:
Part 2:
:bandit: