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Zelda information thread (last edit 02-24) Cleaning up, changing sections

OrlanduEX

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A question.

Has Zelda's KO game improved much? I know the fair and bair are still intact, but will that be enough to make her the KO queen she was supposed to be, or does she have more?
Because Sheik seems pretty incapable of KO by herself now.
 

Soluble Toast

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Oh, and about the taunt thing: the wave taunt is strange. I wanted the Malo Mart Dance!!
omg! LOL.
That would've been genius. That tune is waay too catchy. Zelda promoting Malo Mart would be epic.

" Come on down to Malo mart and purchase my Lightning boots, and you too can kick your favourite bad guy 2 weeks into the future ;D"
 

Luthien

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A question.

Has Zelda's KO game improved much? I know the fair and bair are still intact, but will that be enough to make her the KO queen she was supposed to be, or does she have more?
Because Sheik seems pretty incapable of KO by herself now.
Ugh. I was hoping they'd be interdependent, but I guess not. But in terms of Zelda:

-Dair has been buffed. There's some magic to it now.
-Up tilt is apparently good.
-Up air is far more powerful (knockback at 60% is what 100% was in Melee)
-Din's Fire apparenly KO's floaties at 80% (guessing from a distance).

I'll leave the rest to Metroid.
 

Metroid_01

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When I actually make an organized thread ill try to throw in what I remember the knockback of attacks being, but itll be on a scale like (blah, ok, good, really good, and toe).

Zelda has a sturdy KO game, everything Luthien said is more or less true. Off the top of my head, Id say I killed with: Up-air, Over B, Down-Air, Forward-Air, Back-Air, and Forward-Smash. Nice list, huh? Up-smash and up-tilt send high, but kill at higher %s than the rest of these. Down smash is very similar to melee, and the rest of her attacks have fairly low knockback (though, I suspect forward tilt is really good and I just havent landed one yet)
 

OrlanduEX

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When I actually make an organized thread ill try to throw in what I remember the knockback of attacks being, but itll be on a scale like (blah, ok, good, really good, and toe).

Zelda has a sturdy KO game, everything Luthien said is more or less true. Off the top of my head, Id say I killed with: Up-air, Over B, Down-Air, Forward-Air, Back-Air, and Forward-Smash. Nice list, huh? Up-smash and up-tilt send high, but kill at higher %s than the rest of these. Down smash is very similar to melee, and the rest of her attacks have fairly low knockback (though, I suspect forward tilt is really good and I just havent landed one yet)
I see. Well I'm actually glad that Zelda got buffed, but sad that Sheik got nerfed so bad. She's worse than Metaknight when it comes to KO it seems. Sobering.
 

Drake3

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YES! New love courtesy of Gimpyfish

http://www.youtube.com/watch?v=DMdEZABB22k

Edgeguarding with Din's Fire was definitely something I wanted to try, and the guy did a pretty good job implementing it. Once again, Zelda looks hot. Also Neutral A has some serious knockback on it.

So one thing I've noticed is that spamming the kick is a bad idea in Brawl. And I don't think the Zelda player realises the buffness of the other attacks. But I'm pretty grateful that SOMEONE plays Zelda.
 

-spAzn-

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Metroid once again thanks for giving us all the info you have provided us, I love it :D.

Drake I was gonna post that and you beat me to it :p. Good match and some very nice Din's fire usage.

Anyway, here's two more then:
http://www.youtube.com/watch?v=Baox5gZn-eE (first minute the player was Sheik)
http://www.youtube.com/watch?v=nD3MikWWxI4 (sad ending I hate when that happens)

The more I see Din's Fire the more I love it same goes with her Usmash and Fsmash. Got a couple of grabs in. She also trips a couple times is there any real use for that could get annoying I suppose.
 

Sonic The Hedgedawg

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I've been playing zelda in brawl so I'll take some questions if you want.

lighning kick is different... now, it sweetspotsclose to zelda's body, not on her heel. but it's much stronger... killed a pit at 50% once. Her down air now has the same power as a lighting kick... it's just as hard to hit with, but it kills almost instantly.

Her din's fire is now pwn... it's faster, bigger and stronger. It can often combo into a Fsmash OR, even better, you can follow a character you FSmashed away with it and kill them of the edge or top... it's nice because olimar is almost impossible to hit with lightning kicks, but is pwned by din's fire... same with meta knight.

I rarely need to switch to sheik... as sheik is negged so badly... sheik moves slowly in the air and has severely nerfed aerials... needls auto-store now, but otherwise sheik is no worse or different really, besides chain-tether... it might be a good idea to play sheik vs. meta knight or olimar since zelda has a hard time hitting them, but dins fire works anyway, and it takes so long to transform it might not be worth it.

Zelda can finally run worth a crap and is compitent moving through air thanks to floatiness... no character has seemed like a "great" counter thous far, but peach's parasol and side B have claimed me lots... but since peach is generally bad, she won't win most times... marth and ike prove hard for zelda though... I'm not sure how sheik would fair, but ike's just so darn heavy and marth' so strong and fast


Edit: Oh, by the way... zelda's blue outfit is the best... it makes zelda's dress a really dark purle while keeping her brown hair, and gives sheik a red mexican bandana
 

Drake3

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The more good news I hear, the harder it is to wait another month. Where do you live, Sonic, I'm dropping by! >_>

I guess the screen that Ryoko took of Din's Fire wasn't altered in any way. It caught Marth when he wasn't even visibly in it.
 

Sonic The Hedgedawg

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The more good news I hear, the harder it is to wait another month. Where do you live, Sonic, I'm dropping by! >_>

I guess the screen that Ryoko took of Din's Fire wasn't altered in any way. It caught Marth when he wasn't even visibly in it.
oh yes... my friends whined about that... come to ohio, and we'll play ^_^

also, you can't edge hog zelda's farore's wind anymore... she hit when she reapears, and if you are holding the edge trying to hog it from her, it has the nasty habit of spikingyou into it, and ricochetting you straight down to your doom...

that having been said, stages still eat zelda, so you have to be careful.

I can't see zelda being any less than high teir... marth's probably better, but that's about it I've seen so far ^_^
 

Luthien

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oh yes... my friends whined about that... come to ohio, and we'll play ^_^

also, you can't edge hog zelda's farore's wind anymore... she hit when she reapears, and if you are holding the edge trying to hog it from her, it has the nasty habit of spikingyou into it, and ricochetting you straight down to your doom...

that having been said, stages still eat zelda, so you have to be careful.

I can't see zelda being any less than high teir... marth's probably better, but that's about it I've seen so far ^_^
OMG. OMGOMGOMGOMGOMG.

Anyone else thinking camping with Din's Fire is a good idea?

Seriously, Zelda is a serious ranged threat now. I never thought the move could be used like THIS. I want to DIE. Seriously, if Zelda just runs away from a projectileless Marth and uses Din's Fire, I don't forsee any difficulties with achieving victory.

Too bad about Sheik... I'm still maining/secondaring her though!
 

Metroid_01

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After Doppleganger play, he clearly knows what he is doing alot better than I do. Din chaining is unbelievable, I wouldn't have believed the range if I had not seen the videos myself. I am starting to think that Zelda might hit the upper tiers now.
 

Iris

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I knew Zelda would be good, but she seems way better than I could've imagined. Great ground speed, devastating in the air, huge hitboxes, an awesome projectile, more KO potential, and improved recovery. I haven't a single complaint. It's Zelda's turn to shine.
 

RyokoYaksa

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Camping Marth with Din's won't work because he can quite easily Down+B Counter it, and his Counter has a sizeable window. Between Din's and Counter, he can still approach you.
 

Airgemini

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YES! New love courtesy of Gimpyfish

http://www.youtube.com/watch?v=DMdEZABB22k

Edgeguarding with Din's Fire was definitely something I wanted to try, and the guy did a pretty good job implementing it. Once again, Zelda looks hot. Also Neutral A has some serious knockback on it.

So one thing I've noticed is that spamming the kick is a bad idea in Brawl. And I don't think the Zelda player realises the buffness of the other attacks. But I'm pretty grateful that SOMEONE plays Zelda.
Dang those Din's Fires have HUGE range!!!
Awesome video..

Also heres a video I found..Idk if someone else posted it or not though..
Pit vs Zelda- http://www.youtube.com/watch?v=nD3MikWWxI4
 

HipsterKid

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Dang those Din's Fires have HUGE range!!!
Awesome video..

Also heres a video I found..Idk if someone else posted it or not though..
Pit vs Zelda-http://www.youtube.com/watch?v=nD3MikWWxI4
:O

Wow. That's great. :]
I hated the ending though.
It was rather... upsetting.
I hate dying like that. :/
 

Airgemini

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Oh I'm sorry I didnt notice that lol....
But anyways Zelda is looking sooo great all of her specials seem so improved...I cant wait to use her!
She'll beat everyone! Except Peach of course :p.
Wow I can remember when it was like we knew nothing about Zelda and now we have all of these videos and such..Wow..
 

Sonic The Hedgedawg

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OMG. OMGOMGOMGOMGOMG.

Anyone else thinking camping with Din's Fire is a good idea?

Seriously, Zelda is a serious ranged threat now. I never thought the move could be used like THIS. I want to DIE. Seriously, if Zelda just runs away from a projectileless Marth and uses Din's Fire, I don't forsee any difficulties with achieving victory.

Too bad about Sheik... I'm still maining/secondaring her though!
well, the trajectory of din's fire makes it bad for camping, but it makes it good against camping players... It just won't keep an oponent away unless he's got high damage, and she's not fast enough to be a great camper...t hat having been said, it has some camping uses... I mainly use it to killy my friend's gay-camping lucario... one dins pops 'em up, a uair finishes him.


Personally, I like Zelda on luigi's mansion since the mansion's pillars block all projectiles, but Din's fire can pass them... makes her the only one who can use projectiles as long as columns are up
 

Soluble Toast

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Hmm..after hearing Samus speak it really makes me wonder what Zelda would sound like.

I've always wondered if she would have an English accent like most royal people did in Medieval times. I just can't picture Zelda with an English accent for some reason though.
 

GameAngel64

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I would not like Zelda with an English accent....

All this Zelda footage makes me want this game so bad!!!! ...Although I feel like a lot of these people playing as her didn't touch her in Melee - maybe I'm just judging that which I don't understand thoroughly enough, but I don't feel like they're being creative enough with her.

I was playing Melee last night with some folks and many many times I found myself saying "If only this were Brawl!"
 

rampant_apart

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Okay, so RyokoYaksa provided this link early.

http://www.youtube.com/watch?v=gDOo7n3vvDI

Hey, did anyone notice how oddly the Lightning Kick connected at around 2:03 in that last video? I mean...the hitstun makes it look like she is making contact with her elbow! Yet Marth takes 21% damage regardless, and goes off flying (in the wrong direction!) Are we looking at 2-d style cross-ups with the Lightning kicks, or am I interpreting that moment incorrectly?
 

GameAngel64

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I'm sure this is old news, but did everyone notice that while Zelda's invisible along the path of her teleport, your nametag disappears? Of course, it reappears upon landing. This was likely mentioned, but I didn't see where anyone might have said it, and while the visibility of the nametag had been a concern for me, I completely forgot to take notice of whether it was there or not when people were teleporting in the videos. Nice!
 

RyokoYaksa

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Yes, I should add the disappearing name tag on Farore's now. Although even if you don't have a name tag in Brawl, you are permanently tagged with those dinky P1-P2-P3-P4-CPU tags. So thank goodness they fixed issue of the tag following your teleport path, because there would've been no way around it otherwise.
 

Airgemini

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Heres some videos I just found....
Someone might've posted them though..
Zelda vs Lucas- http://www.youtube.com/watch?v=P0Rp-HM4OEQ&feature=user
Zelda vs Lucas- http://www.youtube.com/watch?v=_HV2Aa9PuNw
Zelda vs Lucas- http://www.youtube.com/watch?v=9NeGRSW1GEM
Zelda vs Lucas-http://www.youtube.com/watch?v=rSuTTTZdLPw
Zelda vs Lucas- //www.youtube.com/watch?v=Swmh2vHxVvM
Zelda vs Lucas- http://www.youtube.com/watch?v=GFeXf8kvYLs
Zelda vs Marth- http:http://www.youtube.com/watch?v=DeTUsJ-NCP0
Zelda vs Marth-http://www.youtube.com/watch?v=gDOo7n3vvDI

Oh sorry I had just now saw that you already have them sorry...
 

Sonic The Hedgedawg

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I come bearing good news... I was expirimenting today and I found that the whole zelda and sheik switching thing may have merit.

After several tries of having zelda get around ike's defenses, I finally tried sheik and it worked like a charm... same for lucario.

of course, zelda destroys lucario anyway with uair after she pops him with din's fire.

Anyway, zelda can have trouble getting inside of ike's range and once she gets there, he's to heavy for her to maim at low damages... but sheik does QUITE well. Sheik's Fsmash is quite a bit more damaging now... and her U smash is kinda odd... there are two different possible sweetspots: 1 is just like melee's, the other, however, hits twice, with the second hit sending the character out at an angle reminiscent of her old fair. I'm not sure what chooses which sweetspot, but both had their uses. Speaking of her fair... it's nerfed BUT now it's so much weaker that you can combo into another fair with it at low damages... maybe even 3 or 4 fairs.... and with sheik's air game nerfed, it's a good thing the dash attack now sends people FORWARDS with some decent knockback.

Sheik is FAR from terrible... while I thing zelda's better.... especially against big characters (dedede for example) Sheik easily beat zelda vs. ike... maybe even marth... especially since the tether recover stops their edguarding attempts.

just thought I'd throw that out there


Edit: also.. indeed.. I've had some off the top kills with farore's wind when I chased them with it... and many edghog kills... unfortunately teleporting into an explosive device is now much more dangerous, and she's still punished if she appears CLOSE to but not on top of a character
 

Sonic The Hedgedawg

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her blue outfit is really good IMO... and BTW... I call her Din's Fire the Better smashball getter for obvious reasons
 

Drake3

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Edit: also.. indeed.. I've had some off the top kills with farore's wind when I chased them with it... and many edghog kills... unfortunately teleporting into an explosive device is now much more dangerous, and she's still punished if she appears CLOSE to but not on top of a character
Yeah, I think it's just going to be a move that you have to think about. You can't spam it because people will start to expect it and just sidestep you. But it's a really nice buff against edgeguarding.
 

RyokoYaksa

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Well, here's a Down Air comparison for you folks.

http://www.youtube.com/watch?v=QbnV4bX4KLc - 1:51, the Dair-turned-Lightning-Kick connects for 16 damage, and it is a STRONG meteor.
http://www.youtube.com/watch?v=Swmh2vHxVvM - 4:31, the Dair sourspots for 5 damage and the knockback/stun is pretty pitiful.

Other, various useful things you should know because I might just be the most brilliant Zelda player ever. :psycho:

http://www.youtube.com/watch?v=Swmh2vHxVvM - also in this match...

At 3:41, you can see one of my favorite Fsmash tricks to do with Zelda. Like most Fsmashes, the wind-up causes your character to lean back slightly. So if your opponent spaces an attack against you, you lean back to avoid it, then the Fsmash hits them in the face. Great against grabs. This is all assuming they don't escape Fsmash, of course. >.<

At 4:50, you can see how the invincibility frames of Nayru's Love can be used to counterattack. Marth directly Fsmashes on Zelda, but she doesn't get hit. Nayru's then damages and knocks Marth away.
 

Krytha

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Zelda's downS has been vastly underrated. It isn't good, it's great! I was puzzled because Ryoko doesn't use it too often in his videos, but it looks like it can kill lighter characters or those with mostly vertical recoveries around 120 just because of the distance and low angle. Hopefully itll mess marth up.

And Pit's upB is bullshiiiiit. WTF flying underneath battlefield, changing his mind and still grabbing the ledge.
 
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