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...yeah, that too.I'm more concerned of why her Usmash now sounds exactly like a mini-SMG when it's hitting the opponent.
Well two people can't be in the same space. And I guess it's better than merging with them.Isn't anyone wondering how Farore's Wind is making people catch fire?
...friction, perhaps?
Was it always that way? Zelda is no worse off in the grab game than anyone else really (Though some characters do have some beastly long grabs)yes, yes
and you have to mix it up. Marth piiisses me off because decay can also be reversed with grabbing someone and then kneeing them repeatedly and thats a big part of his game still, so his Fsmash doesn't necessarily suffer when hes in smart hands.
(Psst, somebody tell him/her that the Fsmash isn't as reliable as initially thought, since it's escapable.)Its true that Zelda may have less trouble grabbing and replenishing decay this time around, HOWEVER, what she doesn't have is a ridiculously reliable Fsmash that KOs at low percentages all the time. What she DOES have is a great kick that is very HARD to sweetspot and the problem Im seeing here is that youll be spending lots of time replenishing the potential power of that kick with no guaranteed payoff (i.e. whiffing for 4%).
HEY, just an idea here; the B-Air and F-Air count as different attacks, right? Even though in Zelda's case they both produce the same attack, which is an immensely powerful lightning kick. So, as long as you are mixing it up between F-Airs and B-Airs, one will help replenish the other, and of course you'll still have to mix in some non-kick moves, but what I'm saying is Zelda's lightning kick is only affected half as much as some other KO moves, because she has two chances to use it. Is that right? Or, even though they are produced in different directions, does the game count it as the same move being used again either way?After reading up on the stale moves, I think this hurts Zelda more than other characters. The moves Zelda players are inclined to use more of are of course the Fairs and Bairs.
No, it's real. And pretty cool, too.Also, is it my imagination, or is there a wind sound every time a character gets tossed high into the air?
Yes, Zelda's F-air and B-air count as different attacks as far as the game's mechanics are concerned. It's entirely possible to use one kick to build damage, while keeping the other at its full strength to save it for the even lower % KOs that the kicks are now capable of.HEY, just an idea here; the B-Air and F-Air count as different attacks, right? Even though in Zelda's case they both produce the same attack, which is an immensely powerful lightning kick. So, as long as you are mixing it up between F-Airs and B-Airs, one will help replenish the other, and of course you'll still have to mix in some non-kick moves, but what I'm saying is Zelda's lightning kick is only affected half as much as some other KO moves, because she has two chances to use it. Is that right? Or, even though they are produced in different directions, does the game count it as the same move being used again either way?
Maybe one kick can be used to rack up damage, and the other can be saved for the KO?
Not that I'm saying to forsake using other moves? (Personally I'm a fan of spamming the kick as little as possible).
This is probably impractical for competitive use, since in the moment it's kinda hard to make sure you're only attacking from one direction, but I'm just thinking aloud here.
Hmm, that kind of reinforces the notion even more of using Sheik to combo, and Zelda to KO. Decay away Sheik's moves to the minimum damage, it doesn't matter, as long as you can keep comboing, and when all of her KO moves are useless (which they're not so great to begin with now), switch to Zelda and you have a few fresh KO moves to finish off your opponent. Although I really don't see myself playing this wayIf you spam the crap out of Sheik's ftilt, then Transform into Zelda, Zelda's ftilt will be at full power.
The "Moonwalking" mechanic should make this a lot more practical (even though I'm told we already had it, so it might not even be new).This is probably impractical for competitive use, since in the moment it's kinda hard to make sure you're only attacking from one direction, but I'm just thinking aloud here.
I was actually thinking which one would be the better alternative. Risk changing back and forth from Sheik->Zelda or just replenish your KO moves by yourself. I suppose there are advantages to both.Hmm, that kind of reinforces the notion even more of using Sheik to combo, and Zelda to KO. Decay away Sheik's moves to the minimum damage, it doesn't matter, as long as you can keep comboing, and when all of her KO moves are useless (which they're not so great to begin with now), switch to Zelda and you have a few fresh KO moves to finish off your opponent. Although I really don't see myself playing this way
Quoted from Ryoko's thread on the subject in General Discussion:About the stale moves thing: do the attacks regenerate after a while, like your shield? Or do you have to die/switch to Sheik and back for it to happen?
Because if the attacks regenerate, I was thinking that you could just have the fair/bair take shifts. Use fair for a minute, then switch to bair for a minute while waiting for fair to 'recharge'.
A ridiculous amount of info on the subject here: http://smashboards.com/showthread.php?t=141977-An attack's power decreases on a curve after each successive use, first dropping sharply, then slowly bottoming out to a bit less than half the attack's max power after about 8 uses. You recharge your moves by using different attacks. It doesn't matter if you spam 1 attack, it will still recharge your other previously used attacks.
Thanks. Sorry, I was just too lazy to read through all that again.Quoted from Ryoko's thread on the subject in General Discussion:
A ridiculous amount of info on the subject here: http://smashboards.com/showthread.php?t=141977
*Eye twitches*Video..Its Zelda's Brawl ending thingy...
http://www.youtube.com/watch?v=Ls-vKOSfyZM&feature=user
I know, pathetic. Perhaps they just edited it because the ending movie can only be so long... >.>But... that video has the Zelda/Sheik transformation as practically instantaneous? What the heck is up with our current bubble bath transformation cutscene?
lol! I love that description!What the heck is up with our current bubble bath transformation cutscene?