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Zelda information thread (last edit 02-24) Cleaning up, changing sections

RyokoYaksa

BRoomer
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Since the 7 month dry spell after being unveiled on the Dojo, Zelda footage and other information has been slowly pouring in. Happy days will continue to follow. New gameplay videos from what appear to be printed versions of the game are circulating now. Study these videos carefully, as the gameplays and character movesets are the ones we will be experiencing! Let's open this with saying yes... Zelda looks much better than she was in Melee.
Princess Zelda



Gameplay videos:

As the game has been out and played, I feel that this section was now largely unnecessary. There will be video references to Zelda's moves as before, and some good matches, but not much more than needed.
-----------

For this section, I will do my best to link the best video examples first.
Returning B moves:

Farore's Wind: Compared with the Melee version of the move, we have:
  • slightly faster execution
  • significantly less landing lag - amazing
  • an attack where Zelda reappears
  • landing lag no longer auto cancels when Zelda falls for a long time after the teleport. The landing lang however is still teeter cancelable by landing in front of an edge.
  • infinite ledge stalling with Up+B appears to be out, as you cannot let go of the edge as quickly and thus you are not invincible the whole time.
  • your name tag no longer follows the teleport!
  • everything else is the same or negligibly different, including travel distance
(at 0:24)
http://www.youtube.com/watch?v=GFeXf8kvYLs - Here you can see the landing lag on Farore's is still edge cancelable like in Melee.

(at 1:06 and 2:55)
http://www.youtube.com/watch?v=gDOo7n3vvDI - these moments showcase

(at 1:20)
http://www.youtube.com/watch?v=rgVH9OGugSo - instant vulnerability after reappearing confirmed :urg:

(at 0:10)
http://uk.youtube.com/watch?v=tmG5mpyJk8g - instant falling after reappearing confirmed

(at 2:37 and 2:42)
http://www.gametrailers.com/player/29932.html

Din's Fire: First and foremost, this attack has received a number of buffs. It now has a very large explosion radius (which like Melee, still increases with how much time it travels before detonating, along with damage and knockback!), increased damage, increased travel speed, increased detonation speed, increased maneuverability of the fireball, and reduced afterlag. Yeah, that's a lot. You can reliably repeat this move, but this still isn't really a camper's projectile like Fox lasers. Also, if you use this as an aerial, you will still go into a danger fall afterwards like in Melee. You can't grab an edge until about a second after you detonate, so watch out for SDs.


Helpful diagram of Din's when used at long range:

1. http://www.youtube.com/watch?v=_HV2Aa9PuNw - At 0:50, this video showcases just how far up or down you can direct the fireball in Brawl, and also its capacity to KO.

2. http://www.youtube.com/watch?v=DMdEZABB22k - At 1:20, you can see how Din's can attack recovering opponents. It also displays its huge hitbox at long range at 1:22.

3. http://uk.youtube.com/watch?v=dTDO7mvZrAE - The AI's use of Din's is frequent in this SSE video. Notable moments include 1:26, 2:57, and 4:36, where the explosion was ENORMOUS from Din's traveling so far.

4. http://uk.youtube.com/watch?v=tmG5mpyJk8g - Ike vs. a high level CPU Zelda. Din's is used at 0:16, 0:45, and 0:54.

5. http://youtube.com/watch?v=c0AqeNUHY_g - At 0:27, we see that it's still entirely possible to SD with Din's in pretty much exactly the same way as in Melee.

Nayru's Love: The 3-minute video with Zelda vs. Ike features Nayru's Love being used in copious amounts. The move is confirmed to still function as a reflect with a power modifier. The counterattacking invincibility frames of this attack are still in, but they also still end before the attack portion of the move comes out. To successfully counterattack with this move, their attack window cannot not be active before the Nayru's attack comes out. Otherwise you'll wind up with an extremely pitiful trade. *This attack always pulls/sends people in the direction Zelda is facing when she casts it. This makes the attack much more reliable with hitting in its entirety when used back-turned, and also gives a you choice of where to send the opponent by using Neutral B turnarounds.

(at 4:50)
http://www.youtube.com/watch?v=Swmh2vHxVvM - This is a perfect example of how the invincibility frames in Nayru's Love can be used to counterattack.

(at 0:15, 0:28, 1:41, various)
http://au.youtube.com/watch?v=eAIofUYGj7Y

(At 3:00)
http://www.youtube.com/watch?v=6EPCxdEihxM

Transform: Zelda's Down+B special is in fact Transform, and she turns into Sheik, who has a new model "that was drafted up during the development of Twilight Princess." As for whether or not there will actually be any synergy between these two, one can only hope. The Transform into Sheik, for whatever arbitrary reason, appears to take twice as long as it did in Melee (no exaggeration). This prevents many practical uses of the Transform, especially when there are multiple enemies around. :dizzy:

The Transform into Zelda is slightly shorter than the one into Sheik. When she becomes a white ball of light, she completely invulnerable, although immediately vulnerable when the other form appears and unable to do anything.

(at 2:32)
http://uk.youtube.com/watch?v=9Zng57bUoz4 - Sheik transforming into Zelda, then immediately back to Sheik. The Zelda->Sheik transformation takes nearly a whole second longer than the Sheik->Zelda transformation. Both take much longer than the Transforms from Melee.

(at 1:35)
http://www.youtube.com/watch?v=728BnDcgnx4

Returning A moves:

Neutral ground: similar to the move from Melee, except this time it's not nearly as laggy. You can reliably repeat this move. Causes quite a bit of hit lag also, though. 3 hits for 6 damage. This attack's hitbox has been shrunk since Melee, and it can no longer hit targets that are slightly close to the ground.


(at 1:28)
http://youtube.com/watch?v=c0AqeNUHY_g

(At 0:08)
http://www.gametrailers.com/player/29745.html

Forward tilt: this much has significantly more horizontal range than in Melee according to the 5 minute video, which is great. It also has some increased killing power. As in Melee, this attack can be aimed up or down with proper input in the control stick. Use it well.

(at 2:12 and 3:53)
http://www.gametrailers.com/player/29932.html

(At 2:41 and 2:44)
http://www.youtube.com/watch?v=6EPCxdEihxM

Up tilt: it still only does 11 damage, but again, it has increased KO power and reach. It can hit targets standing on the side platforms of Battlefield from below.

(at 0:37, 0:48, 0:51, 1:26)
http://youtube.com/watch?v=eAIofUYGj7Y

(at 0:22)
http://www.gametrailers.com/player/29745.html

Down tilt: same move as in Melee, but is less laggy, easily repeatable, and has a more reliable stun on a successful hit at lower damages. It also hits people who are slightly behind you this time. With shields being weaker in this game, the shield stabbing properties of this move will be more useful than ever, especially with no CCing to counter it. With the increased floatiness of characters dtilt-kill move combos will be much more reliable. Dtilt-Dsmash in particular will still be a reliable combo. Dtilt to Usmash-utilt also work quite well. It also still Meteors.


(at 4:00)
http://www.youtube.com/watch?v=_HV2Aa9PuNw - It hit Lucas when he was behind Zelda. o.O

Dash attack: this move appears to push Zelda forward a lot more after the attack portion, and it can sweetspot at longer ranges than before. It's still rather easy to punish when blocked, however. Also has increased power, and serve as a back up KO move.

(at 0:14, 0:36, 0:43)
http://youtube.com/watch?v=eAIofUYGj7Y

(at 3:44)
http://www.gametrailers.com/player/29932.html

(at 2:36)
http://www.youtube.com/watch?v=6EPCxdEihxM

Forward Smash: it definitely comes out faster than in Melee, and also has hit lag. It is enitrely escapable by the opponent. The sending power of the move is a touch stronger than in Melee.


(at 0:59 and 1:39)
http://youtube.com/watch?v=c0AqeNUHY_g

(at 1:32 and 1:44)
http://www.youtube.com/watch?v=rgVH9OGugSo

Up Smash: has major horizontal range this time around. It's KO power has been
(at 1:43)
http://youtube.com/watch?v=c0AqeNUHY_g

(at 0:31)
http://au.youtube.com/watch?v=eAIofUYGj7Y

(at 3:39)
http://www.gametrailers.com/player/29932.html

(At 2:43 and after)
http://www.youtube.com/watch?v=6EPCxdEihxM

Down Smash: TheThis move is basically the same move as in Melee. Deals 13 damage and delivers a significantly stronger hit than before. One of Zelda's most useful ground moves in Melee, its buffed Brawl counterpart is even better, fearsome even. It still sends at a lower-than-average horizontal angle, making it a great attack at the edge. The back hit is still significantly weaker than the front, and Zelda's attacking leg is invulnerable to attacks giving it high priority.

(at 1:27)
http://youtube.com/watch?v=c0AqeNUHY_g

(at 2:22)
http://www.youtube.com/watch?v=rgVH9OGugSo

(At 0:05)
http://www.gametrailers.com/player/29745.html

Neutral air: the duration of the (unhitting) move is much shorter and to-the-point than the Melee equivalent. Imagine Mewtwo's nair from Melee, and that's what Zelda has now. It's very useful when attack someone from below a platform.
(at 1:42 and 1:44)
http://www.youtube.com/watch?v=rgVH9OGugSo

(at 0:05)
http://www.gametrailers.com/player/29969.html

Forward air: Forward air and back air return as nearly identical, monstrous attacks. Zelda's overall best KO moves by far when they hit, however sweetspotting with them is much more difficult now.
(at 0:17, 0:40)
http://au.youtube.com/watch?v=eAIofUYGj7Y - note the new sweetspot mechanic, precise timing in addition to spacing is now required.

(At 2:39)
http://www.youtube.com/watch?v=6EPCxdEihxM

Back air: Kicks appeared to deal only 4ish damage unsweetspotted... 21(!) damage sweetspotted. However, the sweetspot only seems to last on the first frame of the attack's hit window. The kick can still hit after the first hit frame, but these will always sourspot, even if the attack hits at the proper aligned spot. The sweetspot itself is also quite small, and requires very precise positioning. It's possible to be too far from the target resulting in a sourspot, in addition to being too close.


(at 1:11)
http://www.youtube.com/watch?v=rgVH9OGugSo

Up air: appears to do a healthy 16% damage now, instead of the unimpressive 13% it did in Melee. Imagine Bowser's up air KO power in Melee... Zelda has it, too. Almost always sends people to their deaths at damages below 100%. However, people will dodge this move like herpes.
(at 2:10)
http://www.youtube.com/watch?v=BSXDr_kL1cI

(at 3:41)
http://www.gametrailers.com/player/29932.html

(at 2:58)
http://www.youtube.com/watch?v=6EPCxdEihxM

Down air: Down air now has Lightning Kick physics. I'm not kidding. It now has a sweetspot that hits for 16(!) damage, and is a very strong meteor. The weak spot now only does 5 damage however, and is an extremely weak hit in that event which could leave you open when used on the ground. Offstage though, even the unsweetspotted attack is good. The move itself also comes out a tad quicker than in Melee.

(at 1:51)
http://www.youtube.com/watch?v=QbnV4bX4KLc - Here you can see for yourself the Dair sweetspotting for 16 damage, plus electrical effects on hit. Lucas, who only had 26 damage to start, flies downward VERY fast.

(at 2:31)
http://www.youtube.com/watch?v=Swmh2vHxVvM - You can see here that the unsweetpotted Dair only hits for 5 damage, which is strangely a nerf compared to Melee.

Grab/Throws: finally, in the 3-minute Zelda vs. Ike video, Zelda's grab and a throw was seen. The grab itself is finally a normal speed grab, which is a godsend. As for the throws themselves, only the Back Throw was done at 0%, so they true effectiveness cannot be judged yet.

(at 1:49 and 1:52)
http://au.youtube.com/watch?v=eAIofUYGj7Y - two dash grabs were attempted. She slides a bit forward when doing this.

(at 2:02)
http://au.youtube.com/watch?v=eAIofUYGj7Y - successful dash grab + back throw. The grab connects at normal speed. /yay

(at 2:27)
http://youtube.com/watch?v=c0AqeNUHY_g - Zelda grabs and fthrows for 13 damage. It send a decent distance, but there's no telling if it can KO at higher percents from this.

Taunts: finally revealed in a SSE live feed vs. a computerized Zelda and Peach (Intense setting). I have no idea which taunt is which button, but all 3 were seen in this new video. The one from Melee, however, is gone.

(at 1:56)
http://uk.youtube.com/watch?v=dTDO7mvZrAE - she gives a wave, and wiggles her pelvis back and forth a bit. You'll have to see it for yourself. I found it a little strange.

(at 3:41)
http://uk.youtube.com/watch?v=dTDO7mvZrAE - she faces the screen and briefly forms a fireball in her hands. This is very similar in appearance to one of her match winning poses.

(at 2:40 and 4:49)
http://uk.youtube.com/watch?v=dTDO7mvZrAE - she faces the screen, lifts one arm up, then makes some sparkles in her hand. It's the taunt seen in this picture:


Final Smash: Light Arrow
Finally, there's been a leak (but still no Dojo update, of course). This card also confirms the return of the 3 goddess spells from Melee, apparently not renamed to Lanaryu/Eldin/Faron as speculated to honor the Twilight Princess theme. The 4th special move is conveniently NOT on Zelda's card as pictured here, unlike the other character cards that were revealed by Coro Coro magazine. However, the 4th special has just been revealed to be the Sheik transformation.


This reportedly deals massive (stuns for 3, then hits for 41) damage and knockback to anyone in Zelda's horizontal line of fire. It's very close to a one-hit KO. In this way it functions similarly to Samus's Zero Laser, but the attack comes out much faster (about 1 second) and las little vertical coverage, but *infinite and instant* horizontal coverage. When using it in the air, you stay where you are in the air and fire. The translated Famitsu text in regards to the Final Smash is as follows:

FS: (hikari no yumiya) light bow and arrow
Description: Fired from a side stance it penetrates any opponent directly in its line of fire delivering high damage.
Point: The penetrating force also has the ability to break through opponents' shields. [Hmm... what about dodgers?]

New - Video footage!:
1. http://youtube.com/watch?v=V-5CIZYzL9s - at 3:16, Zelda hits and KOs 3 targets
2. http://youtube.com/watch?v=2HU_AJbx10Q - at 4:00, she does it against Link. Sheik's Light Arrow is shown immediately after.

----------
Costumes:
These costumes have been confirmed by the Dojo to appear in Brawl.

Twilight Princess (default), an Ocarina of Time/Melee dress, a black dress with gold trim, green, and a dark, red dress. That's currently 5 known color schemes. The following depictions of the alternate costumes are Pappioli's recolored images, except for the default.





----------

More information will be added to this thread as it appears, and as I feel like updating.
 

Iris

Smash Ace
Joined
Oct 31, 2007
Messages
532
Her confirmed colors are purple, an OoT palette, a "dark" version with a black gown and white hair, and a green top.

Watching the video, you can pretty much deduce that all moves from Melee (save transform) are going to return. In fact, I think I see everything in there except transform and down smash.

So far we know she's in event #6 with ZSS and has an immediate role in SSE as, unfortunately, a damsel in distress. Any future role in SSE is unknown.

Her position on the roster and ability to transform into Sheik are thus far unconfirmed.
 

rageagainst

Smash Journeyman
Joined
Oct 23, 2007
Messages
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We do NOT know how her Dsmash will return but looking at ALL her other moves, it will likely have the same animations/more or less same effect (though I anticipate a magic twist to it, just like her Dair).

though in the whole scope of things she hasn't changed much from melee, She is eons faster (did u see how fast she was in melee!?) in Brawl and all her moves (save lightning kick) have much larger to huge sweetspots and come out faster.

The move that has been completely revamped (THOUGH kept the same animation) is Dair which seems to have 2 magic geysers shoot out from Zelda's foot, I don't know the effect of it but its definately better than the melee Dair which was about as effective as Luigis taunt (exaggeration, but you get my point)

Her specials don't look much different than the horrible specials she had in melee, which makes me fear she has a transformation. (although even if their range is the same, we don't know how much damage they will do this time around) Farore's wind is the only special that honestly looks any different, It seems to have a larger area of effect at startup and does damage at Zelda's destination point unlike in melee where she just popped up and fell to the ground.
 

Iris

Smash Ace
Joined
Oct 31, 2007
Messages
532
Din's Fire looks amazingly faster and bigger. Nayru's Love looks faster, but that's about it. The animation at the end of Farore's Wind kind of suggests it does damage where she lands too, which is very good. Also, it looks like she falls faster, however, it looks like she has the same, if not less directional mobility after using it, meaning it had better sweetspot when you're doing a vertical Farore's Wind!

As for Zelda's speed, she really doesn't run much in the video, and I can't tell if she's really faster. Compared to her height and jump distance in Melee, all 3 of her jumps look fairly larger. Also, lightning kick in particular looks faster and bigger. The up air's animation looks prettier, but I can't tell if the hitbox has changed. The speed looks the same though, maybe a bit faster. Her up-smash looks very similar to her up-tilt this time, with the spaced out sparkles. Her neutral A looks faster, but the hitbox looks very different.
 

Stiputation

Smash Journeyman
Joined
Nov 28, 2007
Messages
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I support this thread.
I'm sure once it is finished, it will be very informational.
 

Luthien

Smash Ace
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I don't care if this thread isn't as specific as some others, it's about time someone made it. Looking forward to when you are able to put in more info (that's a HINT, Sakurai).

Oh, and we know that if you choose to save her instead of...that...other...princess... (what were they THINKING when they made that demo...?), she will travel along with Kirby to rescue Peach. First, flying through the sky on a warp star, then crash into Metaknight's ship, then get shot off of the ship, and hurtle towards the ground to continue the adventure...
 

Iris

Smash Ace
Joined
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Messages
532
Wow, add red to confirmed colors. Zelda's looking pretty this update.
 

Drake3

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I thought HipsterKid already made a thread extremely similar to this one. Oh well.

Nayru's Love is not confirmed. I for one will not accept a blurry blob of sparkles as Nayru's Love.

To me it looks like Dair has changed to incorporate magic in it but that is also impossible to truly confirm as the video is too blurry. She does an animation extremely similar to Melee's Dair, but this time there are sparkles involved.

I do think that she's faster and her attacks have definitely been given a speed buff. Especially her BackThrow.

So far, no changes have been notable concerning Din's Fire and Farore's Wind.
 

ripman3

Smash Journeyman
Joined
Oct 2, 2007
Messages
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Birmingham, AL
WHAT I WANT FOR NEW ZELDA:
much stronger down air and dsmash that incorporate magic, buffs to all of her specials (bigger explosion on dins fire, make her neutral special as powerful as mario's cape, recovery is fine), faster side and up tilts, and more power and bigger sweetspot on her up and side air.

lol that's quite a wish list but after playing with her a bit recently it's what ive been wanting.
 

rageagainst

Smash Journeyman
Joined
Oct 23, 2007
Messages
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I thought HipsterKid already made a thread extremely similar to this one. Oh well.

Nayru's Love is not confirmed. I for one will not accept a blurry blob of sparkles as Nayru's Love.

To me it looks like Dair has changed to incorporate magic in it but that is also impossible to truly confirm as the video is too blurry. She does an animation extremely similar to Melee's Dair, but this time there are sparkles involved.

I do think that she's faster and her attacks have definitely been given a speed buff. Especially her BackThrow.

So far, no changes have been notable concerning Din's Fire and Farore's Wind.
Ugh before I remember knowing the exact time when it shows Naryu's love, its near the end of her time fighting, ill update this post if i feel up 2 looking for it again.

Anyway I'm 95% sure its naryus love, because it did damage to one of those guys real close to her and I could see a diamond. The only other POSSIBLe thing it could be is her Nair (which we don't know how it looks yet) but shes clearly on the ground so I have to say thats Naryus love.

I forgot, yes Dins Fire looks faster and has a bigger fireball. Naryus love was only seen once, so this estimate will probably be wrong, is that it comes out faster but it seems to have a smaller range.

The video is not THAT blurry that you can't see whats going on a couple times watching it. (the 1st video that came out about this WAS too blurry, heck the guy who found it said she tried to transform 10 times but coudn't, when we later found it was just her normal attacks)
 

Iris

Smash Ace
Joined
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Messages
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I don't think she used any of her throws, or even grabbed at all.

Also, I'm a bit skeptical that Zelda's Dair is now magic oriented, as the video just shows sparkles and Zelda taking damage. For all we know, the sparkles are from the Primids.
 

rageagainst

Smash Journeyman
Joined
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Messages
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I don't think she used any of her throws, or even grabbed at all.

Also, I'm a bit skeptical that Zelda's Dair is now magic oriented, as the video just shows sparkles and Zelda taking damage. For all we know, the sparkles are from the Primids.
she uses it several times, and all of the times it had sparkles, so we can rule out from the primids

the time where the Primid was thrown backwards in a sec and hit the wall could only be called a throw, if not its a new usage of her Ftilt or something.
 

Iris

Smash Ace
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Messages
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I only saw the Dair animation once, but maybe that's just me.

Also, I'm pretty certain that was her ftilt. Her hand definitely swiped to the side.
 

Drake3

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The video is not THAT blurry that you can't see whats going on a couple times watching it. (the 1st video that came out about this WAS too blurry, heck the guy who found it said she tried to transform 10 times but coudn't, when we later found it was just her normal attacks)
The video is blurry and bad enough that we can't see her attacks clearly. And I would assume that her special attacks would appear much different than one of her normal attacks.

I don't think she used any of her throws, or even grabbed at all.
2:45 Mid-Air grab followed by backthrow.

Also, I'm a bit skeptical that Zelda's Dair is now magic oriented, as the video just shows sparkles and Zelda taking damage. For all we know, the sparkles are from the Primids.
It's possible, but she does do it twice and the second time she doesn't take any damage. The lighting is much worse though so it might not be Dair. In the first one though, she does it as sparkles appear and then she takes damage after she lands.
 

Iris

Smash Ace
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Messages
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2:45 Mid-Air grab followed by backthrow.
Nope, that's ftilt. No one has a grab that fast and her arm movement matches the ftilt.

It's possible, but she does do it twice and the second time she doesn't take any damage. The lighting is much worse though so it might not be Dair. In the first one though, she does it as sparkles appear and then she takes damage after she lands.
Yeah, there's a bit of difference between when the sparkles appear and she takes damage, so it could be her attack going. I'll go with either Nair or Dair. The leg movement isn't clear enough for me to make out, and sparkles on both sides of her is something identifiable with her Nair. She's definitely attacking though.
 

Drake3

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Nope, that's ftilt. No one has a grab that fast and her arm movement matches the ftilt.
Hmm, I'm not sure. The primid that she sends flying has like air turbulence things around it. And doesn't ftilt normally send things upwards? (Like the one before this animation) As for the throw being too fast, Sonic grabbed DK out of the air and performed a throw in a quick movement.

After rewatching it several times I don't think it's ftilt. It looks faster than ftilt, but I can't see her hands because of the giant strategic ball of light where they are.
 

Zone

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Pensacola, FL
Hmm, I'm not sure. The primid that she sends flying has like air turbulence things around it. And doesn't ftilt normally send things upwards? (Like the one before this animation) As for the throw being too fast, Sonic grabbed DK out of the air and performed a throw in a quick movement.

After rewatching it several times I don't think it's ftilt. It looks faster than ftilt, but I can't see her hands because of the giant strategic ball of light where they are.
Depends on where it hits, and where ur enemy DI's.

F-tilt can send people behind Zelda, Above Zelda, diagnally behind zelda mostly. And I'm not sure but I think it can send them away to. Although most people I hit with F-tilt are approaching so they get hit behind me. Hardly hit anyone retreating with it.
 

Luthien

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Depends on where it hits, and where ur enemy DI's.

F-tilt can send people behind Zelda, Above Zelda, diagnally behind zelda mostly. And I'm not sure but I think it can send them away to. Although most people I hit with F-tilt are approaching so they get hit behind me. Hardly hit anyone retreating with it.
I've seen it hit forward in Melee. I think it's either if you hit with the tip of the finger, or the bicep (either as far away as the enemy can be and still have it hit, or as close as they can be to Zelda). I'm not sure what the situation needs to be, but I'm sure it's possible. And, as you said, DI is definitely a factor. At any rate, the move looks like an f-tilt to me.

Although, I think I saw her b-throw sometime close to the endo of the demo. I could be wrong... I probably am.
 

HipsterKid

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I thought HipsterKid already made a thread extremely similar to this one. Oh well.
That one was the appreciation thread. And that one died. It's okay. :]

Anyway, I could hardly tell if it was a grab or not. It happened so quickly. What I did get from it though was the look of the ftilt rather than a grab. It looked way too fast to be a grab.
I also couldn't see the "magic" animation of dair. I could see Zelda actually doing the down air but I couldn't see the effect of it.
 

plasman

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Aug 5, 2006
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I think I found a little bit of info that will please those wanting some more specific information on Zelda. I posted the following stuff in today's official Dojo update thread but I figure I should post it here as well.

____________________________________________________________

Okay, some may find I've obsessed a little much about this but I'm among those who rejoice at every scrap of Zelda information we can get our hands on. Below I've captured several stages of the special move shown in today's trailer. This begins at about 30 seconds in to the trailer.

Beginning:


Manifest: (don't ask about this one, I just wanted a name for each stage and this one sounded cool)


Igniting:


Exploding:


Resolution:


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Some of you might wonder why I'm breaking this down so much but this all occurs in just about .25 seconds. Which is also my point: in Melee the minimum time this move could take to complete was about .70 seconds. This may seem like a small difference in time but it means the player has more instantaneous control over the explosion (in melee the ball would float forward a bit before you could input a detonation command) and the player also doesn't have to worry about pressing the B and waiting momentarily for it to explode. I hope this isn't wishful interpretation but after watching this segment several times it certainly appears like this move will be a lot more useful.

___

Though I digress and all of this number talk takes me away from arguably the more important part of this revelation:





Zelda got back.

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I hope some found this interesting : )
 

Iris

Smash Ace
Joined
Oct 31, 2007
Messages
532
Seriously now, Zelda's got ghetto booty. Her dress is much too loose.

The back of her dress looks odd. I thought it was supposed to go down lower and sharper, like this:



Anyways, I guess this is looking a bit familiar now, huh?

 

HipsterKid

Smash Ace
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Aug 22, 2007
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570
Location
El Paso! :D
I think that the last picture that plasman posted looks odd because of the way that they had Zelda twisting her body. It's at an odd angle but I can see it. But who said there is anything wrong a curvier Zelda! :D

I was just thinking of an idea... Wouldn't it be nice to have like a Zelda Clan? I don't know what it really takes to start/make/be in a clan, so don't attack me if it's illogical. But I mean, I've seen many many of the same people posting in the Zelda threads and I think a clan would kind of be a great way to bring that all together.

If it's a bad idea, just tell me so..
 

Stiputation

Smash Journeyman
Joined
Nov 28, 2007
Messages
263
I think that the last picture that plasman posted looks odd because of the way that they had Zelda twisting her body. It's at an odd angle but I can see it. But who said there is anything wrong a curvier Zelda! :D

I was just thinking of an idea... Wouldn't it be nice to have like a Zelda Clan? I don't know what it really takes to start/make/be in a clan, so don't attack me if it's illogical. But I mean, I've seen many many of the same people posting in the Zelda threads and I think a clan would kind of be a great way to bring that all together.

If it's a bad idea, just tell me so..
I agree. Hell, even though Zelda was naturally prettier than Zamus, her *** needed some competition. Little blonde skank :]
 

-spAzn-

Smash Journeyman
Joined
Nov 27, 2007
Messages
265
Location
Tacoma, WA
Stiputation your last post really made me laugh for some reason. Alright first you guys were talking about Zelda's breasts in the other thread now it's her butt. I guess we really need to get some updates around here huh. :laugh:

Anyway when more info starts rolling in, this thread should turn out awesome. Definitely looking forward to it.
 

RyokoYaksa

BRoomer
BRoomer
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Oct 25, 2001
Messages
5,056
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Philadelphia, USA
Today's Dojo update confirmed the return of the Neutral ground attack... too bad we have no idea what it does when it hits, as usual. I realize it's in the gameplay video too, but it's so blurry and shaky on all count.
 

Iris

Smash Ace
Joined
Oct 31, 2007
Messages
532
There's a lot more confirmed moves, just not on the Dojo. Most of them are pretty obvious, even with the shaky video.
 

Iris

Smash Ace
Joined
Oct 31, 2007
Messages
532
Check the confirmed moveset thread. There's even some semi-confirmed that aren't in the first post. I think the only unconfirmed ones are down smash, transform, and up tilt, but I guess it varies on how you perceive that blurry video.
 

Pappioll

Smash Apprentice
Joined
Sep 8, 2007
Messages
189
Location
Sweden
Great thread! :D
Btw, why does it say that I didn't make the red costume for Zelda? :S I made it, except the gloveless part.
 
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