Airgemini
Chansey
- Joined
- Jun 28, 2007
- Messages
- 9,410
- 3DS FC
- 2406-5625-4787
I know but it only killed at higher percents while Zelda's kicks didnt....
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Im pretty sure it is larger, and hopefully those sparks that appears at her destination spot will give damage.The distance looks larger to me, when you compare it with her height. I just hope to god it isn't so punishable.
Right.Well, if the distance is the same, make ledge sweetspotting loads easier. The lack of DI and small ledge grabbing range she had also stunted her recovery. Give those lanky arms some purpose!
I don't see why it should be the same. We've got characters like Sonic and ZSS with huge third jumps and probably great normal ones. Farore's Wind shouldn't be the same as theirs considering her normal jumps are crap and Farore's Wind was kind of advertised for covering a huge distance. They need to buff it, either offensively or defensively.
LOOK LOOK LOOK LOOK!
Look what I found!:
http://i29.photobucket.com/albums/c283/fallingstarlane/zelda_coll.jpg
Its from the Famitsu scan book thingy.
Isn't it spiffy!?
The Din's Fire shot on that page looks like a bad case of underarm odor or something.LOOK LOOK LOOK LOOK!
Look what I found!:
http://i29.photobucket.com/albums/c283/fallingstarlane/zelda_coll.jpg
Its from the Famitsu scan book thingy.
Isn't it spiffy!?
Oh wow thanks, i've never seen that scan before. Some of the pics are old but I lke the new ones showed. Could that explosion looks like Din's Fire one be the answer to the awkward wave that some of us thought of as a taunt? She looks awesome, thing is I say that everytime a new pic or video pops up heh.LOOK LOOK LOOK LOOK!
Look what I found!:
http://i29.photobucket.com/albums/c283/fallingstarlane/zelda_coll.jpg
Its from the Famitsu scan book thingy.
Isn't it spiffy!?
Bwuahahahahahaha! I just noticed that.The Din's Fire shot on that page looks like a bad case of underarm odor or something.
Wow. So many sig-worthy poses there! Just makes me want a new one *cough*spAzn*cough*. Kidding. I'm sticking with mine.LOOK LOOK LOOK LOOK!
Look what I found!:
http://i29.photobucket.com/albums/c283/fallingstarlane/zelda_coll.jpg
Its from the Famitsu scan book thingy.
Isn't it spiffy!?
Lmao!The Din's Fire shot on that page looks like a bad case of underarm odor or something.
I can sort of understand the start-up lag because it is a spell and she does have the ribbon for "protection", but there really is no excuse for the awful afterlag. I would love it if it didn't have any lag at all (if you touched ground) and could use another spell or recycle Farore again just to be unpredictable.I know it may sound odd, but one of the things I want to see buffed most on Farore's Wind is her lag time whenever she teleports onto the ground (not talking when she teleports into the air and falls to the ground, though buffing that lag would be splendid). I always found ground-to-ground teleports to be fun for potential mindgames (especially since you can shorten the distance), but the lag and the fact that she's probably facing the wrong way means that Nayru's Love and the rare sffl'd Bair are about the only moves you can do out of it. I'd really like to see more mindgame potential with Farore's Wind.
>_> I love that pose! It looks like she's about to throw them angrily.May I mention, I seriosuly don't like the way she is positioned in the Nayru's Love picture.
My goodness, talk about doing the twist! It seriously looks like she has been sliced in half in the middle and someone super glued her back together.
Too true.That icon seriously pisses me off. Okay, fine, Sheik's playable. Yeah, I can understand wanting to put her in the icon (despite that not being the case for PT or Samus), but layering her over Zelda and pushing her into the corner of the icon while still keeping the Zelda name? Seriously, I hope this is a fake, simply for that reason.
Hey, Zelda, your ice cream has a hair in it.
They're the same in the sense that they're transformations, but I think Sakurai thought to put Zelda/Sheik together in an icon because Sheik is supposed to be an alter ego, like a different person. Zamus however, is just Samus with the suit off.So I wasn't sure what you guys were talking about. And then I stumbled upon it and was like "What the *********". I don't doubt the authenticity of that video, but why does Zelda have to share her screen with Sheik? Does PT share it with his Pokemon? Does Samus share it with herself?
And Soluble, that doesn't make sense. Samus and ZSS are exactly like Zelda and Sheik.
But they're both the same people only with a different appearance and set of skills. Surely he would apply the same method to both since well...they're the same concept.They're the same in the sense that they're transformations, but I think Sakurai thought to put Zelda/Sheik together in an icon because Sheik is supposed to be an alter ego, like a different person. Zamus however, is just Samus with the suit off.
Indeed. Sakurai's logic is flawed.But they're both the same people only with a different appearance and set of skills. Surely he would apply the same method to both since well...they're the same concept.
It would be much more helpful if you can provide images of this guide scan you're talking about. Along with any other imagery that I haven't seen and added yet...Also, judging by the guide scan, revealing how much damage a character needs to be KO'd, Zelda will be harder to KO than Sheik
Zelda: 95
Sheik: 92.
It's only a little, but at least Zelda gets the slightly good end of the straw for something.
Sheik's a light ninja though. She should be KO'D Mid 80's
=/