SuperMii3D
Mii-Based Fighter
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- Jan 16, 2014
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- Waiting for the Switch 2
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- 5284-1700-6123
Exactly my pointI think it would look really silly but that's Yoshi so I'd say yes.
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Exactly my pointI think it would look really silly but that's Yoshi so I'd say yes.
They just seemed bigger to me in this photo. But I guess it might just be Zero Suit's small stature..
Did anyone else notice that?? Hahah throwing bolders in this game... Hopefully that is just move customization in the works.
You mean a recovery where he grabs the ledge with his tongue? Yeah, that could work.Lets give Yoshi a tether recovery, give him an even better chance .
It's not that the recovery is bad because it's bad. The distance and height is great but the predictability of it makes it terrible. He has no mix-ups when recovering.I will agree that Yoshi would welcome a tether recovery in his tongue(although it would look somewhat weird). HOWEVER, I can't stand it when I see people say Yoshi's recovery was bad or inadequate. In Brawl, Yoshi has one of the best and flexible recoveries that is very hard to punish when used intelligently...against anyone not named metaknight.
No, Yoshi has plenty of mixups while recovering, provided you can DI, and actually know Yoshi's options. Yoshi's innate air speed good enough to get back to the stage. Combining with his floatiness and specials, you have options. When recovering high, Yoshi can air stall with up-B, or throw an opponent off with by b-reversing neutral B. Instead of landing directly onstage, you can down-B to the ledge from above. If the opponents is careless, you can egglay them offstage, halting an edge guard attempt. If recovering from mid height or below, drifting to the ledge with u-B will cover you as you throw eggs at your opponent. Those options arn't even mentioning Yoshi's great double jump in tandem with air dodge.It's not that the recovery is bad because it's bad. The distance and height is great but the predictability of it makes it terrible. He has no mix-ups when recovering.
I'm surprised at that too really, I was kind of expecting it in Brawl where there are more characters who can teather recover, unfortunately Yoshi still wasn't one of them.Why hasn't this already been implemented?
I still don't believe he has that many options. His recovery is mid-tier at best.@ Scatz
No, Yoshi has plenty of mixups while recovering, provided you can DI, and actually know Yoshi's options. Yoshi's innate air speed good enough to get back to the stage. Combining with his floatiness and specials, you have options. When recovering high, Yoshi can air stall with up-B, or throw an opponent off with by b-reversing neutral B. Instead of landing directly onstage, you can down-B to the ledge from above. If the opponents is careless, you can egglay them offstage, halting an edge guard attempt. If recovering from mid height or below, drifting to the ledge with u-B will cover you as you throw eggs at your opponent. Those options arn't even mentioning Yoshi's great double jump in tandem with air dodge.
A good Yoshi rarely get's gimped offstage unless you're fighting someone like DDD, MK, or ROB..
Oi! I've been summoned. I have no thoughts about his tongue bei-
Oh boy. You sent me to do clean up didn't you? Is this Brawl? or Melee/PM/64?No, Yoshi has plenty of mixups while recovering, provided you can DI, and actually know Yoshi's options. Yoshi's innate air speed good enough to get back to the stage. Combining with his floatiness and specials, you have options. When recovering high, Yoshi can air stall with up-B, or throw an opponent off with by b-reversing neutral B. Instead of landing directly onstage, you can down-B to the ledge from above. If the opponents is careless, you can egglay them offstage, halting an edge guard attempt. If recovering from mid height or below, drifting to the ledge with u-B will cover you as you throw eggs at your opponent. Those options arn't even mentioning Yoshi's great double jump in tandem with air dodge.
A good Yoshi rarely get's gimped offstage unless you're fighting someone like DDD, MK, or ROB..
Ah. Welp...In Brawl
Cool. So I assume you don't play Brawl that much, because if anything, he has one of the better recoveries because of his options. Most people default to just one option, which is double jump air dodge, and that was good for a few years against people. They gave him 5 hops to his Up-B, he's able to B-reverse, turnaround, and wavebounce his specials, he's able to snap to the ledge using down-B, and still has his DJ options. Yeah... I think you don't know what you're talking about.It's not that the recovery is bad because it's bad. The distance and height is great but the predictability of it makes it terrible. He has no mix-ups when recovering.
I hope that gets you banned.His EGGS are HUGE
Just make it like Sheik's side B in Brawl. It can't be used in the air except when teathering. Yoshi's zair would function the same.All we need to know:
Yoshi has been able to grab and swing from objects with his tongue in games (which ones, idk). The bigger problem I see if that it can't be a hitbox like how Samus's, Toon Link's, and Link's are. From a history standpoint, it would still be a grab since he could grab enemies at that range too. The only viable option I can see if making it have no grab hitbox until it hits a ledge or wall, but that would be extremely weird when you think about that.
So I am probably the only one here that actually wants this to be the Final Smash?I'm expecting to see Mega Egg Dozer, a giant egg that cannot be deflected by anything but screen edges, will do massive damage to anything it passes over and will go off screen rather than bounce on its fifth wall collision.