Nah there's nothing wrong posting a video. I found it entertaining cause it's amazing for glory never airdodges.
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There's no option to just send said replay to another device or service via the replay menu in game? I'm only asking because I'm not at home at the moment.You buy an $80 screen capture device on the internet or bribe someone with the screen capture device to record your replays for you.
I don't want to be rude but that project seems like it will take ages to be implemented, or maybe even not implement at all, considering most Yoshi mains aren't very active in smashboards. Not blaming you guys, I really respect your hard work to help us mortals but while your guys try to implement that, this thread becomes pointless for players needing advice since no one is here to critique.I think a better system for getting critiques is in order. I think people get overwhelmed with the amount of videos posted, and might be choosing not to make critiques because they don't want to seem selective of who they're giving their attention to (maybe?).
I don't think an alternate thread is strictly necessary. I've been messing with this idea in my head for a while, but I was thinking of setting up a sort of critique squad. Lemme flesh it out here:
The critique squad is comprised of volunteers who:
Once the critique squad has been assembled, we basically just go down the list of videos asking for critiques, and members of the squad take turns critiquing the videos. This way, there is no perceived selection bias, and people can still get their critiques.
- Are active on the boards.
- Have demonstrated themselves to be knowledgeable about Yoshi and Smash in general.
- Have demonstrated themselves to be able to write clearly, and to explain things well.
- Are nominated by other Yoshis so they may give critiques. (This is to make sure critiques are given by those who others would want critiques from).
- Are expected to be timely with their critiques.
Slush causes good ideas edit: If a member of the squad feels inadequately knowledgeable for a certain critique, they can defer to next in line (or pick someone they may think would be especially good for the job), and simply pick up on the next video.
Example: Critique Squad of Me, Celes, and Slush. Yoshi main A posts a video asking for critique, it falls to me to do so. Then Yoshi mains B and C post asking for help, so Celes gets B and Slush gets C. If another video comes in, it'd loop back around to me.
Ideally, the squad would be large enough to handle the influx of videos. We might need to restrict how many sets people ask for help with at once to prevent the squad from getting swamped.
Would this sound okay to you all? I personally would volunteer to lead it, and I'd nominate Slush, Nikes, Celes, Shado Chimera, and Dren (off the top of my head) to also join the squad.
I realize that's a possibility. But currently, this thread is almost just as useless because nobody is critiquing videos anyways, and that sucks. I want to motivate people to get moving on critiques and to avoid having this thread be a graveyard of "here's a couple matches from my last tournament guys!" posts. Just on the last page there's a string of SEVEN posts with videos, none of which even netted a response.I don't want to be rude but that project seems like it will take ages to be implemented, or maybe even not implement at all, considering most Yoshi mains aren't very active in smashboards. Not blaming you guys, I really respect your hard work to help us mortals but while your guys try to implement that, this thread becomes pointless for players needing advice since no one is here to critique.
My best bet is: just critique the videos you want, if someone becomes mad/sad/revolted because that person's video wasn't criticized that's their problem. Life is not fair, y'know.
Were those irl or online matches? There was a lot of stuff that was slowly reacted to / thrown out way too late to act as a a whiff punish.@ Regralht Go ahead dude, go crazy with my earlier post. I'll take what I can get at this point.
Ah ok. I don't know how to improve that either. Although I guess that improves over time, or when you start to get really good at knowing what to do in different situations (being able to react to a handful of options tends to be much faster than raw reaction to 10 or so).
- First off, yes, these matches were irl. Yes, I do have incredibly slow reaction times in attempts to punish whiffed attacks. Really not sure how I improve that.
I don't necessarily mean snap to the ledge, just try to land away from your opponent any way possible. Landing on-top of the ledge is generally not as safe as grabbing it, but it puts you in a better position. You'll be able to recognize which option to take depending on the situation.
- You mentioned trying to go for the ledge when I try to recover. Do you mean trying to snap onto the ledge (where my options are to get up, dodge roll, ledge attack, jump from the ledge, or let go and jump) or to land on top of the ledge, still on the stage? Also for that matter, which ledge should I aim for: the one closest to me, where my opponent is likely waiting to edge-guard me with either a gimp or, in Villager's case, a bowling ball, or the one on the opposite end of the stage?
- Edge-guarding wise, you mentioned trying to go for a nair as it'll outlast an airdodge. This is a more MU-specific question, but Villager has two options to counter edge-guards, with air dodge being the obvious one, and his custom Garden being the special one. Garden is a really annoying move in that it both makes Villager invincible for about the same amount of time as an air dodge and it puts out a long-lasting hitbox that goes through every attack that doesn't have super-armor. Should I just stall a bit in the air then, considering his options, or just not go for an off-stage edge-guard at all?
Well, I sorta meant use Uair when you're trying to pressure him up-close (I'm not talking about chasing him around in the air, unless you're able to get a guaranteed 2nd Uair). Nair only has a small range benefit over Uair in that situation. I'm not sure what you're referring to when you mean 'this', but I assume it's his either Fair, Bair or Dair? Nair should basically cover all of those options from the side.
- Going for uairs sounds really scary, considering most characters' dairs outprioritize it. My major reasons for using bair in neutral is because it travels through both Villager's bair and fair, though now that you mention it, I guess nair does the same exact thing. Again, how do I deal with this?
He shielded most of your Usmashes / they also whiffed. Dair beats that option handily, and whatever other option he picks too (assuming you didn't try to go for it too late, and get Fsmashed). Usmash is better if you know that it'll get you the kill, but Dair gets you twice the amount of damage. The main reason why I suggested Dair is because you can use your aerial drift to go exactly where the opponent is at. Usmash doesn't cover the whole platform.
- Short hop-dairs on a platform above you also sounds quite scary, as it sounds like the only thing that really punishes is a spot-dodge. Any specific way to read this?
The balloons don't protect directly over his head, they float away from him. Even if you get hit by it, the Villager is probably dead due to it being a trade. Just short hop over the balloons, or I guess you could even air dodge past them into a Nair.
- Won't going for a fair dunk while Villager is ledge stalling only result in my getting blown away by the exploding balloons? Or do I have to time it so that I hit the moment he grabs the ledge?
I think your style is mostly rushdown, with a bit of patience thrown in. It'd be beneficial if you practiced taking your punishes as far as possible (I don't mean overextension. Know what's guaranteed. Remove whatever isn't, or at least throw something out when the odds are in your favor).
- Also, one final question. Despite the fact that my play is far from perfect (or heck, even that good) is there any kind of playstyle you notice me going for? Yoshi is pretty versatile in that there's a lot of ways you can play him. (e.g., rushdown, defensive, spacie, opportunistic, baiting, etc.) And if you can point down my playstyle, are there any players I should watch that use that playstyle (obviously more effectively than I do, but more so I can pick up ideas)?
A large portion of the combos in this video involve Slice Fair-ing someone repeatedly, sometimes off the stage, with jabs, Dtilts, and Uairs thrown in for good measure. Honest questions:Probably one of the best combo video ive seen for Yoshi
https://www.youtube.com/watch?v=lzZQIOxCOHk
I wouldn't call fair to uair a true combo because you can tech the sweetspotted fair, however if they don't get the tech then I think it's pretty free at mid to high percents.A large portion of the combos in this video involve Slice Fair-ing someone repeatedly, sometimes off the stage, with jabs, Dtilts, and Uairs thrown in for good measure. Honest questions:
1. Should I be using Fair significantly more often? Or, is this just how some of the more flashy combos tend to start?
2. Is Fair -> Jab -> Dtilt -> Off-stage Fair spike something that can be easily DI'd out of? Or, is it actually an amazing kill option if you have them right near the ledge with you on-stage?
3. Is Fair -> Uair a true combo at certain percents? Is this actually a good way to set up a kill move? I always thought this was really easy to DI, so I've never seriously attempted it.
I'm absolutely terrible at landing Fairs - it's something I'm trying to work on. This combo video has me wondering if I shouldn't be working on it harder and throwing them out way more often...
It seemed like you guys go about even, but you can definitely polish up your playstyle to give you the edge to outright beat him next time.Hey guys! Finally got myself a video capturing device to upload my matches. I've been meaning to get constructive criticism for my Yoshi for a pretty long time now. A little background: this Villager player in the video is a dude I've been playing against for about half a year now. He's a pretty good player (trained by Master Raven, a pretty high-ranked Florida player) but half the time what gets me more than his actual playing style is his personality. He's a majorly obnoxious jerk who always likes to stress how much better he is at this game than me. Now, though I would say I'd like to be able to start besting him, I really just want to improve all-around to start competing in locals and whatnot, so any and all input is extraordinarily valued. Heck, be as cruel as you can be, just tell me how to get better.
https://www.youtube.com/watch?v=SJTJiaMY_5Y
Sheik matchup is gross as is, but I believe you could've played that set much more safer. I noticed that you have a habit of frequently Up-smashing out of a run, most of which whiffed and got you punished immediately. It does cover a pretty good hitbox, but is relatively unsafe to use haphazardly. Instead could have tried Utilt, with a less risk to be punished.I posted this video in the Sheik matchup thread already, but I thought I would put it here as well.
https://www.youtube.com/watch?v=vyvxCHhTEDI
Also, here is a link to my Smash playlist of videos that I think are internet-worthy. Most of them are Yoshi games. They are, however, a bit older so I'm not so good in them: https://www.youtube.com/playlist?list=PLskkjjZv6r1yiTx1Qp6HtrQeo-C69mlwi
Megaman is a matchup I quite despise :S Here are a couple things I noticed:
Good matches. Against Little Mac: he should not be able to grab you so easily. He is pretty menacing up close and I believe you were a bit flustered to stay shielded instead of retaliating back. His main weakness is offstage, there were a couple of missed opportunites where you could've grabbed him and thrown him off and then edgeguard from there. I also would've liked to see more egg toss, and while he can get close during that, you should be able to swat him off with a nair.https://www.youtube.com/watch?v=DLntLDbVMuU (vs. Little Mac)
https://www.youtube.com/watch?v=MN3mSLxXjLs (vs. Rosalina & Luma)
Here's some new ones, a couple of friendlies. Again, sorry for not having a capture card, and bringing y'all potato quality.
All criticism welcome.
Fox is one of my banes and you landed an impressive Uair at 6:35. It sucks that its hard for yoshi to snap to ledge after a DJ .vs.
https://www.youtube.com/watch?v=XL4n7Dx2uXo
I don't have too much experience with Palutena, there's only one main here and I faced him in the last tourney. D-Throw to Uair/Usmash is whack. Custom palu definitely puts in work sheesh. How did you do that egg roll maneuver at 5:58? I really enjoy your playstyle, more aggressive than I how I usually play, great matches!
vs.
https://www.youtube.com/watch?v=RaLIFtwJT14
I was hoping you were on smashboards. Didn't want to post a long comment on youtube.
Can someone break down what exactly happened here?
Yoshi's D-Smash is NOT supposed to slide, and I can't believe it's because of LM pushing Yoshi away.
I didn't ask for vids, mostly results or even just post here in general. But while I didn't ask, vids for the 6wx and against seagull matches I do wanna see eventually. AnywaysAlright so im gonna post a few videos since Slush has been asking me to.
https://www.youtube.com/watch?v=4YmjXomEnkY
Losers Finals. I seriously despise this mu. We go back and forth but it literally feels like the mu is 65-35. Does anyone else struggle against Marth?
I have to seriously question why you're taking customs rosalina to her favorite stage halberd. Don't think our rage uair or Usmash is enough to warrant choosing the stage against her.https://www.youtube.com/watch?v=vl6Yz_R4Opg
Grand Finals. Didn't really put up much of a fight. Sadly the set where I beat Dabuz never got uploaded and it isn't under the stream archives anymore so this will have to do.
AlrightI have a set win against 6WX on stream but I have no idea where it is. I'm going to ask around and if i can find it I'll definitely post it here.
As with any character, you need to know when and when not to go for a followup. You give up stage control when you miss the followup. This is worse for Yoshi due to our fall speed. Other characters have the luxury of going for aerial followups and if they miss they can fall fast enough in order to keep stage control most of the time, but we can't, so be careful with that. Fox is and will always be annoying lol. Watching that made me cringe. The only thing I can really say is do more retreating egg lays reversals since that fox seemed to like running up to you constantly and then pressing a really fast.
You do some really unsafe down-B's. It's our quickest way to return to the stage, so I commonly see people do it after being juggled a bit and desperately wanting to return to neutral. If you aren't being punished for this, it just means the opponent is bad (like the Marth that just stood there and took it around 2:30) or isn't used to the match-up. Good usage of down-B is stuff like your kill on Peach at around 2:25 (which was great).Hi everyone! I have a few videos to share, and this time someone let me use their capture card so it isn't complete trash video quality, my locals should also have a stream set up next time I go so hopefully I can get some of my bracket matches up on here.
Anyways with these ones, the first two matches are from Anther's Ladder and the 3rd is from For Glory:
vs. Peach
https://www.youtube.com/watch?v=0yFVgRn5468&feature=youtu.be
vs. Captain Falcon
https://www.youtube.com/watch?v=6Tj3ZhSILEg
vs. Marth
https://www.youtube.com/watch?v=DVhPAgKGNZ8
One thing I already took note of and used this weekend was implementing pivot grabs into my game more, any advice, critique, etc. is welcome and appreciated!
I really think you could improve your egg lay follow-ups. In the Fox game, you seemed to always egg toss after landing an egg lay (like at 7:52). If you're worried about the opponent mashing out so quickly, there have got to be far better answers than just tossing an egg and hoping for the best. I think you probably could have landed at least a safe dash attack on the egg (if not an up-smash).
Thanks for the comments, I'll work on not doing that, in general I just like to use it to cross someone up who is overextending, but if I recall right, I do it a lot in that Falcon match, which I should have lost. The Marth one, was me just kind of ******* on him at that point, I wouldn't try something silly like that in a more serious match.You do some really unsafe down-B's. It's our quickest way to return to the stage, so I commonly see people do it after being juggled a bit and desperately wanting to return to neutral. If you aren't being punished for this, it just means the opponent is bad (like the Marth that just stood there and took it around 2:30) or isn't used to the match-up. Good usage of down-B is stuff like your kill on Peach at around 2:25 (which was great).
I really think you could improve your egg lay follow-ups. In the Fox game, you seemed to always egg toss after landing an egg lay (like at 7:52). If you're worried about the opponent mashing out so quickly, there have got to be far better answers than just tossing an egg and hoping for the best. I think you probably could have landed at least a safe dash attack on the egg (if not an up-smash).
Be careful at 1:58, air dodging while landing is unsafe but fortunately your opponent wasn't able to punish.Would anyone like to provide me with feedback regarding this match? This was against Kenny, a Pikachu main ranked 6th overall in MD/VA. Any comments or critiques are welcome.
https://youtu.be/Rb5_OkOsvww
I don't have much advice to give as you had solid control for both matches. Good job incorporating perfect pivots in your neutral game, I should probably get on that too lol.Hey guys! 2 more matches to show you. As always critique is welcome and appreciated. Both are against my sparring partner who is using his secondary, Pika instead of Rosi.
https://www.youtube.com/watch?v=CygPUKuTGu8
https://www.youtube.com/watch?v=XEXFwwUq79A
Close matches Lukinhasss! One thing I noticed was that you were pulling the trigger a little too early for some of your moves. I think you would benefit from slowing the match down to your pace and waiting a bit more patiently in order to get the punishes on your opponent. Towards the last stock for some of the matches you were playing less safely, throwing out smash attacks and down b's; calm yourself at the last stock and focus to make sure you aren't mindlessly throwing out kill moves. When pika was recovering back to the stage with quick attack, I think in some cases it may be better to use the nair instead of the dair for intercepting. Otherwise, good job!GF against a Pikachu
I came from losers, I managed to reset the bracket by winning first set 3-1, but them I lost the second set 3-2, the matches were pretty intense.
I think i'm finally starting to play this MU right. I would like advice though
Thanks for the critiqueClose matches Lukinhasss! One thing I noticed was that you were pulling the trigger a little too early for some of your moves. I think you would benefit from slowing the match down to your pace and waiting a bit more patiently in order to get the punishes on your opponent. Towards the last stock for some of the matches you were playing less safely, throwing out smash attacks and down b's; calm yourself at the last stock and focus to make sure you aren't mindlessly throwing out kill moves. When pika was recovering back to the stage with quick attack, I think in some cases it may be better to use the nair instead of the dair for intercepting. Otherwise, good job!