Z'zgashi
Smash Legend
^ This. Its just not worth it. If MK gets under it, which he easily can, we take a lot of unnecessary damage.
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I must say, it was quite unimpressive.Also, guys, if Celes and I disappear, we died in the hurricane.
I agree. I was massively underwhelmed. All I had to do was clear water from my basement (about an inch) and keep checking on it periodically until it stopped seeping in. I've had worse in storms not classified as hurricanes.I must say, it was quite unimpressive.
Hai, I'm here to idkLucarios go troll Tha yoshi boards kthx.
They all be dead.
But I have important yoshi matter to discuss and AINT NO YOSHIS WAN TALK BOUT YOSHI!
@GnW: DJUair, DJNair, Egg roll, grab, eggs, fsmash, usmash, and perfectly spaced yoshi bomb from above all beat tornado.
Understand that almost all of these options aren't reliable to breaking nado. Egg Roll, Grab, and Usmash break nado the easiest, but at the same time, it's like playing RPS. Nado at different placements in relation to Yoshi standing can beat all of them.Also, well-spaced falling nair.
Delta hates MK cause of the better players (that understand how the MU is played) he goes against (I believe Nairo, Orion, PWii). Probably wrong on the players, but Yoshi definitely has trouble comabting an MK that's smart in how he's positioning himself vs Yoshi.NO im asking this because i want to know the Yoshi Boards opinion on the matter. I see Delta Cod, Polt, and others doing mad work with Yoshi vs MKs. And yet from Delta Cod's post, it seems like he absolutely hates the character. I want to know what MK placed that revelation in his head. I would love to see videos of it.
I dont see Yoshi getting gimped, he seems to have options that beat out a ton of MKs ground options, Eggs make MK approach, Yoshi can battle MK in the air it seems. I just dont see what the major flaw is in Yoshi's game vs MK. I dont see a reason he needs to worry about nado. I really want to get better at the character myself, and I guess as a Sonic main who trains with Tyrant and Mike quite a bit, I feel like Yoshi has answers to things sonic wish he did and then some.
I hope no Yoshi main is offended; im not suggesting you guys are wrong in any way. I just want to why (besides Delta's earlier post) or a video of a MK competent in the match up in their eyes.
A large portion of the MKs in the Tristate area do. Doom, RizMF, Ikon (somewhat), Gunblade, Pwii, Nairo(somewhat), Pierce (doesn't play it gay enough but certainly understands the MU), and more.What MK knows the Yoshi MU? Just curious. I want to see how its played in that regard.
It was Gunblade. The set wasn't recorded, but I have never been more pissed off and frustrated during and after a set in my life. I have never felt so optionless before, never so hopeless during a Brawl set, even during some of our other bad MUs (like Lucario).NO im asking this because i want to know the Yoshi Boards opinion on the matter. I see Delta Cod, Polt, and others doing mad work with Yoshi vs MKs. And yet from Delta Cod's post, it seems like he absolutely hates the character. I want to know what MK placed that revelation in his head. I would love to see videos of it.
They don't get gimped, but against an MK that knows what they're doing, they do take MASSIVE damage just trying to recover. I may not die, but I've probably lost 1/3 of my stock in damage to edge guarding.I dont see Yoshi getting gimped, he seems to have options that beat out a ton of MKs ground options, Eggs make MK approach, Yoshi can battle MK in the air it seems. I just dont see what the major flaw is in Yoshi's game vs MK. I dont see a reason he needs to worry about nado. I really want to get better at the character myself, and I guess as a Sonic main who trains with Tyrant and Mike quite a bit, I feel like Yoshi has answers to things sonic wish he did and then some.
I don't really have any videos of me fighting a competent MK in the MU as I rarely get to play on streams/recording setups. All I have is my word, but if you want, you can ask Gunblade about last time we played the MU in tournament and my reaction. Or you can ask a large portion of the people I consistently play with about how I leave a friendly setup if someone goes MK against me. It's just something I never want to put up with. You see us doing work against MKs that don't really know what they're doing. When they do, it's usually not recorded.I hope no Yoshi main is offended; im not suggesting you guys are wrong in any way. I just want to why (besides Delta's earlier post) or a video of a MK competent in the match up in their eyes.
A MK playing patiently destroys Yoshi. The reason we usually win is because MKs try to do too much against us, and run into options that are easy to beat if they're playing patiently. All a MK has to do is sit around outside of our immediate dash grab range and he can punish any move we make. At this spacing, Nado is difficult to react to with a proper option outside of shielding. At this spacing, if we throw out a pivot grab, we whiff and probably eat a dash attack > follow ups or a grab > follow up.@ scatz: doesnt everyone have a hard time vs smart positioning? thats just a good player being good imo. Is there particularly strong tactics that are hard for Yoshi to punish?
It seems that Yoshi chillin far OR at MKs dash shield range could give MK a ton of trouble. Doesnt DJ uair and Nair beat it cleanly? And from what Ive seen, Nado dont seem to bother a yoshi when they use proper spacing. Maybe I just dont see what you guys are talking about. Is there any video that you could recommend to me?
Nado and its variants are a difficult thing to deal with alone, but the largest problem with MK is just dealing with his crushing amount of options. Nado happens to be one of them. If I had to name the biggest problem, it would be MK's options at neutral. But that's the issue with every character vs. MK, pretty much.EDIT: Just saw your post Delta. Im going to read it now. Thanks for posting though.
@ Delta: Would you say nado and its variants ( I know exactly what you are talking about Delta; Nado does that to Sonic as well, fortunately thanks to our myriad of options ive found one that works for virtually all nados.) what pose the most problem? Is reverse usmash good vs different types of nados? I know reverse utilt for D3 is amazing compared to regular utilt when dealing with nado. Also, in regards to the recovery, do you think CG>usmash + whatever eggs balances out the recovery issue? And lastly, from my frame of thinking, pivot grab beats out MK ground/dash options and some of his air options. Is that a proper assertion or no? I know im asking a lot; i just really want to pick up Yoshi and i wanted to know what my thought process needs to be in this MU. Right now i feel that his tilt game + pivot grab is really strong vs MK, and I wonder how a top Yoshi like yourself views the MU as a whole. And youre right lol, i cant find a single vid with a MK knowing the MU as you say. I wish there was one lol; it make things much simpler. Thanks again for responding!
in my defense, i AM homeschooled.Platforms would be vertical range.
ok that all makes more sense when I'm aware of my horizontal/vertical mistake:3And while Usmash does have some good range on it, it's not particularly difficult to avoid a reverse Usmash in nado. In fact, I usually see MK run away in nado if I start to run.
so this is NOT an RAR.You've seen lots of players do this before I'm sure: dash one way, then jump facing the opposite direction from a dash, often throwing a B-air "forward". This is reverse Aerial Rushing, RAR, and is a fairly rudimentary technique in the cornucopia of complicated smash acrobatics. RAR however is an excellent springboard into more challenging techniques.
The concept is simple: during a full dash, click back on the control stick to begin the turn-around animation, and jump. This jump, performed as a short hop and combined with B-air produces the RAR. Performing strings of RAR, and variations thereof (advancing, retreating, stationary), is an excellent conditioning exercise.