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Y. Link Match Up Discussion. Ask Questions Here!

rhan

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Also keep this in mind for recovery. If you zair the stage while being next to it, you go into special fall, right? Do a rising grapple special fall. You will gain a bunch of momentum.

In order of momentum:
Samus > YL > Link

I haven't seen a lot of people use it, but it mixes things up.
I use it too much cuz I play Samus. I even do it with Link and Young Link because it's a habit of mine. It also helps me space sweet spots with it. Though it only sweet spots the edge as Samus if you try to zip to it as soon as you hook it. It just give Young/Link a mini jump then.

^ I thought rising zair only helped Samus?

I'm gonna be recording my Ylink a lot more. So maybe I should post here for a critique eventually?
It' helps all the characters. If you are able to get the momentum to go up you're able to go into that motion while rising ans grab the edge if done correctly.
 

rhan

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I play both Link and Young Link. I like Young Link more cuz of the bombs and the fact that Majora's Mask is the 2nd best damn Zelda game.

Also I don't really play Link on a competitive level. More for ****s and giggles.
 

rhan

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It's not that difficult. I play Link just how I would play Young Link. I have to remind myself sometimes that I'm not weak so I don't have to run away the whole time. :)
 

Metal Reeper

Smash Champion
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I think Ylink should be at least above Mario on the current tier list.

As in, he has the potential to be that high I think. Maybe higher. I love Ylink <3
We should really discuss things we know that definitly work on other characters.
 

rhan

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Camping works against every character that isn't Sheik/Fox/Falcon. lol

But I don't believe that YL is better then Mario. I think he's in the right spot. I just don't believe that Jiggs and Doc are though..
 

Metal Reeper

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Doc should be near falcon. Jiggs should be infront of Falcon.

You can Uthrow Spacies>UpB.

I wish Ylink could grab people while they are abit off the ground </3
 

choknater

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choknater
i played a lot vs ic's yesterday

i think it's a very tough matchup... if they just shield our projectiles, there's not much we can do that's safe. doable but really gotta capitalize on bomb hit confirms and keep them in the air
 

MonkUnit

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can't you also try and spin attack them to separate them? also, if you are approaching and think you will get grabbed, you can try throwing a bomb up, that way it will fall and break the grab.
 

Roche_CL

Smash Journeyman
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I have a question about the Hook
I've noticed YLink's hook is a little wierd compared to the others:
Samus can get sweetspot right after grappling the edge and pressing A as fast as you can.
Link has to hookshot the edge, wait to fall and be like hanging from the HS and then if you press A you'll get the sweetspot.

With Ylink, I've been testing in Training Mode, and if I do it Samus way, like 1 out of 4 it will grab the edge inmideately, and the others he will make this jump (the same Link does if you press A to soon)
If I do it Link's way, it works all the time, but I have to wait to fall, and beacuse his HS is shorter, it leaves you for an easier edgeguard.

it would be awesome to know how does it work and use it like Samus, it would help Ylink a lot for his recovery i think

any thoughts :3?
 

rhan

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It all depends on when you decide to zip when you hookshot. The faster you hit the button after the end connects with the stage the more likely you're just going to do that jumping motion. So you have to wait until you're either hanging there or below it. But if you sweet spot the dge perfectly and you just wait until you're hanging, you have 4 seconds to hit the button to go up to sweet spot.
 

Roche_CL

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mmm
i know that
but you should try it

go on training on FD and HookShoot the edge and rapidly press A, sometimes it will go and hang the edge automatically, unless its like a bug of my melee version, but i don't think so
D:
 

Metal Reeper

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I will post a big huge analysis of this tm i gotta go to sleep now.

From what I see off the top of my head is you keep approaching. You need to throw your boomerang MUCH more often. Don't fight marth in the air, he can't be beat. You keep fairing way to much. Go back in the video, everytime you fair you die/get punished for it. Nair is much more effective. Get those Dairs and Dsmashes.
 

MonkUnit

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alright, i felt that same way after i watched the vid. i really don't use the boomerang all that much, i'll work on using it. and yeah, i tend to use fair too much, i'll swap that out for nair.
 

Metal Reeper

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What's really good to do is when your in a neutral position is to angle your boomerang just past their head. This will keep them from jumping at you. At that time you can pull a bomb. Even if they do run in and approach it will stop because your boomerang is coming back. It's a really good position.

Get that boomerang behind your opponent. After the boomerang is behind them, I wanna try to start being more agressive and see what happends.

A promise is a promise so here goes. I am going to be very critical and try to comment on every little thing.

0:03 you do a late nair, don't space it or get near him and he grabs you. try not to approach.

0:10 he Uthrows you onto the top platform, you saw this as a weak position for you so you got out of there, good. Don't try to approach marth while in this position ever.

0:14 The Marth throws out a fair and some dancing blades. You were middle stage and he pressured you, you jumped off stage for a second, made it back on. Even though he didn't hit you he still cornered you. Try to not let yourself get cornered like this. You did do a nice combo afterwards though.

1:19 bad fair, but you knew that.

1:37 you cross him up with a boomerang and have enough to pull out a bomb, that was great.

2:19 you UpB'ed. It would of been better to reverse Dsmash there. But he still died somehow...lol.

2:42-2:52 You got pushed off stage many times. You really need to sweetspot your recovery. Your opponent will always take advantage of this and it is a huge weakness. I think you got a little antsy, went for the fair and died.

2nd match: Great, BF is great for Ylink. (Besides his zair recovery) you can run around on those platforms and make him approach.

3:40-4:00 you stayed on the ledge way too long. You keep trying to attack him. Your in a bad position right now, the first thing should be to get away to a neutral position. You could of rolled or jumped on the stage.

4:25 perfect Dmsash opportunity but you missed your dair :(
5:04 Dsmash opportunity.
5:10 Dsmash opportunity.

5:34 Your on ledge, you jump up fair and he just shieldgrabs you and throws you off.

3rd match:

6:59 Marth Up b recovers right onto the stage, you just sat there and pulled a bomb halfway across stage. You could of easily edgeguarded/Dsmashed him.

I will critique the rest if you like, but i g2g now.


General advice:

After you pull a bomb you always throw it right afterwards. Don't throw that bomb, boomerang/arrow instead. This will force him to evade those projectiles. If he uses his double jump then it's a free bomb hit. You really want to force things like this, notice them, and take advantage of these situations.

IDK exactly how effective it is vs Marth. I would say to Bair more. It's really good.
You need to punish mistakes with Dmsash, especially at higher %. At lower % go for a grab>Utilt/Dair.
If someone is above your Uair them. It has insane priority and good range. Keep them above you with this. If someone is above you, you usually just nair them.

The Marth you played CC'ed a lot. You can't CC Ylinks Dtilt, I hope that helps.
I hope this all helps you.
This is a video of my Ylink I uploaded last week. It's very recent. Maybe you can take something from it.
https://www.youtube.com/watch?v=otuk1DbTrTo&feature=channel_video_title
 

MonkUnit

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Thanks for the critique, and from your video, I really can see why doing arrow/boomerang is better than throwing your bomb first. Thanks a lot, I'll use all that and try and get a new vid soon. :)

EDIT: Yeah, if you have time, could you critique the 3rd match?
 

Metal Reeper

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Hah thanks ^_^ I LOOOOVE critiquing videos so much. I'd like everyone to post videos so we can all get feedback from eachother.

I want an answer from everyone for this question. Do you think Ylink's metagame is underdeveloped?
I believe so, I plan on increasing Ylinks Metagame. IDK about you guys. I think we could all accomplish this if we all help eachother out and discuss a lot of stuff. I mostly lurked on the Ylink board for awhile.
 

Metal Reeper

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Looking back on my video I linked you to I feel that it is a horrible example of Ylink lol. I'll need to record more of Ylink. and my friend killed himself twice :(

3rd match:

6:40-6:46 was amazing. You threw a bomb to open Marth up. Good. Bomb>Nair is good stuff.

6:54 You WD off and put yourself in a bad position by being on the ledge. The Marth should of took advantage of this but didn't. Try and not get near those postions at all.

7:17 potential edgeguard opportunity.

7:21-7:25 You just start short hopping and WDing back and forth. You should always be invested in a bomb or boomerang during neutral positons. This is key.

8:17 lol. You know you shouldn't of done that =p

I felt like you were playing much more like a Ylink in this match (Even though you lost by 2 stock) I also understand that you and your friend were just doing friendlies and weren't really caring about stuff like 8:17.

General stuff:

Stop Fsmashing. It's TERRIBLE. Substitute your Fsmashes with Dsmashes. I love your use of Jab1>Jab2>Dsmash. I'm glad you understand that dash attack isn't so bad. One thing I REALLLLY like to do is when they are recovering/on ledge. Throw a boomerang behind them. This will force them back on stage at this time as they will try and dodge the boomerang coming back at them. But since the opponent has less options here it's very hard for them to dodge the boomerang and not get followed up by one of your attacks. I think that is one of the things Ylinks should do in the future metagame-wise.

:) I would love to critique more.
 

Juushichi

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I don't know if this is exclusive to barwl, but I was peeking in here and used to main Toon Link (now I know, I know. Different character and all, but...) are you guys able to z-drop in the middle of a grab? I just saw someone mention lightly throwing a bomb up to disrupt grabs.

I know YL is able to z-drop on platforms to get bombs in play, as I've watched some do it... but I wasn't entirely sure if this was used often.
 

Teczer0

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fsmash is useful in very small quantities. Like tech chase -> fsmash or delayed 2001 mind game f-smash.

Also. Sup Hailey(Teczero). I see you browsin' this thread.
I knew I shoulda stayed as invisible xD.

Sup Clyde, yea bro I'm here and stuff I'm actually subscribed to this thread :)
 

Roche_CL

Smash Journeyman
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Nov 9, 2006
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i have been experimenting some stuff with Ylink:

1.- Doraki's Jump / Scar Jump: Idk if doraki can be made on other stages than FD (thats why i put scarjump), but it's in the only stage I'm capable of doing it. I've been testing, and you can get a lot of distance by doing this and go far away from the ledge to chase those foxes that UpB far away from the ledge. It may be risky, but its an option. You can Nair out of it, or UpB to hit them (i know its not a strong attack, but near the end of the stage and in high% they can die from that)

2.- Grabs on Fastfallers: what to do..., I prefer Dthrowing at low % and tech-chase/*** reset into regrab.
Mid percent you can Upthrow and Dashattack if they DI sideways, but you can also land a Fsmash and if they DI upwards the 1st hit, you can land the 2nd hit, its really cool =).
High %, Upthrow -> Dair = gg.
 
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