Grounded Bomb Pull Animation: 40 Frames
Forward Light Toss (Hitting just A): 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air
Forward Smash Toss (Smash stick + A): 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Upwards Light Toss: 19 Frames total. On the 10th frame, the bomb hitbox is out and the item is in the air.
Upwards Smash Toss: 19 Frames total. On the 10th frame, the bomb hitbox is out and the item is in the air.
Downards Light Toss: 19 Frames total. On the 6th frame, the bomb hitbox is out and the item is in the air.
Downards Smash Toss: 19 Frames total. On the 6th frame, the bomb hitbox is out and the item is in the air.
Aerial Bomb Pull Animation: 39 Frames
Aerial Forward Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Aerial Backwards Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Aerial Upwards Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Aerial Downwards Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Fun Fact: If you shield roll all the way to the edge of a platform(having your back towards the edge), you can throw a bomb downwards without hitting yourself. However, if you face TOWARDS the ledge and throw a bomb downwards, you will hit yourself.