Started trying Wario as of late and he's someone I consider rather overlooked, he's like, not bad in any means.
I come from P:M Wario-using (though not competitive necessarily) so I wonder does that help me pick Wario up here? (i.e the aerial game knowledge)
Rising F-Air is nice, and Neutral-B use is closer to PM than Brawl, but the character doesn't play all that similarly to either Brawl or PM counterparts.
Letting Wario's bike ride along the ground doesn't seem to be affected like a normal projectile by reflectors. I find it hilarious that Fox can reflect Zelda's Phantom, but not Wario's bike. It just keeps motoring and hits him.
I was under the impression that Wario had been gutted from Brawl -> Smash4, but I've been playing around with him recently. I think he's still a very powerful fighter. I'm liking this Wario, and I'm looking to add him as one of my tournament characters. I have some questions:
Regarding his throw game. I want to know about Wario's throw game, and what he's capable of doing with all of them. Which is the most useful? What can he do out of certain throws?
D-tilt seems to be one of his best ground pokes, and U-tilt has a fantastic lingering hitbox that makes up for the start-up. F-tilt, on the other hand, is a move I find myself seldomly using. I've been reading around and it seems Warios like F-tilt, but I'm having trouble applying it properly: when it gets shielded, I get punished.
Which situations should I be looking for to use F-tilt?
Wario's bike: I've seen MySmashCorner's video on the bike tricks and Diddy's Supercrawl (Wario's crawl can mantain momentum with the crawl as well) as well. However, I'm a bit confused on how the hitboxes with Wario's bike work. Could anyone give me some information on when the hitboxes are out and when they are no longer present? What bike maneuvers cause the hitbox to appear?
OoS: Out of Shield options. I like U-Smash and Up-B, but dangerous when whiffed. Any others?
Thanks in advance for the info!
None of his throws give guaranteed follow-ups. F-Throw's a KO move in a pinch, and it does the most damage out of all his throws. D-Throw generally sets up the best for pressure afterward and does decent damage. U-Throw gets people on platforms, but otherwise, unless the opponent is really bad in the air (like Little Mac), you're usually better off D-Throwing for follow-ups instead. B-Throw is weak and is almost always outclassed by D-Throw when your back is near the edge.
D-Tilt is fast but doesn't have good frame advantage; nice disruption similar to most Jabs, though, and can lead to other stuff if opponents like mashing. F-Tilt is a solid punish option due to the disjoint on his fist, good power, and a slight leaning back during the start-up. Think of it as diet F-Smash. Less risk but less reward.
When riding it, Wario's Bike has a hitbox when you're moving forward on it, generally at the front of the bike. A second hitbox is immediately generated if you start a wheelie or turn around on the bike. If you jump off the bike while it's moving on the ground, it continues to have a hitbox until it rides off the ground or falls over (as a result of losing speed).
N-Air is an okay out-of-shield option against taller characters, as is Neutral-B if you expect them to shield afterward. Down-B can be great after a powershield, too.