Uncle
Novus Ordo Seclorum
I'm laughing hard at all of the LoL Bowser jokes, especially Phiddlesticks' champion spotlight. That was beautiful, man.
Because I felt like having some fun myself, here's Bowser's moveset data if he were a Champion, using Phiddle's post mainly as a source.
Passive: F-Smash
Every 5th auto-attack will be an F-Smash, dealing 100% bonus damage and granting him brief untargetability (the windback) during the animation.
Q: Fire Breath
Bowser stands in place while breathing fire in a wide cone in front of him, harming enemies for 40/70/100/130/160 (+55% of ability power) magic damage per second for as long as the player wishes to hold, mana permitting. Fire Breath may be canceled at any time by pressing Q again during the move.
W: Whirling Fortress
Bowser quickly launches himself in the direction of your choice (skillshot) while spinning inside his shell. During this move, he is untargetable, and any enemies that are in his path are hit for 20/40/60/80/100 (+60% of attack damage) physical damage while also being knocked airborne for 0.5 seconds.
E: Bowser Bomb
Bowser leaps onto his target area (skillshot like Dark Matter & Solar Flare) using his tremendous body to crush enemies, dealing 100/110/120/130/140 physical damage (+90% of attack damage) and stunning for 1.25 seconds upon a direct hit. Enemies who are right next to (but not under) Bowser when he lands will only take 25% of the damage, and will be stunned for 0.5 seconds.
R: Koopa Klaw/Flying Slam
Bowser swings out his beefy arm in an arc in front of him. and the first enemy champion caught by it will be in Bowser's clutches (counting as a stun) for 1.5 seconds. During this time period, Bowser and his target are immune to all disables, but not damage. Also, two new options become available to him.
-Leap with his target in his clutches and come crashing down to earth, dealing 200/250/300 physical damage (+100% of attack damage & +100% of ability power). Both Bowser and his target are untargetable during the move, which lasts a few seconds. Press R again to perform this move.
-Back throw his target violently to the ground a moderate distance behind him, dealing 150/175/200 physical damage (+75% of attack damage & +75% of ability power). Right click to perform this move.
If Bowser doesn't input either command, the target will be released once the time period is over. The time period will also instantly end if either Bowser or his target dies before a command is inputted.
This Champ would be SOOOOOOOO OP, amirite?
Because I felt like having some fun myself, here's Bowser's moveset data if he were a Champion, using Phiddle's post mainly as a source.
Passive: F-Smash
Every 5th auto-attack will be an F-Smash, dealing 100% bonus damage and granting him brief untargetability (the windback) during the animation.
Q: Fire Breath
Bowser stands in place while breathing fire in a wide cone in front of him, harming enemies for 40/70/100/130/160 (+55% of ability power) magic damage per second for as long as the player wishes to hold, mana permitting. Fire Breath may be canceled at any time by pressing Q again during the move.
W: Whirling Fortress
Bowser quickly launches himself in the direction of your choice (skillshot) while spinning inside his shell. During this move, he is untargetable, and any enemies that are in his path are hit for 20/40/60/80/100 (+60% of attack damage) physical damage while also being knocked airborne for 0.5 seconds.
E: Bowser Bomb
Bowser leaps onto his target area (skillshot like Dark Matter & Solar Flare) using his tremendous body to crush enemies, dealing 100/110/120/130/140 physical damage (+90% of attack damage) and stunning for 1.25 seconds upon a direct hit. Enemies who are right next to (but not under) Bowser when he lands will only take 25% of the damage, and will be stunned for 0.5 seconds.
R: Koopa Klaw/Flying Slam
Bowser swings out his beefy arm in an arc in front of him. and the first enemy champion caught by it will be in Bowser's clutches (counting as a stun) for 1.5 seconds. During this time period, Bowser and his target are immune to all disables, but not damage. Also, two new options become available to him.
-Leap with his target in his clutches and come crashing down to earth, dealing 200/250/300 physical damage (+100% of attack damage & +100% of ability power). Both Bowser and his target are untargetable during the move, which lasts a few seconds. Press R again to perform this move.
-Back throw his target violently to the ground a moderate distance behind him, dealing 150/175/200 physical damage (+75% of attack damage & +75% of ability power). Right click to perform this move.
If Bowser doesn't input either command, the target will be released once the time period is over. The time period will also instantly end if either Bowser or his target dies before a command is inputted.
This Champ would be SOOOOOOOO OP, amirite?