The_Altrox
Smash Lord
The stage itself isn't that crazy, and just as random as Norfair, a stage that is counterpick.
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1. You can't go under the stage to the other side.If the Stage only stayed at Neutral form, then yeah, but it would just be another battlefield =/
Oh wow oops. I meant Orpheon. And Orpheon is my favorite Cp........^ that's Frigate Orpheon, Norfair is the lava stage
On Topic: The foot and the minigame where stuff with wheels runs you over would be the only problem, you can easily deal with the rest.
Well, at the same time, that could be the counterpicking player's reasoning; if they've practiced on WarioWare, they could complete the microgames better than their opponents, and it's not his/her fault that the opponent wasn't skilled enough to clear the microgame.I also think that the prizes actually gives an unfair advantage to the player who actually "participated" in the micro-games, cause they can either get their damage healed, star effect or super mushroom'd. Far as I remember, the "losing" person gets nothing, while the "winning" actually gets /something/. This equals of being unfair, cause both players wont succeed on every micro-game everytime.
Hmm you have a point there. O: I guess Waro Ware would be good for counterpicking then, but still I think the Dodge section is a LITTLE too dangerous for relative serious play (aswell with the unfair prize possibilities).Well, at the same time, that could be the counterpicking player's reasoning; if they've practiced on WarioWare, they could complete the microgames better than their opponents, and it's not his/her fault that the opponent wasn't skilled enough to clear the microgame.
At the same time, the bonuses are a bit much. The worst combination is when both players clear the microgame, and one gets a Super Mushroom while the other gets a Star, which turns the Mushroom'd character into a literal punching bag. Some bad.
If the stage stayed in its neutral form, it'd probably be a neutral stage, I think. Counterpick with the microgames but no bonuses.
(Then again, I'm biased, as WarioWare is probably my favorite game series; I have a really short attention span. )
yep, i luv doin that at castle siege second stage thing.I would ban it from my tournies simply for the fact DDD doesn't need another stage where he can chaingrab someone to their death...
Yes, the code in question affects the "speed" of the stage. If set to 0, the stage will always remain in its initial state. However, this code also has effects on stages like Halberd, Big Blue, and probably Pokémon Stadium 1 and 2 and Pictochat and so forth. If there's a way to isolate the code to just Wario Ware, I see no reason in it not being a neutral stage.Isn't there a USB Gecko code/hack that keeps Wario Ware on the normal transformation?
I think a tournament video I saw was using that code. Wario Ware was neutral in that tournament.
Or you can make a 4-plat custom with the bottom filled. An exact replica w/o the annoying colors haha.Yes, the code in question affects the "speed" of the stage. If set to 0, the stage will always remain in its initial state. However, this code also has effects on stages like Halberd, Big Blue, and probably Pokémon Stadium 1 and 2 and Pictochat and so forth. If there's a way to isolate the code to just Wario Ware, I see no reason in it not being a neutral stage.