Cool picture, huh? Well I am gonna add something to it. Imagine this, a metal glove complete with five claws with the ability to spin strapped onto the Wolf's left paw. He would be as heavy as Mario, but have some stun resistance. Afterall he is strapped in leather.
Dash A: Wolf dodges into the background and holds out his claw, clotheslining his oppenent as well as dodging any attacks. If the oppenent dodge rolls, both Wolf and the oppenent will collide and be knocked backwards. Slight delay afterwards so Wolf cannot spam the move.
A: Wolf gives a mean right hook with his fist
AA: Wolf gives a mean right hook with his fist, and then raises his knee to face level with his leg bent at a 90 degree angle with his foot pointing at the enemy before slamming his boot down in a circular pattern knocking the oppenent away.
Toward A: Swipes with a horizantal claw
Down A: Crouches down with hand splayed on the floor. A press of A will cause Wolf to throws an uppercut (while still coruching) with his metal clawed hand sending the oppenent upwards if he/she is close or away if the oppenent merely hits the edge of the rising claw.
Up A: Wolf leans back and plants his clawed hand into the earth as he does a vertical split. If his metal boot connects with an oppenent in the air it sends the enemy straight up with stun.
Smash A: Wolf takes one step forward with a metal boot and throws his elbow behind his body with his metal claw poised forwards. The claws start spinning and spin faster as long as the smash is held. When released Wolf launches his claw forwards into his oppenent who his caught in the spinning blades which rack up damage before being spewed backwards in a straight trajectory.
Down Smash: Wolf slams his spinning blades into the floor and revloves his body so his drill claw goes around in a circle. Dust spews forth. Fast attack with unimpressive knockback but good for clearing space.
Up Smash: Wolf twists his body at the hips with his claw resting behind a metal boot. Then he leaps slightly in the air twisting his body so his face looks at the screen. His claws spin as his arm revolves around his body quickly turning Wolf into a spinning blade. Then Wolf falls to the ground where he lifts himself back onto his feet. Startup time and lag but has range and good knockback. Shoots oppenent in a random direction.
B: TARGET Wolf taps the metal attatchment surrounding his artificial eye. The eye lights up and a pool of light travels a short distance in front of Wolf (same distance as Mewtwo's toward B). Can only be used on the ground, oppenent does not have to be facing you. A target symbol lights up over the oppenent and then quickly disappears, but Wolf's eye remains lit up. It will remain lit up until Wolf either turns it off (by pressing B) or if he is hit hard enough (like how Kirby loses his stolen power). In this mode, Wolf always faces the targetted oppenent allowing him to walk, jog, and jump backwards. He will always turn to face the oppenent. In this mode Wolf runs extra fast when going toward his target. Used to engage in hand to hand combat.
Down B: DEBRIS MISSLE Wolf slams his drilling claw into the floor before bringing it back up. A cylinder of floor material (depending on stage) will be wedged between his claws. A press of A will turn his spinning blades on which would propel the cylinder wedge outwards like a missle with dust trailing in its wake. If Wolf is in target mode Wolf's claw with the cylinder inside will always be pointing toward the oppenent.
Toward B: SMOKESCREEN Wolf does a flip as he pulls out a metal sphere complete with blinking neon lights for futristic appeal. He presses a button on the top and it explodes into a cloud of sinister red smoke that covers Wolf. At this an angle could be chosen as long as it is going forward. Wolf launches out of the smoke with his body revolving and his claw pointed outward and spinning like a drill. Goes through oppenents and sends them slightly backwards away from Wolf.
Up B: FULL MOON Wolf jumps straight upward with his claw held up above his head. If he collides with an oppenent, he grabs them and does an upside down flip, tossing them backwards as he howls. Oppenent's recovery and directional influence after the throw depends on their percentage. If Wolf catches the oppenent at the apex of his jump instead of sooner, then instead of throwing them backwards he will throw them straight down.
Throws
Grabs with metal claw
A: Knees enemy as he growls
Forward: Wolf lifts the oppenent off his or her feet with his menacing clawed hand and then sends a punch toward their gut knocking them back.
Backwards: Wolf throws the oppenent slightly forward, then grabs their foot with his clawed hand and whirls around once before releasing them backwards.
Upwards: Wolf falls onto his back while he holds oppenent, bracing his boots on their chest before kicking upwards.
Downwards: Wolf throws them down and his claw begins to spin before drilling into the oppenent, smashing them against the floor until they pop up and toward the side.
Aerial
A: Wolf swings his claw around his body in a slanted circle.
Toward A: Wolf pinwheels his claw behind his body and then forwards (clockwise) which causes a slash attack. Doesn't hit as far as Bowser or Sheik's claw attack but covers alot of area.
Down A: Throws a smoke bomb downward from his belt. It explodes when it hits a target. Minimal knockback, low damage but smoke lingers for a few moments.
Back A: A full backwards roundhouse as Wolf growls
Up A: Wolf holds his spinning claw upwards similar to Link's Up A.
*I want to Credit Crom for helping me with the Target special and also for the inspiration of having that special move effect any projectile Wolf can fire (like Crom's proposed missle idea).
*Crom and Sonicthehedgehawg both helped me fine tune the Up B special to make it less broken
*Changed back aerial to differentiate Wolf more from Fox. Proposal by Crom.
Feel free to give any suggestions that would improve the moveset.