Anyone that tries to compare the Frezze Glitch to Wobbling fails at critical thinking. Not only is Wobbles guaranteed to become the best player in the world, but I'm dropping my main and picking up my ****ty ICs that can't Wobble so I can do the Freeze Glitch and laugh my way to money.
You can freeze glitch from ANY grab that Nana gets. You have WAY more margin for error with waiting for Nana to get in position to HAND OFF and freeze glitch than you do for Wobbling. Wobbling requires an active "combo" on your character that can be stopped indefinitely by the mistiming and complete lack of action by a player. Stalling with any technique of this nature (Rising Pound, Wallbombing, Wobbling, etc) can be done, but it is almost never in anyone's best interest because you're using it to recover or take a stock.
The other major problems with the freeze glitch is opponent DI. They can easily just DI up and away from being grabbed again and released from the freeze glitch, or if for whatever reason you're down in percentage, they can just accidentally press B and voila, nothing they can do. There are just way too many problems with that glitch that take away from actual gameplay for both players.
You can try to come up with 17 different rules to try and justify and dance around the freeze glitch, like saying, "if wobbling is unbanned then this should be, too," so just wobble them when you get a freeze glitch, right? I already explained to you that you're taking away the whole balance of Wobbling in the fact that you can mash out of grabs with plenty of time before Nana can begin wobbling you even if you deserved to get wobbled before 50% depending on how quick you are.
Ease of use is not an excuse for the sole excuse for a technique being broken. Is it hard to press down B on a ledge and shine spike every character? The only bad thing about Wobbling in comparison watching your character get shine spiked is that you feel humiliated sitting there watching your percentage going up knowing you're going to die.
A lot of good and smart players can actually agree with the player that if they get wobbled, they ask if they can let go and just SD. Saves time, pride, and helps you keep your morale. I'm sure most ICs can sympathize with that.
Freeze Glitch =/= Wobbling, though it is kinda fun to watch Wobbles Freeze glitch someone, wobble them, into freeze glitch, into hand offs, into freeze glitch, into wobbling. Another reason why the Freeze glitch is banned is because of that one match with Cort vs. PC Chris from a while back. Where PC knocks Popo away and he's forced to recover and Nana grabs PC from across the stage, but Cort does a forward B and freeze glitches PC. Not only was it done intentionally, but it opens up all kinds of gateways for people to feign innocence.
There shouldn't be a Wobbling compromise. How are you going to stop an IC from doing 5 seconds of Wobbling, down throw > down air > 5 seconds of Wobbling > down throw down air > Wobble'd > Up/Forward smash? It might spare your feelings a little bit, but it isn't doing anything for the game.
Honestly, I can still play my Mewtwo against a wobbler of Chu or Wobbles' caliber, it is difficult yes, but it can be done. Don't get grabbed.* Attempt to split the ICs so Nana is being controlled by the AI as much as possible so she is always out of position to **** your *** with her mighty hammer. I swear Nana's AI is better than any IC player. I'd be more for banning ICs for that reason alone than ****ing Wobbling.
Everyone is still missing the key argument here. If Wobbling is so broken, why don't you pick up ICS, teach yourself to Wobble in 10 seconds cuz it is LIEK SO EZ OH EM GEE, and laugh your way to $2000 cash? I would have if I could, but I just can't do it, and I've only met three-four people that have actually Wobbled me in such a way that it was legitimately inescapable when they pulled it off on me. Let me reiterate that the balance in Wobbling is the fact that you have to get punished with it in the same way that you can get punished for up throw > rest, up tilt > rest, shine spiked, and flat land shine infinited.