Sounds about right. I think a lot of people are missing the strategic element because people are trying to make tournament brawl just like tournament melee even though we don't even a complete idea of how everything works yet. Smash ball definitely has tournament potential because of what Kashakunaki has stated and we shouldn't just throw it out right away just because it was a few things in common with items. Smash ball has a lot of differences too... differences that would make it possible to use in tournaments.
More or less, yes.
On that note, the tournament scene in Melee compared to the tournament scene in Super Smash Bros. is pretty different, so who knows how the tournament scene will turn out to be in Brawl. Don't be afraid to at least try things, people...
I think the smash can be activated in the air. Though I'm not sure. Has anyone seen the Smash ball Activated in the air?
If the SB can't be activated in the sky, then juggling will prove to be effective. Hopefully the SB can't be activated in the air.
I don't think it can, I really don't, and I haven't seen it activated in the air either.
Who says Smash is
supposed to be a chaotic mess? If they intended it only to be played that way, they wouldn't let you turn items off (... organized chaos
)
Are you kidding man? I guess this is a joke. Just about every editor that has wrote something about Smash, every article I've read about Smash, and just the style of the game in general says or points to it being like that. It's a tangeled web of Nintendo's All Stars, stages, items, etc. There is one very important thing hardcore Smash players over look when thinking about Brawl... Smash isn't a competitive game. Sakurai isn't making the game with "the tournament scene" in mind. He's making a fighting game to be loved and enjoyed by all. It is the gamers who turn it into a competitive game.
When people say something like, "Why doesn't Sakurai even bother putting items in? We don't use them in tournaments anyways," it really gets to me because to me that is just ignorant. It's not just about tournament play, people, and competitive gamers aren't the only ones going to play this game. Get your head out of the gutter.
Also not in agreement with you about the balance. You get a trade-off. Take Peach again. Picking up a Maximum tomato would recover most of her health. The Smash ball is harder to get at, but once she does, she can recover lots of health and sleep her opponents.
You want to rephrase that because that example didn't even make sense to me. Though, I'll say, once again, just another scenario made up... scenarios scenarios scenarios... they're getting old and they don't prove anything.
Final Smashes are essentially super items. That means more split second, out of the blue comebacks. For someone who picks up two or three of them in a match (they'll obviously show up at a higher percent than a single standard item), their chances of winning that match are considerably higher.
They are another item like the rest. Saying they will "obviously show up at a higher percent" is just ignorant and without foundation. Of course if they are the only item on they'll appear more, but whos to say it won't be picked out randomly among the selected items like always? That's just foolish. And comebacks happen.
As someone who thinks some items can create some luck and screw-over outcomes, I can't see how more of that can equate to better balance. More large-scale turnovers means the actual fighting itself matters for less.
Items are part of the actual fighting. Why wouldn't they be?