Samochan
Smash Master
Reasons why FS should be banned at competitive tournaments:
- You can grab multiple smash balls per game. On 4-5 minute matches there could easily spawn from 1 to 4 smash balls and there is no guarantee both players will get their smash balls. I don't see Kirby getting a smash ball before Sonic does. I also see Sonic owning kirby out of his final smash with his faster movement while kirby is not near that fast and sonic could just run away for eternity if kirby ever tries to get his smash ball out of sonic. >_>
- Smash balls need multiple hits to be pried open and they fly away from you while you do it. This creates an opening to your opponent to not only hit you, but hit you away or go hit the smash ball as it flies toward him and break it on one hit. They also spawn randomly and do not stay on one place. Also some characters can activate smash ball from one hit while others need to dish out many hits in order to break them.
- Crates and all those might not be able to be turn un-explodable, which creates another luck factor here.
- Stalling a match with final smash could also be done, like Sonic is invulnerable with his super sonic mode and you can just freely fly around till your FS runs out and stall some time while dishing damage to your opponent 20% per hit.
- Some final smashes being unavoidable and broken, like Samus and Peach's and extremely devastating as well. Peach's even includes self healing items from every character on play and at least 37% to every player. I could easily foresee peach doing her fs on teams, while her partner already has high damage possibly and is in risk getting KO'ed or is at very low%, then peach just goes to wake up her partner and afterwards they can either heal themselves quite a lot or possibly get a free KO on someone. Not to mention it only affects some chars on screen, partner going to ledge and doing ledgestals (which is confirmed) and he could possibly even avoid partner final smash even when on range. >_> Oh and I don't even go to that part where Meta Knight is invulnerable when he does his tornado... (yoshi fs fireball hit and no damage or any stun) um broken combo anyone? >_> And whoever said a character could not just save the smash ball till partner got it, nothing mentiones tehre can't be 2 smash balls on field at the same time. Peach fs at the same time when sonic activates his fs, making him invulnerable and then he can go and Ko those opponents while peach self heals. >_>
- Final smashes in general are very broken. They enable easy KO's, are often invulnerable, some self heal, deal lots and lots of damage and are unavoidable. And can be done as many times per match as they want. They're also used to create more havoc in multiplayer games and to turn the tides of the match, interviews say. Luck and unfair advantage I don't want to see turn the tides for a tournament match.
- Overall randomness and luck factor and some fs beign sucky and some total ownage, creating unfair situations which are luck and character based.
I consider items on melee to be luck based and do not determine skills of the players and smash balls are just very ownage version of items. Self healing was banned from the very beginning even before items got taken out, if I'm correct. Well peach self heals with fs, so it should be banned, no? Starman is broken, does this mean super sonic should be banned as well? And we don't know anything about fox's final smash and Bowsers, for all we know they could also be invulnerable and can just dish out damage while opponents can't do nothing.
- You can grab multiple smash balls per game. On 4-5 minute matches there could easily spawn from 1 to 4 smash balls and there is no guarantee both players will get their smash balls. I don't see Kirby getting a smash ball before Sonic does. I also see Sonic owning kirby out of his final smash with his faster movement while kirby is not near that fast and sonic could just run away for eternity if kirby ever tries to get his smash ball out of sonic. >_>
- Smash balls need multiple hits to be pried open and they fly away from you while you do it. This creates an opening to your opponent to not only hit you, but hit you away or go hit the smash ball as it flies toward him and break it on one hit. They also spawn randomly and do not stay on one place. Also some characters can activate smash ball from one hit while others need to dish out many hits in order to break them.
- Crates and all those might not be able to be turn un-explodable, which creates another luck factor here.
- Stalling a match with final smash could also be done, like Sonic is invulnerable with his super sonic mode and you can just freely fly around till your FS runs out and stall some time while dishing damage to your opponent 20% per hit.
- Some final smashes being unavoidable and broken, like Samus and Peach's and extremely devastating as well. Peach's even includes self healing items from every character on play and at least 37% to every player. I could easily foresee peach doing her fs on teams, while her partner already has high damage possibly and is in risk getting KO'ed or is at very low%, then peach just goes to wake up her partner and afterwards they can either heal themselves quite a lot or possibly get a free KO on someone. Not to mention it only affects some chars on screen, partner going to ledge and doing ledgestals (which is confirmed) and he could possibly even avoid partner final smash even when on range. >_> Oh and I don't even go to that part where Meta Knight is invulnerable when he does his tornado... (yoshi fs fireball hit and no damage or any stun) um broken combo anyone? >_> And whoever said a character could not just save the smash ball till partner got it, nothing mentiones tehre can't be 2 smash balls on field at the same time. Peach fs at the same time when sonic activates his fs, making him invulnerable and then he can go and Ko those opponents while peach self heals. >_>
- Final smashes in general are very broken. They enable easy KO's, are often invulnerable, some self heal, deal lots and lots of damage and are unavoidable. And can be done as many times per match as they want. They're also used to create more havoc in multiplayer games and to turn the tides of the match, interviews say. Luck and unfair advantage I don't want to see turn the tides for a tournament match.
- Overall randomness and luck factor and some fs beign sucky and some total ownage, creating unfair situations which are luck and character based.
I consider items on melee to be luck based and do not determine skills of the players and smash balls are just very ownage version of items. Self healing was banned from the very beginning even before items got taken out, if I'm correct. Well peach self heals with fs, so it should be banned, no? Starman is broken, does this mean super sonic should be banned as well? And we don't know anything about fox's final smash and Bowsers, for all we know they could also be invulnerable and can just dish out damage while opponents can't do nothing.