Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Try playing a timed game instead of Stock.
Ninja'd.
do it with either more than two players or in a time match.
Try playing a timed game instead of Stock.
Ninja'd.
i said what Dekuu was gonna say just a few moments earlier. like a ninja.what u mean ninjad
Use CAM or PW action mod to replace ADing with attackDoes anyone have a 'no air dodge' code? I swear I've seen one before...
No air dodging/gliding/water lag
* 4A000000 8077F780
* D2000000 00000008
* 2C030000 41820010
* 2C1C0021 40820008
* 3B800033 60000000
* 2C1C0084 40820008
* 3B80000E 60000000
* 2C1C00B5 40820008
* 3B8000B6 60000000
* 939E0038 00000000
This is the optimal solution when I get around to it, but that will do great for now, Sph34r. Thanks!Use CAM or PW action mod to replace ADing with attack
Uh...This is the optimal solution when I get around to it, but that will do great for now, Sph34r. Thanks!
I assumed brawl made sense but the values for the costumes and icon portraits are almost never the sameI found something awkward.
It loads the wrong color icon (IE R+Y+down loads normal mario color but the fire mario icon)
Yeah they do have a different order.I assumed brawl made sense but the values for the costumes and icon portraits are almost never the same
I knew that already, also It won't if it's a time matchAnother thing do, if you perform the costume switch in a 1vs1 Brawl, you'll lose the match.
I have a CSS with all the alloys, but when i select them they're still C falcon, Zelda, etc. If you want it I can give it to you, but i just cant get the alloys working for me.I'm afraid to ask this after reading the first page of posts, buuuuuuuuuuuuuttt.....................
*inhales*
Does anyone have a code for a custom CSS with ALL of the alloys that doesn't crash? The one I'm using only has the red and yellow alloys.
*cringes; waits for hostile reaction*
yes*******If you model hacked the person (which is in the costume), and you use this...
...then the model would instantly change?
For example, if one of Snake's costumes had Captain Falcon's model,
could you change model instantly?
Here ya go -- CSS with Giga Bowser, Alloys, and Independent Pokemons.I'm afraid to ask this after reading the first page of posts, buuuuuuuuuuuuuttt.....................
*inhales*
Does anyone have a code for a custom CSS with ALL of the alloys that doesn't crash? The one I'm using only has the red and yellow alloys.
*cringes; waits for hostile reaction*
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
04697EEC 60000000
046900E8 60000000
04697F58 60000000
Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002D
00010206 161F0811
12091A0E 0713251B
21260D05 14171022
200B270C 15240304
0A231918 4C4A4E40
465C5D5E 29000000
465C5D5E 29000000
Alloy Victory/Loss Poses:
0477F8EC 60000000
Here ya go -- CSS with Giga Bowser, Alloys, and Independent Pokemons.
It doesn't crash, save for some occasions when there are alloys in a 4-player match. Works flawlessly otherwise.
P.S. Next time you probably want to post here: http://www.smashboards.com/showthread.php?t=225238Code:Independent Pokemon Engine +no wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000 CSS fixes for Giga and Company V2 [spunit262] C2684940 00000002 9BB400B8 57BD06BE 2C1D001B 00000000 040AF8D4 546025B6 040AF964 546025B6 040AF830 546025B6 040AF528 546025B6 040AF810 546025B6 040AF880 546025B6 040AF848 546025B6 Alloys don't crash and Others don't wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2815524 0000000D 7C641B78 2C030011 4182000C 2C030012 40A20008 38600010 2C03002C 40A20008 3860000C 2C03002D 40A20008 38600017 2C03002E 40A20008 3860000A 2C03002F 40A20008 3860000E 2C030030 40A20008 38600000 2C030031 40A20008 38600006 4E800020 00000000 C29472D8 00000003 2C04002E 4180000C 90810058 38000000 9801005D 00000000 Giga and Company Engine V2 [spunit262] C2684964 00000013 881400B8 2C00003F 41A00088 2C030010 40A20008 38600011 2C030026 40A20008 38600012 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 2C03000C 40A20008 3860002C 2C030017 40A20008 3860002D 2C03000A 40A20008 3860002E 2C03000E 40A20008 3860002F 2C030000 40A20008 38600030 2C030006 40A20008 38600031 987400B8 00000000 Needs "Alloys don't crash and Others don't wreck My Music V2" for safety. CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] 80693D50 38800004 06693D6C 00000008 38000000 3880000F 04697EEC 60000000 046900E8 60000000 04697F58 60000000 Custom CSS V3 [spunit262] [18 lines] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 0000002D 00010206 161F0811 12091A0E 0713251B 21260D05 14171022 200B270C 15240304 0A231918 4C4A4E40 465C5D5E 29000000 465C5D5E 29000000 Alloy Victory/Loss Poses: 0477F8EC 60000000
Sorry, I'm afraid I couldn't say why that happens. It is well known that the Alternate File Loader's current iteration is quite glitchy. I don't use it myself. However, there is another way to have access to the alloys, which might work okay. That method is the On-the-Fly Character Changer (probably named slightly differently) which should be in the first few posts of this thread.Eldrian, would you happen to know a way so that the alternate file loader doesn't conflict with alloys? I turn on the CSS codes for alloys and it freezes at gecko. I turn off the alt file loader while leaving the alloys on and it works. Any idea why it would conflicting? I need to find a way around this so that I can keep vBrawl but be able to switch to PSA's while having alloys at the same time. I really hope there's a way around it.
EDIT: Crap, should have posted in the other thread. But could you still help =p
oh really? PW is working on some sort of clone engine that is similar to it right? Or so I've heard. But Would that on the fly switcher work for other models, say like waluigi over red alloy?Sorry, I'm afraid I couldn't say why that happens. It is well known that the Alternate File Loader's current iteration is quite glitchy. I don't use it myself. However, there is another way to have access to the alloys, which might work okay. That method is the On-the-Fly Character Changer (probably named slightly differently) which should be in the first few posts of this thread.
Is there any code that lets you select any character (IE: Zss, Alloys, every character) in the SSE?
There is no such code.A bump for help with the code I requested a page back D: