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[U]Infinite Jumps (MUST BE ON)[/U](James0x57)
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
[U]Infinite Jumps P1(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
[U]Infinite Jump P2(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
[U]Infinite Jump P3(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
[U]Infinite Jump P4(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
I know this is an old thread, but just to make it clear for those of you who still play Brawl but are new to modding that game (whether it be on Dolphin or an actual Wii console), I tested each dark color overlay (minus the purplish one), and from what I've seen by checking them out, this is the order of Dark Color Overlays from Least-Dark to Darkest: 0D*, 5C, 0A, 02, 16, 03, 09.Color Overlay (P1) [Heinermann] 4A000000 90180FB8 1000000A 000000XX E0000000 80008000 Solid Color Character Info If a value isn't on this list, it does nothing. XX to change a character's general color overlay 01 = Lighter 02 = Darker 03 = Darker 04 = Completely black 05 = Cyan 09 = Dark 0A = Darker 0D = Darker 0F = Emerald green 10 = Blue 12 = Blue 13 = Blue 14 = Green 15 = Very slightly lighter 16 = Darker 17 = Emerald green 19 = Light blue 1E = Light green 27 = Blue 2F = Emerald green 31 = Green 35 = Dark purple 3A = Blue 40 = Emerald green 42 = Cyan 49 = Blue 4A = Emerald green 4B = Darker (purplish) 4C = Puce 4D = Pink 4E = Blue 51 = Emerald green 53 = Emerald green 54 = Cyan (greenish) 57 = Cyan 58 = Cyan 59 = Blue 5A = Puce 5C = Slightly darker 5E = Dark cyan 60 = Light blue 61 = Light purple 64 = Light blue 65 = Light purple 66 = Purple 68 = Pink 6A = Green 6B = Emerald green 6E = Light purple 6F = Purple