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WiiRD USA Brawl Codes (DO NOT POST UNLESS YOU HAVE NEW CODE!)(READ THE FIRST POST!)

Haloedhero

Smash Apprentice
Joined
Jan 11, 2006
Messages
165
Location
Right here, haters. Come get me.
NNID
Haloedhero
3DS FC
4957-3994-3545
I wrote a code that allows all characters to footstool during special fall. (So that they can footstool off of an edge hogger.)

Footstool during special fall. [haloedhero]
4A000000 93000000
1658A000 00000030
00000000 00000026
00000000 00000010
00000002 9358A018
04000100 9358A000
020A0100 9358A008
00080000 00000000
06FC1B88 00000008
00070100 9358A010

Credit to Shanus for his fighter.pac injection tutorial.

(Doesn't work on Rob, because he doesn't use special fall. Turns out Sonic, Snake, and G&W could do it all along.)

:phone:
 

MetroidMaster1

Smash Apprentice
Joined
Jul 29, 2010
Messages
78
Not really sure if these work yet, but I requested these for personal use in a certain psa project I will be doing once I get my import over fox fully working and whatnot. I have yet to decide on fox or falco, so the person made both codes.

Falco has Zelda's Sound bank
4A000000 80AD89E0
1400004C 00000011
E0000000 80008000

Fox has Zelda's Sound bank
4A000000 80AD89E0
14000018 00000011
E0000000 80008000

Both of these are UNTESTED so don't come crying to me if they don't work >_<
If you have any problems with the codes PM Shun_One on Kitty Korp Meow Mix forums :/

On a side note, these two codes go great with any decent Krystal hacks already out there >=3
 

TheSoulFrog

Smash Rookie
Joined
Jan 25, 2012
Messages
4
Location
Canada
Hey guys, noob here!:awesome:


I searched for these codes all over the net and eventually, after coming up empty handed, I just took the time to put some together myself.

These codes are the Button Activated Version of Infinite Jumps

Code:
[U]Infinite Jumps (MUST BE ON)[/U](James0x57)
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000

[U]Infinite Jumps P1(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000

[U]Infinite Jump P2(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000

[U]Infinite Jump P3(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000

[U]Infinite Jump P4(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
I have set the activation button to the Z button on the nunchuck, but it can be easily changed by altering the 2000 in the first line.

I did not hand craft these codes, I just threw them together with ones created by James0x57 and one posted (possibly created) by codfish92.

EDIT!

Okay, HUGE PROBLEM. I am an idiot. The problem now is that infinite jump is constantly on and also I am an idiot.
anyhow, I know that this is not the thread to ask for help in, but if anyone can fix the problems they see here, that would be much, MUCH appreciated!!

sorry guys, I tried!
 

wiiztec

Smash Journeyman
Joined
Dec 19, 2007
Messages
402
Location
Houston, TX
NNID
wiiztec
no pause camera help display
2167E9A4 01000000
0567E9A4 00000000
E0000000 80008000

additional training cpu's have default colors
C26F1BE4 00000002
38600000 9878009D
60000000 00000000

first nametag's control scheme is default control scheme
C2110528 00000002
40820008 38800000
60000000 00000000
the first one made not the first on the list

cpu's can attack each other in training mode
4A000000 90000000
04050048 38A00000
3817F368 FFFE0001
04050048 38A00001
E0000000 80008000
toggles with team attack setting in rules
also works when the cpu is set to control

Also this http://smashboards.com/threads/official-code-q-a-requests.225238/page-115#post-16117010
 

wiiztec

Smash Journeyman
Joined
Dec 19, 2007
Messages
402
Location
Houston, TX
NNID
wiiztec
stamina stock/time toggle B+C
284F7880 00004400
0477FB78 93DD0034
040504A8 881F0008
CC000000 00000001
C277FB78 0000001F
3D209018 8929F368
1D29000A 2C090000
40820008 39200001
3D808063 818C9B08
818C002C 280C8000
418000C8 80CC00D0
7C064800 41800018
546B843E 280B8124
41800020 280B8128
40810020 80CC00D4
7C064800 41800018
546B843E 280B8129
41800020 280B812D
40810020 80CC00D8
7C064800 41800018
546B843E 280B812E
41800020 280B8132
40810024 80CC00DC
7C064800 4180004C
546B843E 280B8133
41800040 280B8137
41810038 2C1E0035
4180000C 2C1E0042
40810028 2C1E00CE
41820020 2C1E00D8
41820018 2C1E010B
41820010 281E0117
40800008 3BC000BD
2C190014 4082000C
DA4C00D0 DA4C00D8
93DD0034 00000000
040504A8 38000000
E0000000 80008000
loads desired death % from stock time limit,1 minute=10% etc. infinite=1%
off by default
 
Last edited:

wiiztec

Smash Journeyman
Joined
Dec 19, 2007
Messages
402
Location
Houston, TX
NNID
wiiztec
sinking pirate ship [wiiztec]
C0000000 0000000C
3D608059 3D809018
892C0F3B 2C090009
4082003C 3D808155
812C95BC 2C090000
4082002C C1CB82D4
812B82D4 5529653E
2C09042F 41820010
C1EB82D0 EDCE782A
D1CB82D4 D1CC958C
48000010 3D40C1A3
614A1581 914B82D4
4E800020 00000000
045882D0 3C23D70A
the speed of sinking is 3C23D70A(0.01 in float)
credit to spunit262 for the water level address
 
Last edited:

NinTOONdo

Smash Rookie
Joined
Apr 9, 2017
Messages
20
Color Overlay (P1) [Heinermann] 4A000000 90180FB8 1000000A 000000XX E0000000 80008000 Solid Color Character Info If a value isn't on this list, it does nothing. XX to change a character's general color overlay 01 = Lighter 02 = Darker 03 = Darker 04 = Completely black 05 = Cyan 09 = Dark 0A = Darker 0D = Darker 0F = Emerald green 10 = Blue 12 = Blue 13 = Blue 14 = Green 15 = Very slightly lighter 16 = Darker 17 = Emerald green 19 = Light blue 1E = Light green 27 = Blue 2F = Emerald green 31 = Green 35 = Dark purple 3A = Blue 40 = Emerald green 42 = Cyan 49 = Blue 4A = Emerald green 4B = Darker (purplish) 4C = Puce 4D = Pink 4E = Blue 51 = Emerald green 53 = Emerald green 54 = Cyan (greenish) 57 = Cyan 58 = Cyan 59 = Blue 5A = Puce 5C = Slightly darker 5E = Dark cyan 60 = Light blue 61 = Light purple 64 = Light blue 65 = Light purple 66 = Purple 68 = Pink 6A = Green 6B = Emerald green 6E = Light purple 6F = Purple
I know this is an old thread, but just to make it clear for those of you who still play Brawl but are new to modding that game (whether it be on Dolphin or an actual Wii console), I tested each dark color overlay (minus the purplish one), and from what I've seen by checking them out, this is the order of Dark Color Overlays from Least-Dark to Darkest: 0D*, 5C, 0A, 02, 16, 03, 09.

*indicates a hypothetical if it even is darker-than-normal at all, as I can barely tell if characters have slight shade on them, as far as i've tested it before posting this reply.
 
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