Crow!
Smash Lord
Hypothetical question:
Suppose at the beginning of a match, a MK player accidentally SDs with his opponent at 0%. How many (and which) characters can virtually guarantee a win by simply defending and running away from MK for 8 minutes and taking no more than 1 stock's worth of damage?
My instinct says that MK is too fast and too good off stage to allow any character other than a planking MK at a tournament without a ledge grab limit to auto-win this way, or even to improve thier odds of winning over simply pressing their 1-stock advantage with normal play. But I'm not really that good, and I'm certainly not experienced at stalling. What do people who know more than I do think?
Edit: added emphasis on something people seemed to be missing about my question.
Suppose at the beginning of a match, a MK player accidentally SDs with his opponent at 0%. How many (and which) characters can virtually guarantee a win by simply defending and running away from MK for 8 minutes and taking no more than 1 stock's worth of damage?
My instinct says that MK is too fast and too good off stage to allow any character other than a planking MK at a tournament without a ledge grab limit to auto-win this way, or even to improve thier odds of winning over simply pressing their 1-stock advantage with normal play. But I'm not really that good, and I'm certainly not experienced at stalling. What do people who know more than I do think?
Edit: added emphasis on something people seemed to be missing about my question.