adumbrodeus
Smash Legend
Could you please us multi-quotes? Responding to that is very annoying.Responses in red.
Ok, fair enough, but that was more a surprised laugh then anything else, when you take Marth's #1 weakness and tell a Marth main he doesn't have it.... yeah.First and foremost, that was completely un-nessecary. Please refrain from doing it in the future.
Yes, he's good off-stage, but getting people off-stage in the first place is the issue cause he lacks high-knock-back safe moves.You don't use Marth offstage very often do you? Marth has pretty nice edgeguarding abilities. Regarding his smash attacks, fsmash isn't bad unless you overuse it like a tool and even then it has decent range and isn't that easy to counter unless they perfect shield it and they have an equally long ranged attack.
As for f-smash, no it's really not, here's the frame data.
32 frames to get hit in, 40 if we space it so it'll actually kill something.ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - END (or IASA)
...
Forward Smash
Hit: 10
End: 49
Shield Stun: 13
~Shield Hit Lag: 6
ADVANTAGE: -32
Tipper Shield Stun: 16
~Shield Hit Lag: 17
ADVANTAGE: -40
No, f-smash is horribly unsafe, and horrible at killing unless you tipper it. Never use it unless your opponent has at least 10 frames of lag.
He's good at racking damage if he's safe and provokes the opponent into attacking. Granted, some match-ups he gets to make use of his rushdown game, but most match-ups are about being safe.Marth is fairly good at racking up damage and, again, has a decent offstage game. You talk as if his only kill options are Fsmash or Dsmash. Marth has options that can easily help him overwelm his opponent.
More like nair, dolphin slash, and bair. With up-smash, f-smash, downsmash being thrown in when things open up.
You don't really know marth that well do you?
But you're missing the point, Marth has plenty of kill options, what he lacks are SAFE kill options, in other words moves that kill at a reasonable percent that he doesn't have to leave himself open unless predicted. All he has is nair that can possibly do that, and that's only against tall characters.
Really?Marth's spacing is important but no where as important as you make it out to be. ZSS and the Ice Climbers definately have games more dependent on spacing then Marth, for example. Spacing with Marth isn't too hard either considering the range of most of his attacks. It's not like ZSS who only has two reliable kill options, B forward and bair, and can't even reasonably kill without proper spacing both on and off stage.
Marth main, in case you didn't get that.
Marth is the best defensive character in the game, primarily because of his amazing OOS game. The thing is, he doesn't have a projectile, so how can he play defensively if he can't force his opponents to approach?
He pokes them with his safe poke moves. The thing is, they're only safe because of one thing, spacing.
So, without spacing, he cannot apply shield pressure (because he gets shieldgrabbed or countered somehow), which means he can't provoke approaches, which means he can't apply his defensive game.
Which means his entire character theory is right out the window. Yeah, that's so not important.
Not at all, because Marth is a precision character. For his moves, putting any of that into practice requires near-perfect precision, or you're get punished for everything you do.Which, if we were to be completely honest in this situation, is not that hard for Marth being that his list is more basic than compared to those I listed with higher learning curves.
Actually, I didn't. I took a shot in the dark at one of a couple possibilities, obviously I got lucky.And this is where I stopped reading... If you're going to go into this debate with an utter lack of respect for the other party, there's really no point in even talking to you. You understood what I said but decided to ridicule it anyways despite it having nothing to do with the topic on hand. When you grow up in a few years, then we'll continue this conversation but, in the meantime, do yourself a favor and consider researching web ediquette. Oh and, yes, I give you permission to make fun of my spelling as well. I'm giving you a free shot; enjoy it.
I have no problem with occasional misspellings if I can be sure what you meant, but when I have to spend 15 minutes trying to figure out what you meant by something you said, you can bet I'll comment on it.
I'm no grammar nazi, but if I made a comment, it should be pretty obvious, I wasn't sure what you meant, and the "I'll assume you meant" comment should've clued you off as well that I had no clue what you were trying to say, so I made up an interpretation and wanted to be sure that you would know that I wasn't intentionally misrepresenting what you said, but was making an honest attempt to figure out what you meant.
Vendetta, where?No, it's just annoying when people take comments about characters personally and sort of start a vendetta about it. If he's going to try to bait me into flaming him back then there's no point in continuing. I don't want to centralize this thread anyways; I'll go else where for awhile. Quite frankly, I personally don't feel like aplogizing to everyone who doesn't agree 100% with my post the rest of the night as some people have clearly taken offense to it.
Oh, you meant me?
Frankly, I was a little annoyed at things outside and that probably leaked into my post, so I apologize. But, no I wasn't flaming you, nor was I trying to bait you. The laugh at the beginning was for emphasis, because declaring that a character lacks his major weakness that we've been bemoaning since the game comes out is sort of off-putting you know?
However, I stand by my estimations of the game, you're completely missing the central role that spacing plays in Marth's metagame. He SEEMS to be easy, but he's the kind of character who's difficulty is very non-flashy. If you do it right, it looks like normal play (much like yomi SEEMS like getting lucky), if you do it wrong, you just get *****.