Trip.
Smash Apprentice
Sshhh dont tell anyone!....( but Lucas IS high tier.)
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lol, just because you play against bad Ness'/Lucas' doesn't mean they all suck. Sometimes you can't evade it or just don't see it coming. Or maybe you just watch the videos and think "Wow, who doesn't see this coming?". Well, in an actual fight, things aren't the same as if you look how you played and see many things you could've done better.I'll reiterate once again:
PKT2 is an awful attack.
Why? It's telegraphed, too easily airdodged, too easily shielded, too easy to avoid, and too easily punished. Sure, you might be able to hit with it against people who are basically brain dead, but against any competent player, it's a god awful move. Why some Ness/Lucas mains try to implement it into competitive play, I'll never know.
Ness's Dair is also telegraphed. To make matters worse, its hitbox is small.
For Ness you just run into itBtw, just an honest question, but how does one go about gimping Ness/Lucas recovery? I really don't know, since I've never played any really good players; the ones I play don't really know how to gimp, and call me a weirdo for coming to this forum. ^__^
...You obviously don't play Ness well if you think that Ness "has a bad pk thunder". Pk thunder is Ness's best move, and it's a hell of a lot better than Lucas's sorry excuse for pk thunder.
How about I friggin' hit it and make it dissipate? It's not like it travels at lightning speed.I don't know much about Lucas' PKT mindgames (I believe they're the same as Ness'?), but Ness PK thunder is not bad. On ground, it is not so easily dodged. Roll forward, you are hit by the tail, and stunned. Therefore, Ness can then bring the head back and hit you with it. Roll backwards, you are hit anyway. Spotdodge? See "roll forward". Jumping is not a good escape either, Ness will chase you. Shielding is all that's left, and IIRC, PKT can sheild-poke through the top or something.
PKT2 has a tail? Since when? Are you talking about Praying where you hit someone with the tail of PKT1 and then PKT2 them in the face?Lol, PKT2 is being very underestimated. The tail is long; if you are caught in it while both chars are midair, you will almost always be hit by PKT2, depending on the positioning. You can rarely airdodge a good Ness' PKT also.
How much after-spike hitstun you suffer depends on what percentage you are at when you get hit. At 0%, it's very negligible and easily Meteor canceled.Seeing as it's 2nd most powerful spike in the game after Ganondorf, has the longest after-spike-hitstun (7 stage builder squares before it wears off) and a huge disjointed hitbox, I fail to see how it "pales in comparison" to other spikes. "Slow" and "not much range"? You must be thinking of Melee Ness or something, because you're not even close.
How about I not get Prayed? How about not getting Tailwhipped into PKT2? How about people friggin' learning to not randomly get Tailwhipped by PKT1 in range of PKT2?It may be easy to see coming, but it most situations in which it kills, there is practically nothing to be done about it. Catching/Stunning opponent in PKT tail -> PKT2 is quite a sight, and can happen easily.
Half of Brawl's roster disagrees. You'd have to be an idiot to not be able to punish PKT2 on whiff. With many characters, there are many KO moves which can be hard or even impossible to punish on whiff since some of them have so little lag you have to be at almost point-blank range to punish them.I agree it can be easily punished if it misses. But isn't that the same with most good KO moves? Miss it and you'll be punished?
This proved what? That it's situational? Funny, I seem to remember me saying that several pages ago.It's against a terrible Falco, but here's a video of Colin (The very same Colin from this topic) managing the PKT2 tail combo (And hitting with PKT2 even without the tail):
When someone mentioned a recent argument about Ness' potential where one side (apparently the one saying Ness isn't as good as some people think he is) was Melee's very best Ness and also a mod, I assumed it was Simna.Light shouldn't have posted that. It's fairly entertaining, but it isn't really relevant to this topic... Just read my posts, you don't need a video.
<snip>
Character popularity is inconsequential.I believe that Ness and Lucas would become more popular, thus moving up on the Tier List to about Mid-Mid Tier.
Sometimes you cannot evade of see DeDeDe's Fsmash coming either. I guess that makes it a great attack.lol, just because you play against bad Ness'/Lucas' doesn't mean they all suck. Sometimes you can't evade it or just don't see it coming. Or maybe you just watch the videos and think "Wow, who doesn't see this coming?". Well, in an actual fight, things aren't the same as if you look how you played and see many things you could've done better.
How about I'm way too far from Ness for him to PKT2 me or reach me in time before I can airdodge out of the stun?Yeah, you can airdodge PKT2 pretty easily. But you cannot airdodge the tail, and getting caught in the tail will get you PKT2'd, almost 100% of the time, regardless of how good you are at pressing R, or whatever input you have assigned to airdodging.
Wait, what? You have no knowledge of something this basic, yet you know enough to tout PKT2's potential?Btw, just an honest question, but how does one go about gimping Ness/Lucas recovery? I really don't know, since I've never played any really good players; the ones I play don't really know how to gimp, and call me a weirdo for coming to this forum. ^__^
What claims would that be? Simna was the one arguing that pk thunder 2 is a reliable kill move in the topic they were referring to. Also, as I said in the part you quoted, that video isn't particularly special... Simna is an excellent player but he isn't the only one who can use pk thunder (though he is certainly the inspiration). Every Ness player should be able to use it proficiently.When someone mentioned a recent argument about Ness' potential where one side (apparently the one saying Ness isn't as good as some people think he is) was Melee's very best Ness and also a mod, I assumed it was Simna.
It would be quite amusing because the very person whose skills you're touting as proof of Ness' prowess disagrees with your claims.
I must've misread the previous post (or he was lying). I apologize.What claims would that be? Simna was the one arguing that pk thunder 2 is a reliable kill move in the topic they were referring to. Also, as I said in the part you quoted, that video isn't particularly special... Simna is an excellent player but he isn't the only one who can use pk thunder (though he is certainly the inspiration). Every Ness player should be able to use it proficiently.
And? So can Din's Fire, pretty much. And Falco's lasers. Aura Spheres too.You seem to be sceptical that pk thunder is Ness's best move. Let's take a look at some of its uses:
On the ground, it can be used at all ranges.
And, so can Din's Fire, pretty much. And Falco's lasers. Aura Spheres too.At long range, it can be used to force the opponent to approach.
Why would I try to PS it and then randomly release my shield for my reason, just asking to be hit by it? Also, it's his best move if it can sometimes hit people for a little bit of damage?It is not easy to powershield because it can go through the top of shields (and then when you release, it hits you), it can go through the centre of shields after having gone through the top
How about I friggin roll past it and dash at you? Or I just whack your stupid PKT out of existence.and you can draw circles in front of shields among other things.
How about I don't roll so I get hit by the tail? It's not that hard. How about I don't randomly get hit by the tail while in range for PKT2 all the time?It also isn't easy to roll dodge or spot dodge because you'll just be in the tail when it ends and then Ness can loop back around the head to hit you.
... Hit it. PS it. It's pretty slow.At mid range, it can be thrown out as an attack with better range than most of Ness's moves that moves very quickly.
It comes out pretty fast, yah, but you still have to direct it. There are plenty of attacks which are tons faster than PKT1.At short range, it can be used to quickly get the opponent off of you, since it activates quickly.
If you're an idiot. Also, getting hit a few times by PKT1, wow.Against opponents in the air it is even more dangerous because it is nearly impossible to air dodge...
How the hell do you both loop it so they get hit by the tail if they airdodge the head and so that it's only the tail which is presented to them so they can't hit it?ideally you want to be using pk thunder so that if they air dodge the head, they end up in the tail, and then you loop back around the head and hit them. And since the tail can't be attacked, it can also be difficult to fend off pk thunder with aerials.
... ... ...What's more, in this game, you always have two frames of landing lag at least (unless you land with something with IASA frames) so you can even hit with pk thunder's tail as they land (it is pretty big so this isn't hard) and then loop back around the head and get them back into the air. It's also free damage against characters with glide attacks.
And when you whiff, I'll gladly be there to sweetspot Lightning Kick you.Speaking of free damage, the damage of this move is pretty good... it's 8% for the head plus 1% for each hit of the tail (and it usually hits numerous times). It builds damage quite well.
So is Ike's Fsmash.And then there's pk thunder 2. This is a good attack, but that isn't even its only use.
Why in the world would one purposely put oneself on the ground to be forced to play Oki-zeme? Especially when his Get-up attack isn't even that good.It can also be used to send Ness straight down, allowing him to use a get up attack at will, which is a good mix up.
In what alternate universe? Vids of it didn't happen.It can also be used for transportation since the landing lag is negligible and if done from the proper height there is actually no landing lag at all.
You specifically said it's his best attack. I'm sure Simna disagrees... vehemently.Pk thunder is part of what makes Ness an excellent character (though I am sure you disagree with this anyway).
You can't do both, but you can mix it up, making it difficult to avoid.Yuna said:How the hell do you both loop it so they get hit by the tail if they airdodge the head and so that it's only the tail which is presented to them so they can't hit it?
Pk thunder 2 is much easier to land than Ike's forward smash and it kills earlier (unless Ike has charged his smash).Yuna said:So is Ike's Fsmash.
There are invincibility frames for get up attacks so there are a few main uses of this technique. You can use it to avoid some attack on the ground sometimes. Another use is that if you miss a target in the air with pk thunder you can aim for your own head (on the ground) so that you don't have to suffer the ending lag of the move.Yuna said:Why in the world would one purposely put oneself on the ground to be forced to play Oki-zeme? Especially when his Get-up attack isn't even that good.
I don't have videos but this is well known... it's even in a sticky on the Ness boards.Yuna said:In what alternate universe? Vids of it didn't happen.
Well you'd be wrong. In fact Simna is known for saying pk thunder is Ness's best move. Not that what Simna says is particularly relevant to this topic, since I am not arguing from authority.Yuna said:I'm sure Simna disagrees... vehemently.
Uh... Oil Panic? Bucketing the tail maxes it out in one sitting, you get invincibility frames, AND the attack cancels quicker than usual when you get the third shot absorbed. Bucket the head, and PKT is gone completely. If you absorb the head of PKT, Oil Panic will 0-death.@ Cutter:
Yeah, you can airdodge PKT2 pretty easily. But you cannot airdodge the tail, and getting caught in the tail will get you PKT2'd, almost 100% of the time, regardless of how good you are at pressing R, or whatever input you have assigned to airdodging.
Oh yeah, and to whoever said Lucas' recovery is better, I'm gonna go ahead and agree with them there.
Oil Panic... Jump off the stage, absorb the head, and Ness/Lucas fall to their death.Btw, just an honest question, but how does one go about gimping Ness/Lucas recovery? I really don't know, since I've never played any really good players; the ones I play don't really know how to gimp, and call me a weirdo for coming to this forum. ^__^
If Game & Watch absorbs the tail he actually usually ends up dead because the lag before he can act again is longer than his invincibility and the hitbox of pk thunder 2 extends behind Ness so after he passes through temporarily invincible Game & Watch, he is still hit. Also, absorbing the tail helps Ness since it makes an Oil Panic so weak that it's not even worth avoiding, which means there is no fear of spamming pk thunder, or going for another pk thunder 2 combo. Also, one head is not enough for an instant death Oil Panic. I don't think even two heads is enough, but I'm not sure about that. You can't absorb just a single tail hitbox anyway.
And I can't speak for Lucas (though I think he is a poor character), but Ness v. Mr. Game & Watch isn't that bad... maybe 55-45 in Mr. Game & Watch's favour or even. Ness's forward air seems to beat out the turtle if spaced properly (though the turtle might come out faster... I don't know the specifics on this). Ness's forward smash outranges all of Mr. Game & Watch's smashes. Ness's up aerial beats the start of Mr. Game & Watch's down aerial. Mr. Game & Watch's down aerial is actually a pretty good way to be caught in tail of pk thunder -> pk thunder 2 if you aren't careful, so use of this move has to be restricted more than usual.
Bucketing pk thunder over the edge only happens every few games, and sometimes it even ends badly for Mr. Game & Watch... Ness can throw out aerials before you can put away the bucket if you use it too early, or he can not use pk thunder at all until he's fallen enough low that when you absorb, you won't be able to make it back after the absorption lag (you have to get him used to absorbing it before you can do this though).
Please stop talking. Now.And I can't speak for Lucas (though I think he is a poor character), but Ness v. Mr. Game & Watch isn't that bad... maybe 55-45 in Mr. Game & Watch's favour or even.
Fun fact: English is my third language, yet I'm able to understand plain English.Considering that a good portion of this thread doesn't actually address the topic, I'm wondering where Yuna and Successor believe the kids belong.
They'd be Mid Mid at most. They'er still easy targets for a lot of characters since the grab release can many times lead to a smash.
No. Lucas really isn't very good at all.Sshhh dont tell anyone!....( but Lucas IS high tier.)
Ding ding ding we have a winner.Please stop talking. Now.
Middle of mid for now, perhaps lower mid, but I think they could get out of low universally. They're not totally unused, but they could use more players. I think the main thing that hurts them is that their more troublesome match-ups tend to appear more often (Marth, G&W), but they do pretty fine overall against other solid characters like Pit and ZSS, in my opinion.Considering that a good portion of this thread doesn't actually address the topic, I'm wondering where Yuna and Successor believe the kids belong.
How can you mistime it, other than jabbing?You mistimed it. It's unbreakable.
That said, I'm fairly certain that the grab-releases biggest effect was to give good players a reason to continue to avoid them. They're probably in about the same place in the character rankings that they would be without it, and they're not exactly stellar characters, even in the right hands. Lucas has like 2 killing combos (both situational: Dair > Dtilt lock > Fsmash, and PKT1 bolt hit > PKT2 ending sweetspot), can maybe pull a AA jab cancel PsiM, and Ness has some moves that lead to juggling and some moves to juggle with in addition to a good throw.
Edit: added two words to make this post make sense.
Some characters stay in long enough for that (usually heavies...minus yoshi ). True one of the few characters who doesn't have a bad aerial. Recover high and you won't get gimped too much.I use Ness as a secondary, hes absolutely great.
His PK fire can lock you in itself long enough to get Fsmashed. All of his aerials are useful(he has a spike :D). My only complaint is that its too easy to mess up the recovery.
You must be joking... whether I am a good player is completely irrelevant to whether you should "consider [me] seriously". The only thing that actually matters is the substance of my posts. If you look back, you'll notice I've only made exactly one claim about my playing ability: that I regularly land pk thunder 2 against opponents who aren't idiots. I got seventh at the last tournament I attended (which was also the most recent Brawl tournament in the province) but there aren't many Brawl tournaments around here anyway so it's not like I can present you a huge list of results (and I think I've improved since that tournament but there hasn't been another one in the area for over a month)... and it doesn't matter anyway, because nothing I've said is predicated on me being a good player.Hey Colin, please show Yuna some videos of you or some results of you to show that you're a person he should actually take time to consider seriously.
There is a degree to which knowing the game can exceed your playing of the game, but you've FAR surpassed that degree by making all these claims.
So again: where are those results or those videos?
By the way, I play a good Ness player (SmasH64) regularly and he even admits that Ness isn't the "hot ****" you're making him out to be.
Eh? Ok, please elaborate on this. Jump out and whack him? If he's that close to the stage, using PKT for recovery is not even necessary.Wait, what? You have no knowledge of something this basic, yet you know enough to tout PKT2's potential?
How does one not gimp Ness' recovery? Jump out and and whack him in the face while he's directing PKT1 into his body (if his 2nd jump is gone, he'll probably die from it, if he doesn't, rinse and repeat). Or hit the PKT1 to make it dissipate. Or simply jump out and eat PKT1 like a man.
I can't count how many times I've gimped PKT1. Just today, I had Din's Fire explode PKT1 out of existence (strategically spaced so that Ness wouldn't get hit by Din's Fire), thus killing Ness.