L__
Smash Master
Although SSBB wasn't meant to be competitive, neither was Melee, or 64. In 64 we discovered Z-canceling which increased the speed of the flow of game play. Short hopping was also discovered to increase game play speed. (If this was wrong notify me immediately with Citations.) In Melee, we rediscovered "Z-canceling" which was later renamed L-canceling; the L standing for lag. Later Wavedashing was discovered and had its uses found out; spacing, mindgames, ledgehogs, comboing, etc. There are several others that had its important effects on the gameplay of several smashers out there and it's only a matter of time before we find things out in Brawl that will make it slowly more competitive in its own sense. You guys, we have to remember that a game is a game and each successor will have its differences in gameplay. To be honest; you guys should give Brawl more time to develop and have the game to draw out further. To me it's just a new game with a different play style. (that at times I abhor.) Who knows? If the Melee community can withhold the test of time while the Brawl community does not then the majority will go back to a technical game. (And I won't be alone supporting the fast paced-ness of Melee!)Who cares what it was made to be. Melee is what it is, and Brawl is what it is. Some people say that since SSBB was made to not be competitive, that means that none should be. In that case, does that mean SCIII was made to suck, and therefore that`s how the other ones were supposed to be, too? <_<
Just thought I'd add my two cents on how nothing really "sucks" more than another but rather a matter of personal opinion.