Da Shuffla
Smash Lord
- Joined
- Aug 29, 2008
- Messages
- 1,810
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uh that happens in brawl tooMy favorite thing is actually having to think.
Dude...getting your teeth drilled without any form of sedation while getting punched in the nuts repeatedly while acid slowly drips onto your forehead is more fun than playing Brawl with friends...Compstomping in Melee is more fun than playing Brawl with friends.
XD
Hahahahaha so true.Dude...getting your teeth drilled without any form of sedation while getting punched in the nuts repeatedly while acid slowly drips onto your forehead is more fun than playing Brawl with friends...
And one of my other favorite things about Melee is that I can actually play it without...y'know...falling asleep...*cough*
qfttttttttttttttttttttMy favorite thing about melee is that it just keeps getting better. The more I play, the better I get, the more awesome the game is.
If I had more fun playing Brawl, I would be playing Brawl.My favorite thing is that the people who play Melee aren't on a high horse about how "you just don't understand how deep and compelling Brawl really is. All you care about is winning. Brawl is better for the fun!"
That's all fine and dandy, but a competition isn't judged by who's having the most fun.
YES!!My favorite thing about melee is that it just keeps getting better. The more I play, the better I get, the more awesome the game is.
Melee and brawl both have rock-paper-scissors like gameplay (shield beats attack, Attack beats grab, grab beats shield, except in brawl you can beat a grab with shield by spot-dodging, which makes shielding the best option and is one of my main problems with the game.) In melee, you can beat scissors with paper sometimes. Just because you attack someone's shield doesn't mean you will get shieldgrabbed. And there's edgeguarding, which doesn't follow too much of a RPS format.until you reach a point where theres not much to improve on(besides tech skill) it just becomes rock paper scissors but with like three hands as opposed to one hand in brawl. though that point is reached faster in brawl due to the overall lack of options in the game, one hand, is that an accurate analogy? thats the way i see it anyway >.>
its like, impossible to master tech skillIf I had more fun playing Brawl, I would be playing Brawl.
Thankfully I have more fun playing Melee.
YES!!
In melee, skill level is directly proportional to amount of fun had. In Brawl, it is inversely proportional. At least for me.
Melee and brawl both have rock-paper-scissors like gameplay (shield beats attack, Attack beats grab, grab beats shield, except in brawl you can beat a grab with shield by spot-dodging, which makes shielding the best option and is one of my main problems with the game.) In melee, you can beat scissors with paper sometimes. Just because you attack someone's shield doesn't mean you will get shieldgrabbed. And there's edgeguarding, which doesn't follow too much of a RPS format.
Anyway, there's TONS more to improve on after you've mastered tech skill. So much analysis and tactics it boggles my mind. To me, mastering the techs was just the beginning... Brawl's where I felt like I had nothing more to master. Run up > shield > grab > chaingrab... Oh look, I just placed in the top half of multiple brawl tournaments! What now?
I know that tech skill can always be improved, and I've seen all those videos before. By mastering I meant being able to perform shffling/wavedashing/combos/etc quickly and consistently enough that you're opponent won't have a significant advantage over you through tech skill alone. You're missing the point because you're just nitpicking at insignificant details.
This is true.the fact that even if you know all the at's and stuff, you still wouldn't be the best.
also known as MINDGAMES AND PREDICTION