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ROFLMAO. WTF was I thinking?Make sure you use Google Image Search.
ROFL-A-COPTERS LMAO COMBO!!!!ROFLMAO. WTF was I thinking?
"I'm going easier on the button pressing this time around. Feel free to mash a bit and ease yourself into it." Again, once he mentions anything about simplifying control schemes for the sake of cross-controller compatibility (something that could be handled better by just giving slightly adjusted schemes to the new controllers, by the way) then maybe your assumption will have some grounds.Maybe that little diagram on the "how-to" update for using Smash attacks is somewhat of an indicator. Y'know, there's a Wiimote, a CC, a GC, and Nunchuks to consider. Gasp. What a startling epiphany!
And that life-changing logic was brought to you in part by SIMPLE DEDUCTION. Because the schema is going to change, certain modifications to the core gameplay have got to be made. Rapid attacks performed by holding down a bloody button seem sensible; I wanna see somebody rapidly attack while flinging the nunchuk/Wii-mote combo around with the same, imperceptible ease as somebody that has a more handheld controller. The learning curve for those people is going to be steep, assuming that people even wanna go down that route.
Oh, yes. Yoshi's double-jump "invincibility" does give him a whole slew of options to get past edgeguards---assuming, of course, that the player in question has enough time to get it off. Ever play Sheik? Yeah. A couple of needles from he/she/it potato at the right moment and Yoshi drops like a rock before he even gets the second jump off. Same with just about any other projectile user versus Yoshi. That's one of the many reasons why he's so bloody gimped, aside from his inability to do anything out of his shield.
Yes. And I said in my previous post that I wanted to give all of the characters in the game something like what you had mentioned Gee, I thought it said something along the lines of:
Learn to read, Laon. How does that translate into "OMG, I wanna dumb down every single god**** character in the game and reduce them to 'toons that are capable only of one or two unique actions?" No. I just thought that it was a unique addition. To me, it brings a semblance of balance to the game and adds on to whatever repertoire that Sakurai and Company are building up for the cast. It just gives a player more options to employ when intercepting or whatever. I'm sure that, for your sake (and everyone else's, believe it or not. Including mine!), all the characters are still going to be as different as night and day.
Plus, Fawriel brought up a good point. Do you honestly think that this is going to be a mechanic that sees predominant usage? Hardly. It's probably going to be situational to the point of uselessness when it comes to high-level play.
So freakin' relax.
Smooth Criminal
Edit: BigRick illustrated another good point.
Meh, I don't see this as destroying the diversity between characters. Every character has a dodge, a grab, a shield, etc. (and even those manage to be different among the different characters), so every character having this jump/meteor smash is just one more common element.An added feature can still dilute the game. Giving everybody an equal ability, in this case the potential for meteor smashing (without an attack, nonetheless) is a step towards removing diversity between characters. Why would this even be necessary? Do you ever hear huge debates break out within the competitive community regarding how unfair spike / meteor distribution is? Of course not. An update like this just pleases the petty whiners who aren't open-minded (and likewise probably not skilled) enough to get over a disadvantage of their character / playstyle and hence need to complain about aspects of the game as their scapegoat for not being developed metagamers.
Footstool Jumping seems like a nice, flavorful technique that adds to the wacky nature of Smash. In all honesty it is probably not that useful. When you jump off the character, when he or she is on the ground, you are moving away from combo potential. And jumping on the character's head in midair is probably harder to do then just a plain out attack.
Yes, now everyone gets a meteor smash. Is that leveling the playing field or taking away each character's unique playstyle? I would say no to both.
Maybe some characters won't have it. Maybe light characters do not go as high and do not stun other characters as much. Maybe some characters lke Bowser can not be hopped off of, with all his spikes. And then there will be some characters who might have an awesome footstool hop. So no this is not leveling the playing field. Every character has a smash, but some smashes are rarely used beause of their ineffectness while others are spammed.
But seeing Captain Falcon dash across the screen, walljumping, and then leaping off someone's head into a falcon burn would be priceless.
Need I say more?Meh, I don't see this as destroying the diversity between characters. Every character has a dodge, a grab, a shield, etc. (and even those manage to be different among the different characters), so every character having this jump/meteor smash is just one more common element.
Isnt this enough proof on where Nintendo intends to take games for here on out? http://wii.nintendo.com/iwataasks.jsp"I'm going easier on the button pressing this time around. Feel free to mash a bit and ease yourself into it." Again, once he mentions anything about simplifying control schemes for the sake of cross-controller compatibility (something that could be handled better by just giving slightly adjusted schemes to the new controllers, by the way) then maybe your assumption will have some grounds.
Yoshi's recovery: Again, many, many characters get gayed far harder... but more importantly, get over it. By saying that Yoshi's recovery is poor and demanding that it's fixed is simply proving my point that idiots are going to whine about anything detrimental to their chance of winning, and Nintendo is going to be equally idiotic and work to please them.
You related giving everybody a meteor to balancing the game. That implies that you feel that a character being deprived of an advantage that another character may have (in this case, a meteor smash) is a violation of game balance and should be equalized. That, my friend, is lethargic whining.
By the way, if you're going to support the inclusion of today's update and debate how it proves Nintendo's desire to balance the game, it's better to not label it "useless" in an argument.
QFT. It saddens me to see Sakurai so ready to overhaul the game to appease the casual crowd than stick with what made Smash so great in the first place.What concerns me is that the feature's only true purpose is to appease narrow-minded players who choose to whine about their character's lack of meteor or spiking ability rather than to get over it or play somebody who does. Although menial in itself, this is just another small addition to Nintendo's "casualization" of Brawl, catering to lesser players who want everything made easier and more accessible, rather than to those who want to work to improve and be rewarded for their efforts.
Now you got my brain ticking,lol.Sorry for the double post peeps.You know,since meteors are still part of the game due to early screenshots,I wounder if there is a 2nd degree of meteors you cannot cancel?! Cuz see,what Iam thinking is,since its plain and clear that going for an ordinary meteor would still be hard,but not as hard as taking a huge risk by not attacking at all...OMG That would seal the deal in the risk/reward factor handsdown.Cuz come to think of it,tonardo drill kicks(Mario's D Air) might allow you to combo into a jumpstool.My theory might be wrong but ****,nothing wrong with that.I also would think this tech might take away a 2nd jump if you land the son of a btych.it seems, though, that in a competitive nature, this move will require a lot of setup. The execution sounds simple, but to do it in battle may be a completely different thing. And it's just another optional technique. If meteor cancels still exist, players would use this technique sparingly.
It seems that with footstooling, crawling, and the faster dodges, Brawl is not decreasing its strategy, advanced techs, mindgames, metagames, spacing, ect., but simply changing them.QFT. It saddens me to see Sakurai so ready to overhaul the game to appease the casual crowd than stick with what made Smash so great in the first place.
It's only natural for good players to find more ways to increase the game's playability (advanced techs, metagame strategy, mindgames, spacing, etc.), and it seems all that might be destroyed.
I really hope I'm wrong about Sakurai in this case, and I hope this is the first and the last of these attempts.
Lol, you have me there Bowserlick. That's a very good point; I can't argue with that.It seems that with footstooling, crawling, and the faster dodges in Brawl is not decreasing its strategy, advanced techs, mindgames, metagames, spacing, ect., but simply changing them.
Just like the transition from 64 to Melee. Both play extremely different. The pacing, combo potential, throws, ect. both vary. It is hard to transition from one to the next.
I think people are just worried that they will have to adapt to a new way of playing. But come the fourth game people will be saying, "They better not touch crawl dashing and footstool cancels because then I won't buy the game."
i wholeheartedly agree. i think the problem is so many people are looking for Super Smash Brothers Melee 2, and not Super Smash brothers Brawl. I feel the same way as u do on that he doesnt block all paths to a metagame for brawl and while on the surface it appears as a simpleton's game for the whole family to enjoy, on the inside it is an intricate game with many secrets. (no homo) this should open up a whole new world to competitive play.Lol, you have me there Bowserlick. That's a very good point; I can't argue with that.
I see what you're saying about "not decreasing the strategy, but changing it". I just hope that they will do it with the same care that they used in in the 64-Melee transition.
I don't have a problem with having to adapt to a new way of playing. I just hope Sakurai doesn't block out all ways of creating a metagame for Brawl. I hope he doens't dumb it down enough that it's like a minigame in one of the 27 Mairo Parties.
Isnt this enough proof on where Nintendo intends to take games for here on out? http://wii.nintendo.com/iwataasks.jsp
In any case,its no surprize to see Nintendo gearing things for the mainstream audienuce.Simplexity is the reason why the sales charts are booming with the Wii,as the same with the DS.In other short words,dont you think they wanna incorperate things as such in a game that was a former best seller?You can bet your a$$ off they do.
Will High-Level players find use of the technique?And how this will effect them? Well,thats what Dec 3 is for.Thats also kinda the reason why they dont wanna show the hardcore tid bits like WDing existance and such despite what we say.Cuz the only mother fuking way were gonna find out for our sake is to slap that $50.00(plus tax) on the store regestier.Someone out there has to buy it to find out right? We cant all (including those who only have Gamepro for there info due to a lack of PC) sit back on that date and wait cuz thats virtually impossible to do.Just like the 250,000+ people that bought that horrid game Superman 64 and thought it was the ****.
HameHame Ha bytches. Stop it Kirby and Laon,we both know what Nintendo doing guys.And if anything,I look as it as a "interest ticket"of new players coming into the fray thinking they got game,only to be put to shame by the vets.Mario Kart DS was simple but that still didnt stop me from kicking peoples ball$ on that game.If your skills are that good,change will have little to no effect on you.You guys are worrying too much and should be posting ideas on how this **** could be incorperated in this game.If techs appeals to be that much easier,that doesnt change that fact on knowing "When" to use them.Now you got my brain ticking,lol.Sorry for the double post peeps.You know,since meteors are still part of the game due to early screenshots,I wounder if there is a 2nd degree of meteors you cannot cancel?! Cuz see,what Iam thinking is,since its plain and clear that going for an ordinary meteor would still be hard,but not as hard as taking a huge risk by not attacking at all...OMG That would seal the deal in the risk/reward factor handsdown.Cuz come to think of it,tonardo drill kicks(Mario's D Air) might allow you to combo into a jumpstool.My theory might be wrong but ****,nothing wrong with that.I also would think this tech might take away a 2nd jump if you land the son of a btych.
Sakurai knows how to get people anty doesnt he?
Skeet skeet Fawriel,thats what I like to see.I think Sakurai doesn't like the idea of just making a new version of a game. We can expect this one to be pretty different from the way Melee plays. And that probably won't be a bad thing, because he's still the good old Sakurai who made the previous two games, except with more experience and budget this time.
Many of us are complaining about changes because we compare them to the way Melee is. But if you think about it, that just doesn't work because everything will be slightly different, and you can't say that one change will have a certain effect, because all those many different factors you take into account will be tweaked back and forth to create a completely new game.
Its pretty obvious you wont be able tp turn it off, this is not an item for crying out loud.I'm not sure about everyone else, but in my opinion, the "Footstool Jump" addition is abosultely horrible.
I hope it'll be possible to turn it off, because I just don't like the idea of it. Cheap meteors in the air, a bunch of lag frames on the ground. I really don't like it at all.
Sure it'll add another dimension to Smash Bros, but in my opinion, it's a terrible implementation,
Here's hoping you can turn it off in the options menu.
Agreed,hence me stating that poitenial chance of something like the jumpstool having a risk/reward balance as most recent fighters try and exercise quite well in most cases.Its pretty obvious you wont be able tp turn it off, this is not an item for crying out loud.
Anyway, i do like it, and i dont think itll be cheap, first of all, sakurai talks about good timing, we dont know how many frames that implies, but im hoping it is a small window as to... you know, not let every noob n their mom pull it off whenever.
Second, i dont think the spike will be that easy to pull off, being that ur feet will need to be EXACTLY on the head of ur opponent to spike them, in Melee, it is not that hard to spike with say Falco for example, because u dont have to position ur feet perfectly, if u spike them with your "torso" as Falco u will still get the spike, kinda the same happens with Marths dair (unless u completely *** it and end up sending em upwards :S)
I think this footstool jump is most reminiscent (and im not even saying its exactly the same as) of the shine spike, being that u need you to be exactly on top of your opponent to perform it, and it doesnt have any range at all.
ROFLMFAO. Christ, that's good.I hope Giga Bowser can footstool jump.
I hope Giga Bowser can footstool jump.
Skeet skeet Fawriel,thats what I like to see.
No.Well I honestly dont know what to think of this update, I mean I doubt I'll put the footstool jump as part of my strategy, but who knows, the good thing is that now every character has a meteor, whic is awesome...
Legolastom,its comfirmed as a "techinque" bro,that means lol,universal.I think that this will be more reminiscent of wall jumping in the fact that maybe only certain characters can pull it off because honestly Giga bowser... jumping off of Pichu!
And on a side note.... TOAD MAN 4 BRAWL!
Lol, yeah...I'm sort of weary to come back to this thread after what happened yesterday... Anyway,awesome update.I stayed up for the update last night,but my computer wouldn't open smashboards. New meteors for everyone,yay!
That's what I was thinkingI hope Giga Bowser can footstool jump.