No matter how god awful a game is, if there's something to genuinely like about it, I think it deserves to live on in some form.
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They still need to be called out for wrongdoing just so they know when to course-correct though. Just like any other company.Nintendo didnt burn down ten orphanages and kicks puppies!
They also arent satan himself!
100% agreed. Nintendo isn't the worst gaming company out there, even in the realm of treating fans like garbage, but they still need to be held accountable for things that cross the line. It's possible to enjoy something a company makes while critiquing their executive choices.They still need to be called out for wrongdoing just so they know when to course-correct though. Just like any other company.
Also just like any other creator, overly passionate fans such as you need to be called out for slavish devotion to them.
Slavish devotion? Pah i mean i love nintendo games but i still disagree with some things they do!They still need to be called out for wrongdoing just so they know when to course-correct though. Just like any other company.
Also just like any other creator, overly passionate fans such as you need to be called out for slavish devotion to them.
That does put a lot of things into perspective admittedly. Still...The Reason why i understand some of nintendos behaviour is cause i was actually scared of losing my copyright that is one of the worst feelings ever!
Never did, never will. Thankfully they don't lock the online store behind a sub.Speaking on SLAVISH when did you buy nintendo switch online?
Never bought MK8 on Wii U. So at least I was free to buy it as a new player on Switch.When did you (people who bought mario kart 8 on wiiu) buy Mario kart 8 deluxe?
Come to think of it, I never actually bought it. My brother did, and I mainly just played on his account.When did you buy the fighters pass? I bought it after like the third or fourth fighter!
I only bought Legends Arceus admittedly. Still, I more-or-less still gave it to my brother too since I find I can't really deal with RPG numbers anymore.Guess how many pokemon games on switch i own? Your Correct 0 i think they look bad so i didnt support them!
If you're concerned about the prospect of people's creations being used without their permission, you should take that out with Nintendo itself, or really capitalism/corporate hierarchy as a whole - Nintendo is not a person, and it didn't create Mario, Kirby, Zelda, Pokemon, e.t.c., yet it still takes the credit for these titles as "Nintendo Games", "Nintendo Characters", e.t.c., and hoardes the copyrights should a creator leave - and, while they've generally had a good track record with keeping creators on board, they have certainly bit at creators who have left before.And weve reached a point were i dont feel bad when a fangame gets taken down because EVERYONE knows that will happen especially if big newssites gloat about it!
For example remember the people crying about AM2R nintendo literally remade metroid 2 themselves a couple of years later so they had the right to stamp it down!
And if youre that concerned about the work on those fangames going to waste change the graphics!
I get it you wanna make nintendo games! And believe me so do i! But if someone just made a videospiel-Man game without my input i would probably do something about that too!
I mean i did not mention them for a couple of months to give you a break!Oracle Link : We get it; you like 2D Octoroks. It's fine to express your love of it.
But do you need to do so repeatedly?
I mean no offense, but you really seem obsessed by the octorok. I don't remember the last time I read someone talking about Geno, while you keep bringing your favorite character over and over again, at least in most of the topics I follow. It's not that big of a deal, but it gets tiring.I mean i did not mention them for a couple of months to give you a break!
(Also geno fans talk about geno a lot too!)
Also also my default setting is most annoying person in the multiverse!
And that's a problem why?but still seems like it would only appeal to kids.
A game being made exclusively for kids is not necessarily a bad thing but it does limit the market a lot. Nintendo makes a lot of games that are kid appropriate but still fun for adults like Mario Odyssey. I'm just saying it's kind of a shame Peach's first solo game in a long time wasn't made with sliding difficulty settings to make it appeal to order audiences too.And that's a problem why?
Also, I've noticed that you're always badmouthing Nintendo for being "outdated", but it's always superficial **** like graphics, story and voice acting that drive up costs for relatively little benefit to the core game itself.
Now look where all these more "modern" game developers have ended up financially: layoffs galore, can't finish games, and relying on MTX just to get by. As much as Nintendo's decisions may sometimes suck for players, they'll definitely survive this crisis.
Eh, kids these days need better entertainment anyway. We need more Blueys and Peach Showtimes and less of the Peppa Pigs and Pinkfongs. There's room for many audiences.A game being made exclusively for kids is not necessarily a bad thing but it does limit the market a lot. Nintendo makes a lot of games that are kid appropriate but still fun for adults like Mario Odyssey. I'm just saying it's kind of a shame Peach's first solo game in a long time wasn't made with sliding difficulty settings to make it appeal to order audiences too.
You know, I think there's definitely a point where at least Peach Showtime's CGI cutscenes feel really awkward without voice acting. I think that context at least needs real VA.I'm also sticking with the opinion that Nintendo has archaic policies and needs to get into the 21st century. Peach showtime still uses written dialog without actual voice lines for most of the text. This kind of thing was fine for the N64 era when technology sucked but it's 2024 ffs; triple A games should be fully voice acted at this point. I was just playing assassin's creed odyssey and thinking how much effort went into all the fully voice acted different dialog options and conversations. It makes the world feel more like a real place and less like a video game. They make a huge difference. Besides, Nintendo has the funds.
Peach showtime is a triple A game featuring one of Nintendo's main characters. There's no excuse for the cut corner decisions Nintendo makes. IDK why you're so adamant on defending it. Just the other day you were calling people out for their "slavish devotion to Nintendo" and now you're doing the same thing you criticized other people for doing.Eh, kids these days need better entertainment anyway. We need more Blueys and Peach Showtimes and less of the Peppa Pigs and Pinkfongs. There's room for many audiences.
You know, I think there's definitely a point where at least Peach Showtime's CGI cutscenes feel really awkward without voice acting. I think that context at least needs real VA.
But your reasoning for it? No.
Peach Showtime is clearly not a AAA game. And it doesn't need to be one either; I wish companies across the board would invest more in mid-level games rather than investing into all AAA all the time (and eventually paying the price for the latter, but we'll get to that).
Video games need to always feel real and immersive? God forbid a book doesn't feel like a book nor a movie or tv show doesn't feel like a movie or tv show. If you really want top-level immersion, go play a VR game. Again, it's completely alright for a game to be video game-y sometimes.
Nintendo has the funds? Big companies as a whole had the funds to sustain the AAA industry. Keyword "had", now look where they're at: so many layoffs and even greater reliance on microtransactions just to keep a game running for a profit. And Ubisoft, the company behind the game you mentioned? Had a wave of layoffs a few days ago. Nintendo themselves are even surpassed by MS and Sony by market cap; both MS and Sony suffered from big layoffs. THIS is what happens when companies always think "they have the funds".
What are you even expecting here? You're holding every game to narrow AAA standards, when clearly there can be many other games made with many different levels of standards.
holding games to high standards is one of the reasons the industry is in the problems it's in now. people spent so many gens going on about graphics and now so many companies waste their time of grandiose graphics that's only causing games to become more and more expensive. not having voice acting is hardly cutting corners. have you ever considered asking why we need voice acting? it hardly mattersPeach showtime is a triple A game featuring one of Nintendo's main characters. There's no excuse for the cut corner decisions Nintendo makes. IDK why you're so adamant on defending it. Just the other day you were calling people out for their "slavish devotion to Nintendo" and now you're doing the same thing you criticized other people for doing.
The problem is Nintendo has a "good enough" attitude. They make great games but other companies have surpassed them due to this. Nintendo says Paper Mario only featuring established Mario characters is good enough. God forbid we should get a creative world with new races like in Thousand Year Door. Nintendo says grunts instead of voice acting is good enough. Having Ganon and the same basic plot over and over in Zelda games is good enough. Having fun games without creative stories is good enough. Gameboy length games like Link's awakening for full price are good enough. Well not for me. People need to hold Nintendo to higher standards. This is why we get "good enough" games. Nintendo makes money. Other companies have surpassed Nintendo because they're willing to make games the best they can be.
His words, not mine. And graphics are not that hard to make look good. It's 2024 and people are still acting like it's the N64 era. Games should be held to high standards; developers have had over 30 years to get things right. I look at games like Pokemon Legends Arceus and think "how did this ever get to market? It looks awful (visually)".and quillon is no slavish nintendo fan
I notice you go to the opposite extreme. You know there’s a middle ground between ultra realism and dated graphics?His words, not mine. And graphics are not that hard to make look good. It's 2024 and people are still acting like it's the N64 era. Games should be held to high standards; developers have had over 30 years to get things right. I look at games like Pokemon Legends Arceus and think "how did this ever get to market? It looks awful (visually)".
The video game graphics debate is a nuanced one to be sure. However, I'm not sure why particular franchises are given so much leeway by the fans. For example, you brought up Legends Arceus, and after doing some quick research, I found out that Pokémon is still the single most successful media franchise in human history (sitting around $90 billion). Granted, most of that is from licensed merchandise rather than the actual games, but it really highlights how much more could be poured into these titles if those pocketing all that dosh genuinely cared about quality.I look at games like Pokemon Legends Arceus and think "how did this ever get to market? It looks awful (visually)".
This is the complete post you're talking about:Peach showtime is a triple A game featuring one of Nintendo's main characters. There's no excuse for the cut corner decisions Nintendo makes. IDK why you're so adamant on defending it. Just the other day you were calling people out for their "slavish devotion to Nintendo" and now you're doing the same thing you criticized other people for doing.
I don't limit myself to calling out fans for their slavish devotion to Nintendo. EVERY creator and fan of that creator deserves it. That includes other AAA companies and you.They still need to be called out for wrongdoing just so they know when to course-correct though. Just like any other company.
Also just like any other creator, overly passionate fans such as you need to be called out for slavish devotion to them.
That's more of an overcorrection due to Super Paper Mario being so far removed, literally, from the Mario universe, which I think is a valid concern. That being said, yes, they went WAAAYYY too far.The problem is Nintendo has a "good enough" attitude. They make great games but other companies have surpassed them due to this. Nintendo says Paper Mario only featuring established Mario characters is good enough. God forbid we should get a creative world with new races like in Thousand Year Door.
Given games like Xenoblade, Fire Emblem, and WarioWare Gold and Move It, you're wrong. It's more like they have an idea when the expense of VA is worth it or not.Nintendo says grunts instead of voice acting is good enough.
Look, I think the Zelda team could stand to get a guest writer to improve their stories. I do think BotW and TotK fell into certain traps that even the classic games did such as underdeveloping characters and some slow pacing issues, and I get that it ruined enjoyment of the games for many.Having Ganon and the same basic plot over and over in Zelda games is good enough. Having fun games without creative stories is good enough.
Again, industry wide problem.Gameboy length games like Link's awakening for full price are good enough.
And sacrificing the actual developers to do it, clearly. From the crunch of a few years back to the layoffs of now.Well not for me. People need to hold Nintendo to higher standards. This is why we get "good enough" games. Nintendo makes money. Other companies have surpassed Nintendo because they're willing to make games the best they can be.
"Art isn't hard; clearly SIE's game artists just scribbled a bunch of pixels for the textures for the Spider-Man games and got it done within a day."And graphics are not that hard to make look good. It's 2024 and people are still acting like it's the N64 era. Games should be held to high standards; developers have had over 30 years to get things right.
Undertale is one of the biggest inspirations for the game I hope to make, and lately I've been toying with ideas for how enemies could be defeated through non-violent means! At least like, all of them except the big bad. It's still mostly just a concept in my head, but hey it's something!Despite how annoying FNAF and Undertale fans can be at times, I really wish Undertale was able to define a "quirky anti-violence RPG" genre more than FNAF launched the "indie horror based on childhood" genre.
I think I had that as a kid. Was that the one with a ridiculously tight double jump off the ostrich in the "I can't wait to be king" level?After spending a while playing The Lion King for Sega Genesis, I've come to find a new appreciation for it! Like damn, I think I love it lol. It's infamously hard, but I feel like a lot of the difficulty comes in mechanics being under-explained and the grabboxes of things being small. It's really fun once you actually get the hang of things, and the combat as Adult Simba is so satisfying!
Yup, that's the one! After doing the ostrich part over and over, it's as simple as waiting for the last possible moment to jump, then quickly double jumping. I had the game as a kid as well and there's something so satisfying about finally beating itI think I had that as a kid. Was that the one with a ridiculously tight double jump off the ostrich in the "I can't wait to be king" level?
Despite having lived through that era, I have that same attitude towards the 7th generation.The more I learn about the 5th generation of console gaming the more I think it's become a bit underrated for what it pulled off and the more I think it's one of the most critical periods in gaming history to learn from. Technological trends in the industry tend to go on a predictable path and the evolution from one era to another is often very conventional. That era though is deeply fascinating because everyone is trying to figure out to perfect 2D and make the jump to 3D and it leads to such an interesting blend of differing attempts at pulling both off. It's easy to mock stuff like the Jaguar, 3DO or even some of the nascent 3D titles by the big three but given how there was no road map to making polygons really work or even understanding how movement in that space functioned, its genuinely impressive what they achieved.
That's not to say there weren't genuine lousy games and the judgement that many titles haven't aged well isn't inaccurate, just that the entire landscape of what the gaming future was to be was so up in the air in that era that it's not entirely fair to point at the less successful predictions/takes and label them as bad and nothing more. They are certainly something to be studied to understand how certain creative solutions to early 3D's problems worked or didn't work. Indeed, I say the failures of this time are the ones most worthy of being looked at because they came from earnest efforts by developers that happened to be wrong headed in some respect.
no double posting unless 24 hours have passedThe recent Garry's Mod situation has made me realise that Steam Workshop kinda sucks as a system. It's more convenient, yes, but giving the game's publisher responsibility over moderating mods makes DMCAs significantly more likely as the workshop could be considered part of the game or its marketing in a sense - plus, legal woes aside, troubleshooting is a lot harder if you're not adding the mods directly yourself and don't know where they go, (I've modded a lot of games, and Rivals is easily the single one I've had the most issues with, particularly when it comes to figuring out which installs are causing problems) and Workshop makes it really hard to go through mods and uninstall them.
In fact, I'd say mod sites as a whole are a very troubling system when it comes to DMCAs compared to self-hosting, even if they make discoverability much easier. Content on a mod site like Gamebanana can be collectively wiped easily, self-hosting creates an impossible whack-a-mole game.
In my timezone, it says my last post was yesterday.no double posting unless 24 hours have passed
still wasn’t 24 hoursIn my timezone, it says my last post was yesterday.
That is the opposite of what I'm arguing for.Wario Wario Wario : Honestly, I think that's one reason we need a good and fair system for mod monetization.
Not only could it be a good career or side hustle for the mod creators themselves, so could vetting mods for offensive or copyrighted content for either the site or the base game's publisher.
It needs to be compounded with simple copyright clarification that protects not-for-profit use short of full remakes, but still.
Thing is, without the resources to fight back against copyright abusers, mod hosting is just doomed no matter how you slice it.That is the opposite of what I'm arguing for.