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PM is overall really really good. I just hope they don't turn every character into captain falcon.
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then don't play sonic.I hate Captain Falcon.
Hey, me too. Maybe we can have tea together sometime.I hate Captain Falcon.
Sheik wants her throw back
Consistency of punish and inevitability of damage is crucial to her character feel
It's like her defining feature relative to the others
I don't want instant death CG because that's bad for its own reasons but is d-throw > aerial really asking for so much?
Nerf the fair if you feel it's too good because of how good of a finish fair is.
But she needs a throw to play a proper shield-attack-grab RPS. Alternatively give her Peach's d-smash so she can cheat like the characters with broken blockstrings.
Alternatively, if you're going to give her Marth's DI dependent throw game at least give her his sword to balance it so she has the option to u-throw > react to defense > combo with a huge priority advantage when she doesn't want to gamble her throw on DI or their reaction time
On that note, I assure you - if this game sticks then people will learn how to react to the faster throws and then they'll be trash and Sheik will be too
It happened to Marth in Melee, it'll happen to her
But she won't have Marth's sword & u-throw to fall back on and that's the difference
Interesting, Specifically the last bit. Do you really believe Sheik's throw game is worse in PM than in PAL? From what I know(don't quote me) The dthrow sheik has in PM is more or less a hybridization between PAL and NTSC. If you are high on something and you DI towards sheik then you can still be caught with melee-esq attacks or grabbed again. However if you DI away the result is more like a PAL-ish dthrow. Then, there is this weird Bthrow effect where an opponent DI'ing towards sheik when bthrown is like...Janky McJankertend (yes I really call it that) for a moment allowing you to smack the **** out of them. Meaning if you can read the person you are playing against then you can force them into falling for Dthrow or Bthrow setups.Yeah but in PAL I'd argue that even though high percent KO isn't possible the low percent game can be made consistent with skill. I've seen some very refined low percent throw games in PAL with it and I think if that was her PM throw I'd be cool with it. There's nothing wrong with nerfing it to status of damage builder rather than all purpose combo starter, combo extender, combo finisher, and anti-crouch move (that's a retardedly useful all-in-one). And even in PAL I've noticed people trying stuff with it to mitigate the fact that it doesn't work as a KO move on floaties like Peach (Over used d-throw > needles to really cool effect at a recent Europe tourney vs Armada - I remember suggesting that offhand a while ago and despite how much I dislike the throw I do think it has some potential to be unlocked).
However, the PM model has it as primarily dependent on the opponent's DI cooperating for whether it works or not, rather than percent or positioning or other factors that Sheik has some control over. This means the throw's effectiveness is largely something Sheik cannot plan for. With PAL d-throw, percents are nice and stable because you have a big say in how you combo and how fast they take damage during it. You give control to the punishing character. In PM, I feel too much control is in the hands of the defending player relative to how much control Sheik has. I get that NTSC Sheik has too much control over her opponent during throw, but I feel PAL goes too far the other way and PM goes even further in that direction.
http://www.smashboards.com/showpost.php?p=14097220&postcount=54811Sheik wants her throw back
How would you suggest altering the grab to make it more NTSC like, but without the devastating 0-80 CGs on like, half the cast? I think that was what the PM designers were factoring in (though this might not be the case, it seems the most likely). They didn't want 2/3rds of the cast to be invalidated by Sheik's downthrow. It's a legitimate concern, but I do agree with you that she should have consistency in her throw game.
I get what you are saying and honestly alot of what you are saying are good ideas. I suggest sending them to the DEVs. I might do it myself if I don't pass out...You could make her up throw the good throw, as opposed to her d-throw.
IMO it ultimately comes down to making the throw send higher (so stun wears off before they fall back into regrab range - you could make her standing grab lower too to tweak this). She mostly CGs the higher end mid-gravity characters and semi-FFers, so making the throw send higher with more KB could probably still allow you to hit aerial on most characters but let them break out of stun before falling into regrab. Some CGing may be unavoidable but if it's shrunk to like 0-40% then is that really a problem? Going from zero to 60% isn't really unheard of for a Falco or Marth combo anyway and tons of characters can do that with a good setup. Furthermore, buffing the other characters to have a more comparable damage race vs her might make 0-40% not a big deal for its own reasons - if DK's uair chain is improved to be more reliable vs her then is 0-40% that bad when he can do the same thing on her?
I gave his ideas to the developers in february and march.I get what you are saying and honestly alot of what you are saying are good ideas. I suggest sending them to the DEVs. I might do it myself if I don't pass out...
*passes out*
Well the key words in every build of Project M Demo so far has been "subject to change". With the extreme fixes to 2.5's physics it should be alot easier to see who needs what. If it turns out that Sheik is low tier then she will probably get something. If it's not her NTSC dthrow it will be something else.I can see why the PMBR want to change Sheik's dthrow, but the compromise is poor. I could write more about it, but KirbyKaze's covered most of my thoughts on why. Providing it's possible, what's wrong with removing guaranteed 0-80 CGs and giving her a good combo flowchart from dthrow? The problem that people had with her dthrow is evidently not the fact that she gets a guaranteed follow after grabbing because so many characters have that.
I wanted to voice my opinion over it since I think it's a legitimate concern that should be addressed before Project M's final release. I don't think Sheik will be a low tier even if she is unchanged, but I also don't think she deserves having her grab game changed so dramatically.Well the key words in every build of Project M Demo so far has been "subject to change". With the extreme fixes to 2.5's physics it should be alot easier to see who needs what. If it turns out that Sheik is low tier then she will probably get something. If it's not her NTSC dthrow it will be something else.
I waged war over Marth getting no changes a long time ago and in the end this is basically what I got.
It all depends on how it is handled. If she can 0-85 alot of the cast she won't move too far up or down at this point in terms of viability. Alot of people don't know it but Sheik was the target for everybody. Melee sheik tier is the measuring stick for every character come the final version and...if she can Dthrow->dismiss everybody the measuring becomes quite...difficult. However since, 2.1-present things have changed drastically. Sheik may not be in "wth do I do with this - tier" for long.I wanted to voice my opinion over it since I think it's a legitimate concern that should be addressed before Project M's final release. I don't think Sheik will be a low tier even if she is unchanged, but I also don't think she deserves having her grab game changed so dramatically.
Or make it random, 50% chance of each for each throwI wonder if they could give her all her melee ntsc throws, EXCEPT, every third D throw was PAL D throw...
Nope, none at all. Screw Peach and Luigi, and I can't even stand that about G&W.No love for RNG![]()
PM is overall really really good. I just hope they don't turn every character into captain falcon.
Runner up.http://www.smashboards.com/showpost.php?p=14097220&postcount=54811
http://www.smashboards.com/showpost.php?p=14128880&postcount=55216
http://www.smashboards.com/showpost.php?p=14130321&postcount=55255
http://www.smashboards.com/showpost.php?p=14159185&postcount=55733
http://www.smashboards.com/showpost.php?p=14765791&postcount=70063
http://www.smashboards.com/showpost.php?p=14765898&postcount=70068
I have more if you want them. I just grabbed the posts from that topic, not this one, and were the more detailed ones rather than my usual 1-liners.