• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

We need Wavedashing, we must take action to assure it

Status
Not open for further replies.

Koga

Smash Journeyman
Joined
Jun 13, 2007
Messages
352
No, it completly destroys the game of punishing missed cancels, which should always be a part of smash
that's your personal opinion and perspective and should never be stated as a fact like you just did.

i have lost all possible respect for you i might have had.

this is sad people really sad
 

NES n00b

Smash Master
Joined
May 19, 2007
Messages
4,272
Location
Oxford, Mississippi. . . . permanent n00b
You know, just for the hell of it, I'd like to play one Adv. player online, just so I can report back to the forum about Casual v. Adv matches. Maybe it would shut the scrubs up seeing as how I'm middle of the fence on most **** on this forum.
Play me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I am not that good as an advance player so this should work. lol
 

yoshi_fan

Smash Ace
Joined
Jan 17, 2007
Messages
706
Thats why I was so disappointed to see Mew2 King off all people post about something like this. I used to really like him. Now I only see him as someone afraid of change and unwilling to adapt. He does not see the potential of Brawl and his views are clouded by Melee mechanics and Melee's depth when Brawl is going to have its own things. He may have been playing for a long time but when he made this thread I lost all respect for him...
Same there.

I didnt know him until a while ago and i was like WTF he is amazing.

I'm upset my idol was another... thing (don't know how to say in english)
 

Red_Maniac

Smash Lord
Joined
May 30, 2006
Messages
1,377
NNID
SeeJayC
I don't really use advanced techniques a lot. I usually just keep pressing buttons until something good happens.

>_>
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
North Carolina
It's really too bad that Brawl isn't turning out to be exactly the same as Melee. Luckily, there's always Melee, and that won't ever change. I mean, it was already so perfect, why even bother with Brawl?
 

NF Alex

Smash Journeyman
Joined
Jul 31, 2006
Messages
255
Location
Plainsboro, NJ
It's really too bad that Brawl isn't turning out to be exactly the same as Melee. Luckily, there's always Melee, and that won't ever change. I mean, it was already so perfect, why even bother with Brawl?
Quoted for great justice. The only reason I would ever care about Brawl is because of online play. I don't give a **** about new characters, stages, modes, etc. Melee has enough of those.
 

Red_Maniac

Smash Lord
Joined
May 30, 2006
Messages
1,377
NNID
SeeJayC
It's really too bad that Brawl isn't turning out to be exactly the same as Melee. Luckily, there's always Melee, and that won't ever change. I mean, it was already so perfect, why even bother with Brawl?
What if Brawl is even MORE PERFECT-ER, my (apperently) fellow Filipino???
 

Myztek

Smash Ace
Joined
Sep 20, 2005
Messages
936
Location
Southaven, Mississippi
I have to agree with M2K.

Wavedashing adds a TON of elements to Smash. Wavedashing out of the shield, wave shining, spacing, stopping yourself from running, edge hogging, faking SHFFLs. The list is almost endless.

I don't really give a **** about L-cancelling being gone. That's just one less button I have to press, but wavedashing adds so much more.
 

Foxman15

Smash Journeyman
Joined
Jan 26, 2007
Messages
283
Location
MN
I definitely aren't as dedicated to pro smashing as M2K, but I'm as pissed off as he is about the whole momentum air dodge thing. There's just too much you can do with the directional influenced air dodge.
 

BigRick

Smash Master
Joined
Apr 9, 2006
Messages
3,156
Location
Montreal, Canada AKA Real City brrrrrrrrapp!
I definitely aren't as dedicated to pro smashing as M2K, but I'm as pissed off as he is about the whole momentum air dodge thing. There's just too much you can do with the directional influenced air dodge.
You can act after an airdodge now, compared to melee where you would just fall down...

Directional air dodge + being able to act after it would make things go a lil bit crazy...
 

PyrasTerran

Smash Journeyman
Joined
Jul 1, 2007
Messages
337
Location
Miami, FL
I'm glad glitch techniques and metagame strategies are getting their just desserts. Wavedashing and the like ostracizes players from one another. I almost can't stand edge-grabbing despite it's obvious advantages in the competitive field, but that is a personal gripe and doesn't hold water in this argument as much as things like wavedashing and SHFFLing. Competitive gaming for Brawl will hopefully open up the gates for new masters and competitive champions to appear.

As wonderful as Melee is, it does have its flaws. Tiers is the biggest fault in my opinion, forcing casual players to stick to a select group of characters if they want to win on the competitive field. The only other option is taking advantage of the cracks and slips in gameplay(like Desynching for IceClimbers).

I am ready and willing to embrace the new age of Smashers, and the next generation of Smash masters.
 

BigRick

Smash Master
Joined
Apr 9, 2006
Messages
3,156
Location
Montreal, Canada AKA Real City brrrrrrrrapp!
I have to agree with M2K.

Wavedashing adds a TON of elements to Smash. Wavedashing out of the shield, wave shining, spacing, stopping yourself from running, edge hogging, faking SHFFLs. The list is almost endless.

I don't really give a **** about L-cancelling being gone. That's just one less button I have to press, but wavedashing adds so much more.
Wavedashing out of the shield - I agree, we lose this defensive option
wave shining - thats just a combo, that can be replaced with other combos... even though it is escapable, many stages were banned because of it
spacing - you can still run away and pivot (probably Ink Drop)
stopping yourself from running - you can still dash cancel in Brawl
edge hogging - Hugs found a new way to edgehog (''Hugging'') that seems more efficient
faking SHFFLs - if you're talking about SHing forward and wavelanding backwards, its not a effective tactic for the majority of the cast... also since the game is slower paced now, ppl is less likely to react to that kind of fakeout
 

Myztek

Smash Ace
Joined
Sep 20, 2005
Messages
936
Location
Southaven, Mississippi
I'm glad glitch techniques and metagame strategies are getting their just desserts. Wavedashing and the like ostracizes players from one another. I almost can't stand edge-grabbing despite it's obvious advantages in the competitive field, but that is a personal gripe and doesn't hold water in this argument as much as things like wavedashing and SHFFLing. Competitive gaming for Brawl will hopefully open up the gates for new masters and competitive champions to appear.

As wonderful as Melee is, it does have its flaws. Tiers is the biggest fault in my opinion, forcing casual players to stick to a select group of characters if they want to win on the competitive field. The only other option is taking advantage of the cracks and slips in gameplay(like Desynching for IceClimbers).

I am ready and willing to embrace the new age of Smashers, and the next generation of Smash masters.

I don't see why this pleases you. The game will still have tiers. It's a fighting game. It's inevitable. Of course things like wavedashing and SHFFLing separates players. There will always be some sort of trick that more dedicated players will take the time to learn. Just because casual players don't make use of these techniques does not mean they should be removed. This is like saying that you should take any combo strings that require more than 10 buttons out of street fighter because casual players will never use them since all they really do is button mash.
 

Dan-E

Smash Apprentice
Joined
Feb 1, 2004
Messages
146
No you don't even have a good idea...

When Melee was out, we didn't knew that Wavedashing existed. Pros were simply playing the game, without wavedashes.

You simply can't tell, because the only thing we tried to do so far is apply the stuff that Melee had to Brawl...

But since Brawl is meant to be played different, it's not a surprise that some of our advanced stuff doesn't work anymore!
Sakurai is removing all the advanced stuff from melee. Therefore we know he doesn't want this game to be competitive. Therefore we have a good idea of where the game is headed.
 

BigRick

Smash Master
Joined
Apr 9, 2006
Messages
3,156
Location
Montreal, Canada AKA Real City brrrrrrrrapp!
Sakurai is removing all the advanced stuff from melee. Therefore we know he doesn't want this game to be competitive. Therefore we have a good idea of where the game is headed.
However he never put the advanced stuff in melee by purpose... he never wanted Melee to be competitive...

Hmm after all these years, Melee isn't really competive, you agree?
 

Eggm

Smash Hero
Joined
Aug 29, 2006
Messages
5,178
Location
Neptune, NJ
So rick, how do you replace all the depth that wavelanding on and around platforms adds? And WD to dash to pivoting to gain more distance, than a person with a short dash can achieve, I could go on the amount of depth wding adds is limitless.
 

Shadow_zero920

Smash Apprentice
Joined
Jun 23, 2003
Messages
96
Location
California
Wow, Dan-E, you are pretty steadfast on that whole "non competitive game" mind frame.
Just because wave dashing is out DOES NOT MEAN that the game is going to not be competitive.
Give me a break.

SSB64 didn't have WD and we all played that long and hard, so why does Brawl have to be any different.

You go on and stay in your world where games have to be made a certain way to be competitive while we all go and enjoy playing Brawl and have fun with it while also playing competitively. That corner in your room is getting lonely. I think you should go keep it company by crying next to it more.
 

Dan-E

Smash Apprentice
Joined
Feb 1, 2004
Messages
146
However he never put the advanced stuff in melee by purpose... he never wanted Melee to be competitive...

Hmm after all these years, Melee isn't really competive, you agree?
Whether he knew about or not (he knew about it but it doesn't really matter for my next point) doesn't change the fact that he wasn't actively trying to remove everything advanced. We can see from the brawl demo that he is TRYING to make brawl casual. We did not see that from SSB to SSBM.
 

Jihnsius

Smash Lord
Joined
Jun 17, 2004
Messages
1,301
Location
Austin, TX
They're fixing an oversight, big deal. It wasn't intended to be in. If you don't like it, how about you design your own fighting game?
 

Dan-E

Smash Apprentice
Joined
Feb 1, 2004
Messages
146
Wow, Dan-E, you are pretty steadfast on that whole "non competitive game" mind frame.
Just because wave dashing is out DOES NOT MEAN that the game is going to not be competitive.
Give me a break.

SSB64 didn't have WD and we all played that long and hard, so why does Brawl have to be any different.

You go on and stay in your world where games have to be made a certain way to be competitive while we all go and enjoy playing Brawl and have fun with it while also playing competitively. That corner in your room is getting lonely. I think you should go keep it company by crying next to it more.
SSB64 is not competitive.

Thank you for ignoring the other parts of my posts where I (think) said it wasn't just the removal of wavedashing that has me concerned for the competitive play aspect but more that Sakurai was removing everything advanced about the game.
 

Goldkirby

Smash Ace
Joined
Dec 11, 2006
Messages
529
Location
Los Angeles
I understand where M2K is coming from. I too am dissapointed that wavedashing is being taken out, but too cheer myself up, I just think that maybe there are new abusable "glitches" in brawl that will make scrubs ***** even more when we go online and use it on them. Hell, I hope this game becomes as broken as marvel with infinites and such so we can make scrubs b*tch when we go online.

Denial
Anger
Bargaining
Depression
Acceptance <-- I am here now.

Don't worry Jason, you'll get to the point of acceptance eventually, and hey, who's to say that you won't invent new sh*t that is deeper then in melee? I think you should just sit on this for a while and wait till the game comes out, play around with it and try to find new abusable stuff. Also, you should realize by now that a lot of the smash community is much scrubbier then the real fighting game community, since a bunch of the people who play this game still don't embrace these "cheating tactics." However, if they posted **** like this on SRK, they would be told to gtfo. Like you say Jason, you are the Rock Lee of Melee, I'm sure you can train yourself to adapt to brawl. It will just take some time, and I really understand why you are frustrated right now. However try to consider the fact that maybe Sakurai will be adding things that will add more depth then wavedashing ever could. It may not seem likely, but it is possible.

That is all I have to say, peace.
 

bovineblitzkrieg

Smash Journeyman
Joined
Jun 26, 2006
Messages
360
Location
Boston, MA
I think removing the speed of the game destroys it.

I had so much fun with the wavedash, it has a thousand uses. Directional airdodging was huge too, there's nothing like a perfectly timed triangle jump to a grab. No more dashing forwards, wavedash back, dash, wavedash... If this game loses the speed of Melee, it simply can't be as competitive. People were SO good at Melee, but you could always get better, get faster, get deeper... if it's slower, I'm deathly afraid that one or two tactics will be too dominant.

The speed of the game is why I was addicted. I have over 25,000 matches under my belt, I made Mewtwo good enough to take on almost anyone (except tourney gods), Fox was just way too much fun with all his speed and techs... I loved that you needed to press 10 buttons and 3 directions in the span of a second, it's so complicated and so insanely fast, it felt amazing to pull of crazy moves and perfectly timed ridiculous kills.

I'm excited for the game, but afraid it will no longer be so deeply competitive. After having perfect timing down to 1/60 of a second, how can I enjoy a slower game?
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
They're fixing an oversight, big deal. It wasn't intended to be in. If you don't like it, how about you design your own fighting game?
Preposterous suggestions ftw.

This reminds me of the *******es who say things like "If you don't like our country's tax system, why don't you run for president??!"

Then I'm like "Oh man, I just got owned. Better keep my mouth shut."
 

BigRick

Smash Master
Joined
Apr 9, 2006
Messages
3,156
Location
Montreal, Canada AKA Real City brrrrrrrrapp!
So rick, how do you replace all the depth that wavelanding on and around platforms adds? And WD to dash to pivoting to gain more distance, than a person with a short dash can achieve, I could go on the amount of depth wding adds is limitless.
Wavelanding increases the overall mobility of some characters, are were definitely losing something there...

However, WD to dash to pivoting isn't adding depth lol, its just increasing the distance that a char can move away before being able to punish something with a pivot.
 

Shadow_zero920

Smash Apprentice
Joined
Jun 23, 2003
Messages
96
Location
California
Removing something that was unintentionally added is fine by me. It wasn't meant to be in Melee, so let it go.
If they removed something that WAS intentional, like say L CANCELLING, then yes, I would be quite upset.

Let it go guys, seriously.
 

Fletch

Smash Master
Joined
Dec 13, 2005
Messages
3,046
Location
Shablagoo!!
Wow, Dan-E, you are pretty steadfast on that whole "non competitive game" mind frame.
Just because wave dashing is out DOES NOT MEAN that the game is going to not be competitive.
Give me a break.

SSB64 didn't have WD and we all played that long and hard, so why does Brawl have to be any different.

You go on and stay in your world where games have to be made a certain way to be competitive while we all go and enjoy playing Brawl and have fun with it while also playing competitively. That corner in your room is getting lonely. I think you should go keep it company by crying next to it more.
Did you even read Dan-E's posts? He's saying the removal of WD and other advanced techniques is showing us the direction the game is heading in, and it's to a completely casual game. And SSB64 was never played nearly as competitively as Melee nor had the following.
 
Status
Not open for further replies.
Top Bottom