In all honesty, with the loss of Wavedashing comes a loss of many more effective tactics that really could have added more depth in brawl.
-We lose Wavedashing, which means we cannot alter our current direction at almost any moment on the ground, which gives more options and mix-ups for spacing, as well as making many characters faster or actually viable.
-We lose options for attacking/maneuvering out of our shield, as well as quickly following up ground/grab combos. We also lose the ability to Triangle-Jump.
-We lose the ability to aim our airdodge. This is just as important, due to all the options for recovery we currently enjoy and employ in Melee. We lose options for dodging and escaping combos in the air, and (currently) allows us less options for recovering back onto the stage.
It's not that we NEED wavedashing in Brawl, as we'll no doubt learn and adapt without it. It's just unfortunate how much depth we're losing in the melee/brawl transition with the physics properties of the airdodge being changed.
This was pretty much the best post in this thread by far and it was ignored. This is also coming from a jigglypuff player, who honestly gains nothing but harder opponents from wding. As jigglypuff players don't use wding all that much.
Anyways, I was thinking about it, and 95% of the people who bought melee, probably have no idea about advanced techniques... so the game is going to sell basically the same amount with or without them. Theres basically 2 and 1/2 % who learned about them and don't really care for them and want them out, and another 2 and 1/2 % who did learn about them and play the game competitively and go to tournaments. Neither of which they are going to lose their money either, cause well.. both sides are going to buy it reguardless anyway just for fun. I think considering that, they should choose to side with the 2 and 1/2 % who like advanced techniques so their game can gain publicity with MLG and EVO if its a tournament worthy game. Also tournament players will probably continue to play for years and years and buy new controllers and copies of the games cause they lost theirs or whatever, so they might make more money. So basically from an economic standpoint I don't see any reason to remove l-caneling or wavedashing.
Some other depth king forgot to mention was, wavelanding off platforms to regain jumps for jiggs, or to do back kicks or stuff for all characters. Jump down to a platform waveland back and kick or stuff like that, adds incredible depth. This is all going to be gone, also yoshi's recovery is going to suffer from not being able to aim air dodges thats corny. Yoshi can't DJC anymore again removing an advanced technique kinda dumb IMO.
Overall the game seems floatier which is boring, i hated playing floaty chars in melee cause its hard to get down against opponents hitting you back up under platforms so annoying, and also the downtime from having to fall after getting hit high and not dying.. also every character falls at the same speed, which removes depth no fast fallers and stuff... no variety.
For all the newbs who think the playground will be even cause of no advanced techs are so wrong, they will still get rocked by advanced players, as what makes you better is mostly breaking down mental barriers about how you think about the game moreso than learning the techniques, I didn't get truly good and beat good names until I broke those mental barriers, and I've always had really great technical skill, so theres some proof.
Anyways I'm with m2k, I think it should be in, it'd also be great if new techniques were in as well, but why not have both? Make the game ridiculously deep?
As far as I can see, from the demo it looks corny, not much depth, hopefully it changes when the real game comes out, either way i'm going to get it to play for fun but I hope its also a tournament level game.
Anyways to recap my points on why I think it should be left in.
Money for nintendo should be about the same
New techniques can be added without removing old ones
Adds incredible depth as I explained and the king did.
95% of true casuals most likely play it without knowing about it and have fun anyways.
Directional air dodging is awesome and has more uses than just wding, corny it was taken out.
Well, whatever I just wanted to post my thoughts.