Hawk Eye
Smash Cadet
wow..i think i just read about 200 of these posts trying to catch up on what everyones opinons are on the matter. i actually havent posted anything since september of last year..but this feels like the kind of topic to come back on.
so many people are complaining about how radically different brawl is gonna be when compared to melee. but does anyone remember when melee first came out, what the first week or two was like. "why do my grab and throws suck".."wtf did they do to pikachu and kirby".."why isnt my opponent dying at 70%". I personally remember playing melee for a couple a weeks and saying this game sucks, im just gonna play smash 64. it didnt take long at all for me to adjust to melee and enjoy it for what it really is.
so many people are complaining about what they're taking away. so instead of trying to understand a change like this or how it'd improve the game, so many people are complaining about it and immediately jumping to saying "they're just dumbing the game down for the scrubs".
what ive heard and read the most was without WD and L canceling (more specifically WD), the competitiveness is going to be gone. the way i look at it is its gonna be harder for the great people to be great. without WD it becomes harder to seperate yourself from the pack thus creating a stronger drive to be the best.
now i ask you fellow smashers "eveing the playing field and making it harder to be the best"..isnt this the definition of competitiveness?
without WD its going to be harder to be the best. i dare any skeptics here to say outright..making a game harder to be the best at makes it less competitive.
i for one am not gonna complain about WD because it was in MELEE. many people are forgetting that Brawl is its own game and wont be Melee 2.0 (i forgot who originally said this but props for the good analysis). i wont say WD didnt add depth to the game, of course adding a different form of movement to a game will add depth. however, there is just as likely a chance that Brawl will have techs all its own. so just like melee had WD, Brawl will have..well..i guess we'll have to wait and see
so many people are complaining about how radically different brawl is gonna be when compared to melee. but does anyone remember when melee first came out, what the first week or two was like. "why do my grab and throws suck".."wtf did they do to pikachu and kirby".."why isnt my opponent dying at 70%". I personally remember playing melee for a couple a weeks and saying this game sucks, im just gonna play smash 64. it didnt take long at all for me to adjust to melee and enjoy it for what it really is.
so many people are complaining about what they're taking away. so instead of trying to understand a change like this or how it'd improve the game, so many people are complaining about it and immediately jumping to saying "they're just dumbing the game down for the scrubs".
what ive heard and read the most was without WD and L canceling (more specifically WD), the competitiveness is going to be gone. the way i look at it is its gonna be harder for the great people to be great. without WD it becomes harder to seperate yourself from the pack thus creating a stronger drive to be the best.
now i ask you fellow smashers "eveing the playing field and making it harder to be the best"..isnt this the definition of competitiveness?
without WD its going to be harder to be the best. i dare any skeptics here to say outright..making a game harder to be the best at makes it less competitive.
i for one am not gonna complain about WD because it was in MELEE. many people are forgetting that Brawl is its own game and wont be Melee 2.0 (i forgot who originally said this but props for the good analysis). i wont say WD didnt add depth to the game, of course adding a different form of movement to a game will add depth. however, there is just as likely a chance that Brawl will have techs all its own. so just like melee had WD, Brawl will have..well..i guess we'll have to wait and see