ok guys wavedash is watever you want to call it , but the thing is ... they had to make a landing animation for airdodge so you dont go thru the ground , proof is that animation still exist in Brawl , but over the past 6 years , it has been abused , strategies were even build on it, not that WD = win , but gives advantages to some chars n stuff... ok.
Brawl is a new game... tell me one reason why WD should be in it? new way to airdodge for that landing animation not to be abused again.
remember from SSB64 to Melee :
it's way to easy to **** someone against the wall (aka **** tent in Hyrule Castle) so what they did in Melee? walltech , problem solved
Zcancel cancels the whole landing lag in SSB64 , so they reduced to half in Melee, any harm done
New glitchexploitsbugswatevers you cant even imagine will be (have already been) found, so stop cryin over a tech that belongs to another game nobody forces you to play brawl if you dont like it