a friend of mine just suggested a new method we could use for the falling state that everyone has across the board. put them into the state that a character is in once they get footstooled. they fall, cant attack or jump, and can be hit. its perfect. bowser air dodge will look funny lol
It WOULD be perfect, if not for the fact that
this and
this would happen every time you AD'd onto the stage.
Only if it's not possible to change the landing you get from it which could be possible. In Melee, up-Bs, airdodging, getting hit by a thrown screw attack, etc all used the same 'FALLSPECIAL' animation. After landing though, they had different durations on the same 'LANDINGFALLSPECIAL' animation (they are sped up/slowed down just like how aerial attack landing animations go at 2x speed when l-cancelled), and were sometimes IASAable as well. There was a lot of variation the game used on that landing animation after landing during the same falling state.
Some examples:
- I believe the full 'LANDINGFALLSPECIAL' animation is 30 frames normally for everyone, as well as the normal 'LANDING' from the air like when landing from a jump.
- When the LFS is IASAable it matches their normal landing's IASA, and can end up being sooner or later if the LFS animation is sped up or slowed, since by playing faster/slower it reaches that part of the animation that can be IASA'd sooner/later than normal.
- When you land from an airdodge it plays through it at 3x speed which ends up being 10 frames, and is not IASAable.
- When you land after getting hit by a screw attack it plays the LFS at 1x speed and is 30 frames, but it can be IASA'd at the same point as their normal air landing can (4 for most characters), since it goes at normal speed.
- When Fox lands after his up-B from high enough to go into the 'FALLSPECIAL' before landing, the LFS is sped up so that it only takes 18 to complete instead of 30, and can be IASA'd sooner than a normal air landing since it plays faster (3 frames of lag instead of the 4 he gets on a 1x speed IASAable LFS or normal air LANDING which also plays at 1x).