Allright, I couldn't resist.
Ever notice how tourney players have extremely arbitrary rules for what's OK in a match and what's not?
People have already addressed how ill-informed this is.
"Arbitrary rules"? You've just joined this site and you've already extracted a false sense of connoisseurship, before grasping any real information that would actually be of use to you regarding our scene or the game itself.
And make no mistake: a false sense of connoisseurship is exactly what it is, given your choice of wording. Either that, or you're talking out of your azz -- not that you aren't in general.
Example: Final Destination is the only stage you can really play on competitively. Because platforms and other complex stage features are 'unfair' and give advantages to certain characters, apparently.(There's some tourney players who like Battlefield though, I'm aware, but there's an entire class of tourney players who hate playing on anything besides FD)
Uh huh.
Was it indended? No. It was actually pretty lame, but if you wanted to win, you had to do it, because everyone else did. That's the situation with Wavedashing.
How about you research and experience Melee's high level play and its subsequent meta-game prior conjuring up these half-azzed conclusions based upon your ill-informed bias of the subject matter?
Most of the tourney players have somehow convinced themselves that Wavedashing is NOT a lame exploit of the physics system, but is actually a COOL FEATURE that adds DEPTH to the game. I'm not entirely sure how they managed this, but sometimes people get so used to something awful that they just can't imagine living without it anymore. (I'm looking at you, too, Windows; I'm guilty of this one too)
How old are you? Seriously, is this vacuous tripe truly meant to be canon for a serious debate? If I were you, I'd pretend like I didn't even write that.
Wavedashing actually REMOVED depth from the game by making it less about predicting what you're opponent's going to do, by giving certain characters a degree of mobility they really shouldn't have had (Lessening the mindgame aspect),
You're a godd@mned idiot.
How do you logically rationalize a gameplay element adding nothing but increased flexibility to the entire roster's movelist as stripping the game of its variety? WDing is
far from the primary supporting pillar of high-level Melee's core gameplay mechanics and is nothing more than an embroidery, decorating the vast superstructure that is the game's elegant design.
As such, the increased variety does nothing but ADD to the "mindgames" you speak of, since logically, there's simply MORE to employ, MORE to enjoy, MORE to consider.
and it arguably limited the number of characters most people consider suitable for tournament play
"Arguably", eh?
Since this is undeniably "arguable" you must have irrefutable examples to pillar the very notion...So, where are the examples? Oh, that's right,
you don't have any since you don't know
**** about high level play -- just like the average anti-WD/anti-high-level Smash detractor.
(Notice that lots of popular tournament characters have great wavedashes, or, lacking that, enough other features to MAKE UP for the lack of a good wavedash).
Again, these general references aren't cutting it. Off the top of my head I can name numerous characters conventionally considered to have
**** WD's that exist in high-top tier -- can you?
I'll stay one tread ahead.
Nope.
Neither of these things has a positive effect on game depth.
Of course, you wouldn't know either way.
As for the so-called positive influences on game-depth? As other have mentioned in the thread before, adding a complex button-sequence for simple movement does NOT add depth. It only promotes carpal tunnel.
Seriously, you're one of the dumbest people I've ever seen unleash turmoil on a keyboard into cyberspace -- unless, you're simply invoking sarcasm in this quoted example, which wouldn't be tendentious to your point of view at all. But just in case you weren't, just let me say it's the fruit of the "complex button-sequences" that generates delight, not the act in-and-of-itself.
What it DOES mean is that you won't be able to use Luigi to get a burst of speed across a floor while charging a smash by using some arcane and nonsensical button-formula, which is obviously broken.
"Obviously", because by extension, Wavedash made Luigi
so broken in Melee.
Now start practicing your SHUFFLing some more.
Wow, that's quite condescending. I'd say if anyone needs to practice anything, it's you. Logic, reason and SSBM are obviously not strong suits for you.
-SynikaL
(Seriously though, I hope you die attempting to salvage your conservatism in a fvcking house fire.)