leatherhead93
Smash Journeyman
- Joined
- Apr 27, 2009
- Messages
- 467
I dont even know why mk even needs to use his b moves. They are the most punishable in his moveset against wario.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Because nado tends to be extremely safe in several situations against Wario? IIRC nado moves twice as fast as Wario dashes.I dont even know why mk even needs to use his b moves. They are the most punishable in his moveset against wario.
This. Some B Moves tend to be really gay against Wario (like OoS UpB and Nado while you airborne) but if used wrongly we can punish them.Because nado tends to be extremely safe in several situations against Wario? IIRC nado moves twice as fast as Wario dashes.
So how in the world do I approacj him? lol, like if I want I don't get hit by projectiles but the problem I'm having is hitting him. The only time I get him is when I'm at death percentage and he keeps making mistakes...Generally, you want to be in the air against TL. TL's projectiles shouldn't be a problem with enough experience, just learn to get around them and what exactly he can do with them. Honestly, you really don't have to get hit by any of TL's projectiles if you don't want to. If TL hits your shield with any aerial, you can jump OOS waft him. It's also vital to learn to edgeguard TL, using invincible wafts/nairs from the edge. Using bair or fair to "poke" too much is not a good idea against a good TL, because they will simply shut down your approaches with a retreating bair. A good CP stage would be any small stage
TL is gonna use zair, which is punishable by nair or grab if it hits your shield.I know that the toon link MU is in our favour, but I have a hard **** time fighting them.
What should I look to punish?
How do I avoid the projectiles, should I jump around all day or PS closer to them or would going cloer to them on ground add pressure for me?
They have suprisingly fast air movement like Kirby, what's the best way to use waft on them because I can't nail it when they air dodge and move around?
Should I use bairs or fairs to poke, which one?
What's a good cp stage?
Well, this is what I know:Generally, you want to be in the air against TL. TL's projectiles shouldn't be a problem with enough experience, just learn to get around them and what exactly he can do with them. Honestly, you really don't have to get hit by any of TL's projectiles if you don't want to. If TL hits your shield with any aerial, you can jump OOS waft him. It's also vital to learn to edgeguard TL, using invincible wafts/nairs from the edge. Using bair or fair to "poke" too much is not a good idea against a good TL, because they will simply shut down your approaches with a retreating bair. A good CP stage would be any small stage
-If the TL isn't auto-pilot, they won't QD every single time. They do it if you continually try to follow up things. They can do a boomerang before or after the QD.I have a ******** amount of TL knowledge.
First look at this (if you haven't already): http://www.smashboards.com/showthread.php?t=252081
So to approach you need to remember the speed of this projectiles. When TL lands expect a QuickDraw arrow every single time. Also expect that when you jump over all of the arrows you will get a down angled boomerang coming towards you. Then lastly expect they will have a bomb in hand if you happen to get through all that.
The best advice I can give on the topic of approaching is to air dodge on reaction not automatically. All of his projectiles are rather slow so you can afford to wait till the last second to AD. Also don't land near TL while air dodging. It's a frame trap.
Once you break through the projectiles and get close enough to land a hit, land just out of Zair range. You'll be really happy you got through and you might want to go at him immediately, but just wait a bit. Chill in that range where it would be bad for him to use a projectile, but can't reach you with his Zair or ground options. Once he makes any move that isn't retreating Zair or Nair punish him.
Retreating Zair and retreating Nair is too difficult (IMO) to punish, so just wait for a better opening. They might start SHDA'ing too close, or use any of his grounded moves, and you should have no problem making them suck your **** after that. When you're chilling in that range it's just about getting in their face for an attack or two then retreating to that magic zone again.
Here's an old thread about how Wario does on each stage... a bit outdated but it's still helpful.Hey what's up fellow wafters. I've still very new to maining Wario. I have a question about map selection. What do you guys think are warios top 5 best maps. Personally any map with a platform I tend to do well. Ps waft oli, dmg, bassem, phantom I wanna get as good as your warios!!!
His aerials are enough reallyBecause nado tends to be extremely safe in several situations against Wario? IIRC nado moves twice as fast as Wario dashes.
No its just a gimmick that happens when the opponent doesn't respond properly.can marth get a guaranteed grab if he uses the first hit of DB?
you have to buffer itThere is no easy way to do the CG, just the right way. Do it at the last possible moment. Like, wait past when you think the animation is done (by a little bit) and then enter the inputs quickly. If you have to, practice with just a standing grab, and then you can work up to the turn around grab.
yah but you didn't get hit lol.If they've already done the attack, shielding works. If not, they can simply footstool off your shield out of the down-b.
The first time I've ever heard anyone say that.utilt is warios best move