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Then again, it's not like Egg Jump is a very reliable recovery move to start with. One Bite should handle things about 95% of the time.So they'll be subjected to egg jumping, which either another bite or edgehog can take care of.
Not sure about the infinites, but nearly every character has a eadly grab release on Wario. So I'd say less than 5 characters can't take a stock off of you if you get grabbed.How much characters (and which) got an infinite grabrelease on Wario?
Two Eggs throws have you parallel to the edge, and when you're on the ledge, hogging it of course, one will hit you, giving Yoshi the grab. I know the answer to this specific question because I just went through it yesterday, lol.Then again, it's not like Egg Jump is a very reliable recovery move to start with. One Bite should handle things about 95% of the time.
This, this is why Wario's Dtilt beats MKs, Its also just a TAD longer.And this dtilt can supposedly outrange that of MKs?
Or is it because the hitbox is rather large and MK's hurtbox gets sucked in?
The Captain Falcon one is not a real infinite since from about 50% you can tech the dair.I think the Grab Release Infinites are like, Falcon, Ganon, Bowser, Zelda maybe, and possibly one other one.
Bite is great against Yoshi, even if you don't die, but odds are they'd do a dj airdodge.
is it official?Yoshi has a standing CG on Wario, but I've gotten out of it with Nair, so knock that off of the infinite list.
[/quote]If they constantly roll, Dsmash works once in a blue moon. Dair or Nair in place, as in just SH and don't use it in any direction, they're bound to run right into one. Also, try pivot-grabbing if you can predict a roll.
We can barely run the threads we already have, lol.So... Why don't the Wario boards have a results thread?
How about I run it?We can barely run the threads we already have, lol.
Nope, it doesn't work. Just hold away from ZSS and mash B and you'll pull out your bike and avoid the stun.i main gw/wario, and it covers a lot of bad matchups for me. gw covers ddd/falco very well for wario, and gw can also be used to deal with annoying matchups like yoshi/bowswer/pit/zss/etc. Only one not really dealt with is marth, but like mentioned above, i think that matchup is doable for wario.
Also, does zss's infinite work on wario? The grab -> air release -> dsmash -> pivot grab on the other side -> repeat? cuz thats pretty annoying ha ha